Discussion: Spirits Beyond Patch Notes

Discussion in 'General Discussion' started by Senshu, Mar 29, 2016.

  1. Senshu

    Senshu Administrator Octopi

    Last edited: Mar 30, 2016
  2. Cydna

    Cydna Forum Royalty

    Alphabetized IS patch notes. Someone might want to double check.

    Ironfist Stronghold

    Champions


    Amber Wing
    • Default Cost to 68
    • Damage increase (+8)
    • HP decrease (-3)
    • Defense decrease (-1)
    • Starting Abilities: Flight, Attack: Magical, Amber Sigil
    • Upgrade Set 1: Magical Aura 3 (default), Magic Nova 3, Grant: Magical Aura
    • Upgrade Set 1: Sweep, Shroud, Bold (default)
    Angel of Protection
    • Default Cost to 91
    Angel of Protection
    • Default Cost to 91
    Animated Armor
    • Default Cost to 64
    Aria the Priestess
    • Damage decrease (-1)
    • HP decrease (-3)
    Armorer
    • Default Cost to 48
    Aspect of Divinity
    • Default Cost to 89
    • Upgrade Set 1: Divine Favor 1, Divine Favor 2 (default), Divine Favor 3
    Ayla the Huntress
    • Default Cost to 77
    • Damage decrease (-1)
    Barbarian Archer
    • Starting Abilities: Attack: Arrow
    • Upgrade Set 1: Pin Down, Impaling Strike (default)
    • Upgrade Set 1: Sunder 1 (default), Precision
    Barbarian Bolt
    • Default Cost to 70
    • Damage decrease (-1)
    • Defense decrease (-1)
    • Factions: Ironfist Stronghold

    Barbarian Commander
    • Default Cost to 72
    Barbarian Diviner
    • Default Cost to 72
    • Upgrade Set 1: Heal Champion 3, Cleanse (default), Transfer Life 2
    Barbarian Exemplar
    • Default Cost to 76
    • Damage decrease (-1)
    • Defense increase (+1)
    Barbarian Guardian
    • Default Cost to 71
    Barbarian Huntress
    • Default Cost to 77
    • Damage decrease (-1)
    Barbarian Skybreaker
    • Default Cost to 72
    • Factions: Ironfist Stronghold
    Carrier Squire
    • Default Cost to 53
    Centaur Savage [Ironfist Stronghold, K'thir Forest]
    • Default Cost to 76
    • Damage decrease (-1)
    • Factions: Ironfist Stronghold, K'thir Forest
    • Starting Abilities: Attack: Arrow, Defensive Strike
    Charger Knight
    • Default Cost to 82
    • Damage increase (+1)
    • HP increase (+2)
    Chirai Anchorite [Ironfist Stronghold, Savage Tundra]
    • Default Cost to 73
    • Damage decrease (-2)
    • Min Range increase (+1)
    • Max Range increase (+1)
    Chirai Outrunner
    • Default Cost to 82
    • Starting Abilities: Detection, Vulnerability: Disease, Attack: Spear, Pride of Ailur
    Conscripted Warrior
    • Default Cost to 56
    Drakon
    • Default Cost to 83
    • Defense increase (+1)
    • Starting Abilities: Flight, Vulnerability: Poison, Attack: Physical, Scale Armor
    • Upgrade Set 1: Tremor, Purified (default), Triumphal Roar
    Dwarven Beermaiden
    • Default Cost to 64
    Dwarven Catapult
    • Default Cost to 66
    • Starting Abilities: Attack: Physical, Load Catapult
    • Upgrade Set 1: Siege (default), Stone Bomb 3
    Dwarven Hooligan
    • Default Cost to 76
    Dwarven King
    • Default Cost to 90
    • HP decrease (-2)
    • Upgrade Set 1: Divine Favor 1, Divine Favor 2 (default), Divine Favor 3

    Dwarven Magister
    • Default Cost to 76
    • Damage decrease (-2)
    • Defense decrease (-1)
    • Starting Abilities: Teleport, Attack: Magical
    • Upgrade Set 1: Magic Nova 3, Radiant Blow (default)
    Dwarven Roughneck
    • Default Cost to 76
    • Max Range decrease (-1)
    Dwarven Sergeant
    • Default Cost to 75
    Dwarven Sharpshooter
    • Default Cost to 77
    • Starting Abilities: Attack: Gun, Aim
    Dwarven Windfury
    • Default Cost to 74
    • Starting Abilities: Stun, Attack: Physical
    • Upgrade Set 1: Dodge 1 (default), Dodge 2
    Dwarven Windfury

    • Default Cost to 76
    • Starting Abilities: Attack: Physical, Sweep
    • Upgrade Set 1: Dodge 1 (default), Dodge 2
    Elite Skirmisher
    • Default Cost to 74
    Emerald Wing
    • Default Cost to 77
    • Damage decrease (-1)
    Ethereal Priestess
    • Default Cost to 69
    • HP decrease (-2)
    Euan Ironfist
    • Starting Abilities: Vulnerability: Electricity, Attack: Physical, Hero, Euan's Hammer, Consecration
    Euan Ironfist
    • Starting Abilities: Vulnerability: Electricity, Attack: Physical, Hero, Euan's Hammer, Consecration
    Euan Ironfist
    • Starting Abilities: Vulnerability: Electricity, Attack: Physical, Hero, Euan's Hammer, Consecration, Winter Cheer
    Exorcist
    • Default Cost to 68
    Faultbreaker
    • Starting Abilities: Resistance: Physical, Vulnerability: Poison, Attack: Physical, Titan
    Favored Nomad
    • Defense decrease (-1)
    Fiora, Favored Nomad
    • Defense decrease (-1)
    Fist of Bastion
    • Default Cost to 81
    • Damage decrease (-1)
    • Speed increase (+1)
    Fury of the Storm
    • Default Cost to 81
    Gallows Warden
    • Default Cost to 71
    Gold-Enchanted Groble
    • Default Cost to 72
    Griffin Rider
    • Default Cost to 80
    • Damage decrease (-1)
    • HP increase (+2)
    Grintmaw Flamehurler
    • Default Cost to 66
    Grintmaw Magnificent
    • Default Cost to 81
    • HP increase (+5)
    • Starting Abilities: Vulnerability: Poison, Attack: Physical, Mirrored, Rock Defiance
    Grintmaw Rockslinger
    • Default Cost to 78
    Grintmaw Shaman
    • Default Cost to 73
    Hraken the Bloodbow
    • Default Cost to 87
    Houndmaster
    • Default Cost to 73
    Ironfist Minister
    Default Cost to 76
    Ironfist Minister
    • Default Cost to 76
    Ironfist Paladin
    • Default Cost to 70
    Ivory Wing
    • Default Cost to 74
    • Damage decrease (-2)
    Jangar Arcanis
    • Default Cost to 71
    • Upgrade Set 1: Flamestrike (default)
    Jangar Architect [Ironfist Stronghold, Savage Tundra]
    • Default Cost to 73
    Leoss Druid

    • Default Cost to 80
    • Damage decrease (-1)

    Leoss Magnate
    • Default Cost to 76
    Lodestone Armory
    • Starting Abilities: Vulnerability: Acid, Attack: Physical, Throw Shield, Improve Speed
    Lodestone Megalith
    • Default Cost to 84
    Metallic Slag
    • Default Cost to 75
    • Defense increase (+1)
    Northern Cross Cardinal
    • Default Cost to 73
    • Min Range increase (+2)
    • Max Range increase (+1)
    • Upgrade Set 1: Declare Target (default), Sermon
    Northern Cross Priestess
    • Default Cost to 75
    • Damage decrease (-1)
    • HP decrease (-3)
    Onyx Wing
    • HP decrease (-2)
    Pantier Lurker
    • Default Cost to 68
    • Starting Abilities: Attack: Physical, Pride of Ailur
    • Upgrade Set 1: Stealth, Shadowspawn (default), Escape
    • Upgrade Set 1: Elusive, Combat Awareness 1 (default)
    Platinum Wing
    • Default Cost to 79
    • Damage decrease (-1)
    Pontiff of Al'mara
    • Default Cost to 74
    • Damage decrease (-2)
    • HP decrease (-3)
    Poxtoberfest Maiden
    • Default Cost to 64
    Priest of Valdac
    • Default Cost to 65
    • Upgrade Set 1: Divine Favor 1, Divine Favor 2 (default), Divine Favor 3
    Red Minister
    • Default Cost to 76
    Rock Guardian
    • Default Cost to 73
    Rockforger
    • Default Cost to 85
    Sarghavian Herder
    • Default Cost to 65
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    Sarnghavian Centaur [Ironfist Stronghold, K'thir Forest]
    • Default Cost to 73
    • HP increase (+2)
    • Max Range decrease (-1)
    • Starting Abilities: Iron Will, Attack: Physical, Vivify
    • Upgrade Set 1: Block 2, Combo Attack: Stun, Bold (default)
      Upgrade Set 1: Charge 3 (default), Throw Axe
    Savage Shieldman
    • Default Cost to 74
    Scarlet Wing
    • Default Cost to 73
    • Damage decrease (-1)
    • Upgrade Set 1: Amplify Fire, Burn 1 (default)
    • Upgrade Set 1: Flamestrike (default)
    Silverclan Cavalier
    • Default Cost to 71
    • Starting Abilities: Vulnerability: Electricity, Attack: Gun, Reclaim Relic, Complex Machine
    Silverclan Hoplite
    • Default Cost to 75
    • HP decrease (-3)
    Silverclan Protector
    • Default Cost to 77
    Silverclan Purger
    • HP increase (+7)
    • Starting Abilities: Attack: Physical, Flamestrike, Complex Machine, Hunter: Quick
    Stalwart Defender
    • Default Cost to 58
    Stone Dragon
    • Default Cost to 72
    Veilwalker
    • Default Cost to 76
    • Damage decrease (-2)
    War-Enchanted Groble
    • Default Cost to 72
     
  3. kalasle

    kalasle Forum Royalty

    And here's a hyper-condensed version in short-hand, sans faction changes:
     

    Attached Files:

  4. kalasle

    kalasle Forum Royalty

    I really like this round of changes, and might get around to making a state-of-the-game video or something, including comments on the notes.
     
    poinl, Tweek516 and Morfeas like this.
  5. Morfeas

    Morfeas I need me some PIE!

    holy bajesus long patch notes
     
  6. NevrGonaGivUup

    NevrGonaGivUup I need me some PIE!

    part of the ability section has been duplicated and lists abilities twice. It's around the elemental vulnerability/immunity changes. other than that, cool notes. No gigantic changes, just a ton of tiny adjustments. I noticed vulnerabilities got splashed around a lot, particularly the ones for less common damage types like acid, poison and sonic.

    the change to shield is neat, combat awareness rank 1 reduces non-targeted damage, right? So i'll probably run it as an aoe spell counter in ST.
     
  7. Hiyashi

    Hiyashi I need me some PIE!

    K'ento is listed at 75 and 76 nora. The LE version is acting up again.
     
  8. themacca

    themacca Master of Challenges

    Okay dafuq. you didnt really just nerf korsien did you. also eternal lich really?
     
  9. Alakhami

    Alakhami I need me some PIE!

    Raider is 2nora. How is it getting a -4 nora decrease?

    Changes to Long Fuse Bomb could possibly shoebox Risen Grenadier.

    Buff to still life is nice.

    What's the reason behind reducing the AP cost of Gravity Well?

    Enrage 1 is 2 nora, should Protective really be 5 nora?

    Grant Immunity Electricity???

    Wicked Aura??

    Wasn't paralytic feedback nerfed to 2 turns because it was too strong when it was 3 turns?

    Nexus Aura is an amazing abillity, @Markoth suggested it be at least 8-10 nora and I agree with him.

    Other than that, it seems really good. Will have a look at the problematic factions a bit later.
     
  10. Leviathan

    Leviathan I need me some PIE!

    Good job at nerfing SL yet leaving Skywings untouched. Seems we must only be able to play 1 style instead of trying to be creativee or give draksars, skeezicks, fire/acid/sand or anything else a chance to be viable.
     
  11. Cydna

    Cydna Forum Royalty

    Seems weird that melee heroes like Vindrax and Euan got nerfed but Menalaus only got +1 nora/-1 damage and Juya only lost 1 damage. Not to mention Serkan, a ranged hero, remained untouched.
     
  12. Alakhami

    Alakhami I need me some PIE!

    Maginificent got buffed? Why?? It was already very strong.

    NCC gets 5-6 range and a cost reduction? It was already a great unit, it didn't need an additional buff.

    Northern Cross Priestess nerf is a nerf at the wrong direction imo. The champion packs too much utillity, not stats.

    Rest in IS seems fine.


    Why is Elven Mage getting such a significant cost increase?
     
  13. Cydna

    Cydna Forum Royalty

    3-5 range > 5-6 range
     
  14. Alakhami

    Alakhami I need me some PIE!

    Lol
     
    Sealer0 and BurnPyro like this.
  15. Lushiris

    Lushiris I need me some PIE!

    I have to agree, I already loved cardinal as he was. MY view on this change is that dwarves really lack reliable alt dmg range when compared to other themes, so in that sense it's a valid change; however I'd had preferred seeing another dwarf getting this. Still a personal opinion though.
     
  16. Valkyr

    Valkyr The King of Potatoes

    Thumbs up ;)
     
    Last edited: Mar 31, 2016
  17. Skeezick

    Skeezick Forum Royalty

    stitched nerfs :'(
     
  18. BurnPyro

    BurnPyro Forum Royalty

    Buff essel
     
  19. JazzMan1221

    JazzMan1221 Better-Known Member

    What were you thinking with some of these? You nerfed champions that had no business being nerfed; Eternal Lich? Tortun Battle Mystic? Dwarven Windfury? Wtf Sok...........you can't just blanket-nerf everything. Some of these runes weren't even that good, yet were nerfed simply because they're ranged. You've just ended up shoeboxing champions that were barely clinging to viability in the first place.
     
    mw24, poinl, super71 and 7 others like this.
  20. Senshu

    Senshu Administrator Octopi

    Actually, that difference was on live. Apparently the Limited Edition and Legendary didn't have the exact same stats. Thanks for pointing that out.
     

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