SL Acid could see some love. Additional acid amp on champs so there atleast would be 4 champs with it FS Poison, or rework boghopper overall like mentioned in the FS Section Firks - Cool looking firks, need something going for them Beasts in general - Maybe add a unique trait for each faction you play it with(like 2 minor bonuses for splits) Crossfaction Splittheme in that kind of direction Spiders - let spiders spin webs from font to font or something like that. I wouldn't say its a bad theme and far from worse, but thought of adding a kind of web mechanic to the theme would be cool
most all the blood abilities are lacking, total mess up with the whole blood themes except bleed and bloodspurt
Garu for sure are far from bad since they most of them have been buffed/reworked, they just don't have an obvious playstyle. The others can't be contested though, although SL fire/Acid would need actual work( new stuff) to become good, while fire might just need a few buffs.
I also disagree with this; although Ponderous and Stability do make for powerful negative abilities, they have gained quite a lot of AP gen, which IMHO normally packs more punch than just higher SPD. I'm not saying their AP gen covers for their negative ability(as I don'tthink that's what was intended anyway), but it can surely give Tortuns an edge no other themes have, at least not as often as they can have.
High damage from range, good tanks +5 damage on every attack thanks to anguish and chillshard, mind shredders, global damage buffs from executor, great AOE from cortices. They have quite a lot going for them uhhhh, blood magic, blood dispersal, blood convergence, bloodseeker, blood casting and relocate blood: ball are all really good abilities.
This Bane Shift isn't specific enough. Are we talking about worst themes in ALL the factions, or worst theme in each individual faction.
this threads kinda pointless, a better question would be which themes still arent up to par. The answer to that would be like 70-80%, not gonna list them all here.
KF Centaurs are bad UD Goblins need help ST Strigs need help. They haven't released a string in ages. FS Plants need love IS Griffins need love SP Could need help FW Spirits need help SL Skeezicks need help
Skeezicks are I'd say bottom top tier high mid tier. A lot stronger than people.give them credit for Cheap tanky beaters Amazing spells Amazing ranged units They just lack Nora gen, a true support (totem is amazing dont get me wrong) or any hard cc aside from netter that better decks gave. Certainly not the worst deck in SL. Id place them as second or third best, depending on how good sand is, and if dragons are still amazing
I'd honestly rate it High: Darguns Sand Skeezick Mid: Myx Trap god( no one knows about the sleeper deck, makes the Map a mine field, unfortunately loses to detection) Draksar Low: Fire/acid amp Arthropods. (Unless mixed with myx) I'm not a proffesional player just a veteran.
Ud- goblins are pretty bad sl- acid theme isn't even a theme yet sp- cyclops, constructs is- wings k'thir- centaurs, garu, beasts since vashal are now their own thing fw- A lot of themes in fw seem to be missing something fs- full aquatics st- strigs and then maybe yetis ?