Expansion 28, Spirits Beyond, is now available! Enjoy discussing all the new content and changes. Patch Notes: http://forums.poxnora.com/index.php?threads/spirits-beyond-patch-notes.22274/
Alphabetized IS patch notes. Someone might want to double check. Spoiler: Alphabetized IS patch notes Ironfist Stronghold Champions Amber Wing Default Cost to 68 Damage increase (+8) HP decrease (-3) Defense decrease (-1) Starting Abilities: Flight, Attack: Magical, Amber Sigil Upgrade Set 1: Magical Aura 3 (default), Magic Nova 3, Grant: Magical Aura Upgrade Set 1: Sweep, Shroud, Bold (default) Angel of Protection Default Cost to 91 Angel of Protection Default Cost to 91 Animated Armor Default Cost to 64 Aria the Priestess Damage decrease (-1) HP decrease (-3) Armorer Default Cost to 48 Aspect of Divinity Default Cost to 89 Upgrade Set 1: Divine Favor 1, Divine Favor 2 (default), Divine Favor 3 Ayla the Huntress Default Cost to 77 Damage decrease (-1) Barbarian Archer Starting Abilities: Attack: Arrow Upgrade Set 1: Pin Down, Impaling Strike (default) Upgrade Set 1: Sunder 1 (default), Precision Barbarian Bolt Default Cost to 70 Damage decrease (-1) Defense decrease (-1) Factions: Ironfist Stronghold Barbarian Commander Default Cost to 72 Barbarian Diviner Default Cost to 72 Upgrade Set 1: Heal Champion 3, Cleanse (default), Transfer Life 2 Barbarian Exemplar Default Cost to 76 Damage decrease (-1) Defense increase (+1) Barbarian Guardian Default Cost to 71 Barbarian Huntress Default Cost to 77 Damage decrease (-1) Barbarian Skybreaker Default Cost to 72 Factions: Ironfist Stronghold Carrier Squire Default Cost to 53 Centaur Savage [Ironfist Stronghold, K'thir Forest] Default Cost to 76 Damage decrease (-1) Factions: Ironfist Stronghold, K'thir Forest Starting Abilities: Attack: Arrow, Defensive Strike Charger Knight Default Cost to 82 Damage increase (+1) HP increase (+2) Chirai Anchorite [Ironfist Stronghold, Savage Tundra] Default Cost to 73 Damage decrease (-2) Min Range increase (+1) Max Range increase (+1) Chirai Outrunner Default Cost to 82 Starting Abilities: Detection, Vulnerability: Disease, Attack: Spear, Pride of Ailur Conscripted Warrior Default Cost to 56 Drakon Default Cost to 83 Defense increase (+1) Starting Abilities: Flight, Vulnerability: Poison, Attack: Physical, Scale Armor Upgrade Set 1: Tremor, Purified (default), Triumphal Roar Dwarven Beermaiden Default Cost to 64 Dwarven Catapult Default Cost to 66 Starting Abilities: Attack: Physical, Load Catapult Upgrade Set 1: Siege (default), Stone Bomb 3 Dwarven Hooligan Default Cost to 76 Dwarven King Default Cost to 90 HP decrease (-2) Upgrade Set 1: Divine Favor 1, Divine Favor 2 (default), Divine Favor 3 Dwarven Magister Default Cost to 76 Damage decrease (-2) Defense decrease (-1) Starting Abilities: Teleport, Attack: Magical Upgrade Set 1: Magic Nova 3, Radiant Blow (default) Dwarven Roughneck Default Cost to 76 Max Range decrease (-1) Dwarven Sergeant Default Cost to 75 Dwarven Sharpshooter Default Cost to 77 Starting Abilities: Attack: Gun, Aim Dwarven Windfury Default Cost to 74 Starting Abilities: Stun, Attack: Physical Upgrade Set 1: Dodge 1 (default), Dodge 2 Dwarven Windfury Default Cost to 76 Starting Abilities: Attack: Physical, Sweep Upgrade Set 1: Dodge 1 (default), Dodge 2 Elite Skirmisher Default Cost to 74 Emerald Wing Default Cost to 77 Damage decrease (-1) Ethereal Priestess Default Cost to 69 HP decrease (-2) Euan Ironfist Starting Abilities: Vulnerability: Electricity, Attack: Physical, Hero, Euan's Hammer, Consecration Euan Ironfist Starting Abilities: Vulnerability: Electricity, Attack: Physical, Hero, Euan's Hammer, Consecration Euan Ironfist Starting Abilities: Vulnerability: Electricity, Attack: Physical, Hero, Euan's Hammer, Consecration, Winter Cheer Exorcist Default Cost to 68 Faultbreaker Starting Abilities: Resistance: Physical, Vulnerability: Poison, Attack: Physical, Titan Favored Nomad Defense decrease (-1) Fiora, Favored Nomad Defense decrease (-1) Fist of Bastion Default Cost to 81 Damage decrease (-1) Speed increase (+1) Fury of the Storm Default Cost to 81 Gallows Warden Default Cost to 71 Gold-Enchanted Groble Default Cost to 72 Griffin Rider Default Cost to 80 Damage decrease (-1) HP increase (+2) Grintmaw Flamehurler Default Cost to 66 Grintmaw Magnificent Default Cost to 81 HP increase (+5) Starting Abilities: Vulnerability: Poison, Attack: Physical, Mirrored, Rock Defiance Grintmaw Rockslinger Default Cost to 78 Grintmaw Shaman Default Cost to 73 Hraken the Bloodbow Default Cost to 87 Houndmaster Default Cost to 73 Ironfist Minister Default Cost to 76 Ironfist Minister Default Cost to 76 Ironfist Paladin Default Cost to 70 Ivory Wing Default Cost to 74 Damage decrease (-2) Jangar Arcanis Default Cost to 71 Upgrade Set 1: Flamestrike (default) Jangar Architect [Ironfist Stronghold, Savage Tundra] Default Cost to 73 Leoss Druid Default Cost to 80 Damage decrease (-1) Leoss Magnate Default Cost to 76 Lodestone Armory Starting Abilities: Vulnerability: Acid, Attack: Physical, Throw Shield, Improve Speed Lodestone Megalith Default Cost to 84 Metallic Slag Default Cost to 75 Defense increase (+1) Northern Cross Cardinal Default Cost to 73 Min Range increase (+2) Max Range increase (+1) Upgrade Set 1: Declare Target (default), Sermon Northern Cross Priestess Default Cost to 75 Damage decrease (-1) HP decrease (-3) Onyx Wing HP decrease (-2) Pantier Lurker Default Cost to 68 Starting Abilities: Attack: Physical, Pride of Ailur Upgrade Set 1: Stealth, Shadowspawn (default), Escape Upgrade Set 1: Elusive, Combat Awareness 1 (default) Platinum Wing Default Cost to 79 Damage decrease (-1) Pontiff of Al'mara Default Cost to 74 Damage decrease (-2) HP decrease (-3) Poxtoberfest Maiden Default Cost to 64 Priest of Valdac Default Cost to 65 Upgrade Set 1: Divine Favor 1, Divine Favor 2 (default), Divine Favor 3 Red Minister Default Cost to 76 Rock Guardian Default Cost to 73 Rockforger Default Cost to 85 Sarghavian Herder Default Cost to 65 Min Range decrease (-1) Max Range decrease (-1) Sarnghavian Centaur [Ironfist Stronghold, K'thir Forest] Default Cost to 73 HP increase (+2) Max Range decrease (-1) Starting Abilities: Iron Will, Attack: Physical, Vivify Upgrade Set 1: Block 2, Combo Attack: Stun, Bold (default) Upgrade Set 1: Charge 3 (default), Throw Axe Savage Shieldman Default Cost to 74 Scarlet Wing Default Cost to 73 Damage decrease (-1) Upgrade Set 1: Amplify Fire, Burn 1 (default) Upgrade Set 1: Flamestrike (default) Silverclan Cavalier Default Cost to 71 Starting Abilities: Vulnerability: Electricity, Attack: Gun, Reclaim Relic, Complex Machine Silverclan Hoplite Default Cost to 75 HP decrease (-3) Silverclan Protector Default Cost to 77 Silverclan Purger HP increase (+7) Starting Abilities: Attack: Physical, Flamestrike, Complex Machine, Hunter: Quick Stalwart Defender Default Cost to 58 Stone Dragon Default Cost to 72 Veilwalker Default Cost to 76 Damage decrease (-2) War-Enchanted Groble Default Cost to 72
I really like this round of changes, and might get around to making a state-of-the-game video or something, including comments on the notes.
part of the ability section has been duplicated and lists abilities twice. It's around the elemental vulnerability/immunity changes. other than that, cool notes. No gigantic changes, just a ton of tiny adjustments. I noticed vulnerabilities got splashed around a lot, particularly the ones for less common damage types like acid, poison and sonic. the change to shield is neat, combat awareness rank 1 reduces non-targeted damage, right? So i'll probably run it as an aoe spell counter in ST.
Raider is 2nora. How is it getting a -4 nora decrease? Changes to Long Fuse Bomb could possibly shoebox Risen Grenadier. Buff to still life is nice. What's the reason behind reducing the AP cost of Gravity Well? Enrage 1 is 2 nora, should Protective really be 5 nora? Grant Immunity Electricity??? Wicked Aura?? Wasn't paralytic feedback nerfed to 2 turns because it was too strong when it was 3 turns? Nexus Aura is an amazing abillity, @Markoth suggested it be at least 8-10 nora and I agree with him. Other than that, it seems really good. Will have a look at the problematic factions a bit later.
Good job at nerfing SL yet leaving Skywings untouched. Seems we must only be able to play 1 style instead of trying to be creativee or give draksars, skeezicks, fire/acid/sand or anything else a chance to be viable.
Seems weird that melee heroes like Vindrax and Euan got nerfed but Menalaus only got +1 nora/-1 damage and Juya only lost 1 damage. Not to mention Serkan, a ranged hero, remained untouched.
Maginificent got buffed? Why?? It was already very strong. NCC gets 5-6 range and a cost reduction? It was already a great unit, it didn't need an additional buff. Northern Cross Priestess nerf is a nerf at the wrong direction imo. The champion packs too much utillity, not stats. Rest in IS seems fine. Why is Elven Mage getting such a significant cost increase?
I have to agree, I already loved cardinal as he was. MY view on this change is that dwarves really lack reliable alt dmg range when compared to other themes, so in that sense it's a valid change; however I'd had preferred seeing another dwarf getting this. Still a personal opinion though.
What were you thinking with some of these? You nerfed champions that had no business being nerfed; Eternal Lich? Tortun Battle Mystic? Dwarven Windfury? Wtf Sok...........you can't just blanket-nerf everything. Some of these runes weren't even that good, yet were nerfed simply because they're ranged. You've just ended up shoeboxing champions that were barely clinging to viability in the first place.
Actually, that difference was on live. Apparently the Limited Edition and Legendary didn't have the exact same stats. Thanks for pointing that out.