Quick idea for baneshift: Target champion is cleansed at the start of each turn and the closest opposing champion within 8 spaces takes 4 fire damage for each condition removed this way, for 8 turns. This effect is hidden until triggered.
Yeah, I vaguely remember it doing nothing good at all in any way. I'm not going to touch that rune again, honestly, so there's no point in asking about it further: even in its best possible incarnation it's a bad rune that I don't want to play, and anyone else who wants to use it can figure out how or, better, why.
I feel like dispelling blows is overcosted (currently at 8). I guess it's costed this way because of its repeatable effect and doesn't cost 'extra' AP, but: A lot of effects that you'd like to dispel (some repeatedly) are stuff like deflect, dodge, block, divert, impervious and these all prevent dispelling blows from hitting in the first place. Not to mention how bad these champs are when you aren't getting good use out of dispelling blows. And when you do, the abilities you are countering probably cost less nora than dispelling blows (like zeal, if that even works). The only faction I'd feel fine normally deploying a dispelling blows champ against is vs KF.
It is even more ridiculous with how True Nature only costs 5 (5!) nora and is in all ways better than it. So I would suggest a) move True Nature to 8 nora b) move Dispelling Blows to 5 nora c) make it so Dispelling Blows triggers on making the basic attack (like True Nature), not on succesfully making the basic attack.
soooo make dispelling blows cheaper than true nature but proceed to make it just as good? also Can desecrate the Earth get a duration extension. currently all it can do is the spot damage that comes from deploying it. if it lasted 1 more turn it could at least be used to force a little bit of extra positoning or something. as all it currently does is deal 6 damage once.
A suggestion, don't know if it's a good one, but I think Confuse Attacker would sound better as Defensive Leap. That way it's similar to Elusve Leap/Leap. Edit: Were summons supposed to lose upgrades or is that still in the process of going through?
Can you either make Time Slip dispelable or at least mention it can't be dispelled? Thx, just cost me game.
In progress. It's unfortunate they GAINED upgrades in the first place so now they have to be fixed individually.
I think I asked this before, but it was a few patches ago. Blood Dispersal When this champion successfully damages a Bloodied champion with a basic attack, friendly champions within 6 spaces of it are healed for the same amount, divided evenly among damaged champions, to a minimum of 1 and a maximum 8. Could we get this changed to: When this champion successfully damages a Bloodied champion with a basic attack, friendly champions within 6 spaces of it are vampiric healed for the same amount, divided evenly among damaged champions, to a minimum of 1 and a maximum 8. It's a Blood based effect and Bleed / Blood Magic etc all vampiric heal. Will allow it to combine with Greater Vampirism if anyone runs a FW/UD Bleed BG.