If there is a champ that has an upgrade path with just 1 or 2 choices and you have an idea for what it can have, please post it here for consideration. Feel free to include champs that have "technical" choices but similar upgrades that could use more variety. For example: Skeezick Machinist: Add Mason 3 to upgrade 2
Skeezick Machinist Current: U1: Fire Bomb 3, Flash Bomb U2: Skeezick Ally Idea: U1: Fire Bomb 3, Flash Bomb, +Lightning Skeweer U2: +Mason 3, +Superior Tinkering, +Craft or +Grant Aura: Electricity Why: Now that there are IS/SL constructs it should be able to help more on splits so Mason 3, Superior Tinkering or craft would help both in splits and equip bgs. The Lightning Skewer helps with Paralized synergy for IS and adds an alternative dmg option. **Edited: Removed Skeezick Ally, boosting dmg would only help if U1: is fire bomb, and would still be the lesser option, so i removed it and made room for the other suggestions.
Draksar Augmenter Current: U1: Channel: Atk, Channel: Defense U2: Channel: Spd Idea: U1: Channel: Atk, Channel: Defense, +Channel: Speed U2: +Render, +Mimic Defense, +Bold Why: Channels occupying only one path to honor its name and other weird fun stat buffs to combo with
Draksar Marine Current: U1: Dive 1, Dive 2, Dive 3 U2: Pin Down Idea: U1: +Swap, Dive 2, +Charge 2 U2: Pin Down, +Sweep, +Impaling Strike or +Sapping Strike Why: U1 is for movement and U2 for attacks with CC, gave it options to pick if you want the target to be still, to knock it or plain damage. Sapping Strike is an additional help for AP control bgs, i picked Impaling Strike because it counters stealth and is a harpoony ability. **Edited: I removed "Dive 1" after cheacking its price, even if you build it to make it as cheap as possible Dive 1 would be too useless on him. Now it has 3 movility options, one that rellys to target an ally, the other to target an enemy and the other terrain. Also drakky with swap, was about time
Nefari Fireslinger Current: U1: Lavastrike, Flamestrike, Burn U2: Escalation Idea: U1: Lavastrike, Flamestrike, Burn U2: Escalation, +Strike, +Empowered Range
Treecaller: Cleanse (5), Magical Attack (4), Charm (6) Simply allows the choice of activated ability with little shift in price or power.
Jangar Arcanis Current: U1: Frost Cone 1, Frost Cone 2, Frost Cone 3 U2: Flame Strike Idea: U1: Frost Cone 1, Frost Cone 3, +Adept Arcanist U2: Flame Strike, +Flame Syphon, +Solar Flare
Hyaenid Pack Leader Offensive U1: Battle Leader, Declare Target, Declare Vengeance Def / Util U2: Detection 3, Cackle, Evasive 2
Skeezick Whorl Current: U1: Skeezick Alliance, Blast, Slam U2: Opportunistic Idea: U1: Skeezick Alliance, Blast, Slam U2: Opportunistic, +Logistic Speed, +Terminus or Provision: Speed Why: Logistic spd as a better option to be played in theme. Terminus is another ap gen approach, for AP denial synergy.
Valdaci Needlewing Current: U1: Blast, Barrage U2: Swoop, Empower Speed Idea: U1: Blast, Barrage, +Spike Nova 3 U2: Swoop, Empower Speed, +Running Start or +Swap Why: Spike Nova 3 gives another AoE option that grants burred condition Running Start just to have another birdy option or Swap to compensate movility
Arroyo Storm Orb U2: Jolt 1, Static Greeting, Spark Curse Arroyo Flamewisp U2: Purging Flames, Fascinate, Blind My 5 cents...
- Yeah efficiency aside which was not my main issue...your suggestion addresses my real point that they didnt really convey a direction even tho they were released with some type of kinship appearance and design. These suggestions address some of that.
@Sokolov Naria are more treefolk/delim than vampyres. What do you think of making them work better for UD or UD/FW vamps?
As an aside, could Mason be renamed 'Repair'? Seems to fit better for constructs, shrines and relics, and suits champs like the machinist better. Perhaps there could be blood options on the upgrade paths.
Dwarven King U2 - DF 2, Regal Prescence/Dwarven Noble/Provision, Loyalty Assuming people want to keep Divine Favor as a choice, I left it there at rank 2. I don't really care if Loyalty gets added or not, but if it did he'd have to lose some stats base. Reasoning is that he's a king, he's loyal to IS. Regal Prescence goes perfectly with Warcry, but probably gives too much damage. Dwarven Noble helps make him tanky even though he'll be expensive, he'll be worth running. Provision: Defense/Offense would synergize well with Dwarf theme since he'll be equipped with Brews. So 1 upgrade choice if people don't want DK changed, 1 upgrade dedicated to Dwarves, 1 upgrade dedicated to good stuff... or 1 upgrade choice if people don't want DK changed, 2 upgrade choices for dwarfs... or 3 upgrade choices for Dwarfs (Regal Prescence, Dwarven Noble, Provision: Off/Def)