List of runes you must be aware of when playing Pox Nora.

Discussion in 'Training Grounds and Game Guides' started by GabrielQ, Feb 28, 2014.

  1. IMAGIRL

    IMAGIRL Forum Royalty

    @doubtofbuddha @Leadrz

    FS is done.

    Added to FS Spells
    • Slipwater (Can't believe I forgot)
    Removed from FS Spells
    • Feeding Frenzy (Special mention of it under PHS.)
    Removed from FS Relics
    • Pond of Lilies
    • Sacred Temple
    • Tortun Land Cannon
    Added to FS Equipment
    • Poison Dart




    I'm 50/50 on Coralwood Lagoon as I've Snaptooth Crypt on Relics, but CL doesn't see use outside of Jellies while SC does.


    Anything I missed? I'll start on Forsaken Wastes either later today or early tomorrow.
     
  2. themacca

    themacca Master of Challenges

    How old is this thread that Mobilization is still 55 nora?
     
  3. Leadrz

    Leadrz I need me some PIE!

    backfire?
     
  4. IMAGIRL

    IMAGIRL Forum Royalty

    Already there mate.
     
  5. IMAGIRL

    IMAGIRL Forum Royalty

    Changed Parameters of list. Instead of things to be watchful for, it's will more or less be the things that when played will ruin your day, as well as hidden spells. By comparison a Drown can destroy you, but a Hungry Mire is only a minor inconvenience. Purging FS, then I will get started on FW.
    Removed FS Spells
    • Corrode
    • Erode
    • Hungry Mire
    • Loot
    • Marsh Song
    • Monsoon
    • Nora Seep
    • Northern Wind Discipline
    • Psychic Conundrum
    • Tortun Cannon Barrage
    Removed FS Relics
    • Snaptooth Crypt
    • Pool of Dreams
    • The Collective
    • Watershed Anchor
    Added FS Relics
    • Tortun Land Cannon
    Removed FS Equipment
    • Chillshard
    • Darkmarsh Blackstaff
    • Firk Mask
    • Poison Dart
    • Twisted Emerald

    Added Tortun Land Cannon back. It got a -5 nora buff today, and it does bypass defenses. Can be used for that last kill.

    Kept Pulsing Globule because It amuses me. :cool:
     
    Last edited: Jan 28, 2016
  6. IMAGIRL

    IMAGIRL Forum Royalty

    Forsaken Wastes (FW)

    Absorb Magic - 30 nora,
    The next time an opposing spell targets an opposing unit, the spell is redirected to the closest friendly champion. This effect is HIDDEN until triggered.

    Ancient's Protection - 30 nora,
    For 6 turns, the first opposing spell casted fails. When this effect triggers your shrine or avatar loses 15 HP. This effect is HIDDEN until triggered.

    Dead Zone Voodoo - 35 nora,
    The next time an opposing champion moves into a Dead Magic Zone you control, it is knocked back 3 spaces, takes 10 magic damage and loses all AP. This effect is HIDDEN until triggered.

    Decay - 35 nora,
    For 6 turns, when a champion would receive healing, it loses HP equal to 50% of the healing instead.

    Domination - 50 nora,
    Target non-Possessed enemy champion recovers 3 AP and is Possessed by you until the end of turn. [Normally used for the Domni-Chasm combo, where they possess your unit, and walk you off of a cliff.]

    Doom - 45 nora,
    Target champion without Short-Lived gains Short-Lived 1. This cannot be Cleansed.

    Essence Drain - 50 nora,
    Target champion loses half of its current HP (loss of HP cannot be prevented).

    Mobilization- 60 nora,
    All friendly champions recover 4 AP.

    Obelus - 40 nora,
    For 6 turns, whenever this champion activates an ability (including attacks), it loses 14 HP. This effect is HIDDEN until triggered.

    Soulreave - 40 nora,
    All friendly champions with a basic attack have it replaced with Attack: Loss of Life for 3 turns.

    Steal Life - 40 nora,
    Target champion with 0 AP loses 15 HP and the closest valid friendly champion heals 15 HP.

    Wake the Dead - 30 nora,
    For 8 turns, the next time an opposing champion captures a nora globe, 3 Grave Warriors are summoned in the closest available spaces of it. This effect is HIDDEN until triggered.

    Chopping Block - 25 nora,
    At the end of your turn, the champion(s) with the lowest current HP loses 5 HP. When there are no champions in play, this relic is destroyed.

    Tomb of Hate - 45 nora,
    At the end of your turn, if your shrine is damaged each champion loses 2 HP, and then your shrine heals 1 HP for each champion that lost HP this way. Otherwise, this relic loses 2 HP.

    Unholy Tomb - 40 nora,
    At the start of your turns, all enemy champions lose 1 HP and you gain 1 nora for each HP lost this way. This does not stack.

    Crown of Corruption - 45 nora,
    When this champion deals 1 or more combat damage to an enemy champion that is notPossessed, this champion loses 5 HP, and this champion's controller gains control of the enemy champion until end of turn (combat damage is damage dealt on an attack). [Domination in Equip form. Doesn't see play, but its still good to be aware of it.]

    Reapers Blade - 45 nora,
    Equipped champion's damage is set to 0 and it gains the Soulstrike ability.
     
    Last edited: Jan 29, 2016
  7. IMAGIRL

    IMAGIRL Forum Royalty

    Ironfist Stronghold (IS)

    Blink - 55 nora,
    Target champion is removed from play. At the end of 2 turns, the champion is returned to play in the location where it was removed from play. If that location is occupied, that unit loses 5 hp and the redeployment effect is delayed for 1 turn (this process repeats until the unit is successfully redeployed).

    Divinity's Touch - 50 nora,
    Target champion is removed from play and redeployed at the nearest deployment zone and becomes Awestruck for 3 turns. [Acts as a full heal.]

    Gravity Flux - 35 nora,

    All champions within 5 spaces of target champion are relocated 2 spaces closer to it.

    Hammer Strike - 40 nora,
    Target champion takes 10 Physical damage. If the target takes damage, that champion loses all AP and becomes Stunned 2.

    Impervious - 30 nora,
    Target champion is Impervious for 2 turns (damage dealt to it is prevented) and gains Skirmisher for 3 turns.

    Instill Panic - 25 nora,
    Target champion has -4 DMG, -1 SPD and Distracted for 4 turns and is relocated 4 squares away from the closest friendly champion.

    Refute - 40 nora,
    The next opposing rune played fails and is set to a cooldown of 8. Other copies of the same rune in your opponent's rune dock are revealed and also set to a cooldown of 8. Your opponent is refunded 50% of the failed rune's nora cost.

    Righteous Deflection - 40 nora,
    For the next 6 turns, whenever target champion would take damage from a ranged attack, that damage is dealt to the attacking unit instead. This effect is HIDDEN until triggered.

    Sapping Beam - 40 nora,

    Target champion loses all AP. For 2 turns, whenever this champion gains AP, it loses an equal amount of AP.

    Strip Armor - 35 nora,
    Until end of turn, all champions gain Vulnerability: Physical.

    Unbending Force - 30 nora,
    For 3 turns, this champion cannot fall below 1 HP and has Skirmisher. While this effect is in play, this champion can not be healed. This unit is destroyed when the effect ends. This effect is hidden until triggered.

    Earthshaker - 35 nora,
    This relic has Tremor. [Be wary near cliffs with 0 ap, it can knock you into it.]

    Failed Amplifier - 25 nora,
    No spells may be cast after one is successfully cast each turn.

    Special Mentions: Guard Tower, Hahndor Memorial, for making fights on side fonts incredibly difficult.

    Forge Hammer - 30 nora,
    Equipped champion gains +2 DMG, Relic Guardian and Forge Hammer.

    Holy Blade of Valdac - 30 nora,
    Equipped champion gains Attack: Fire, Burn 1, and Prestige. If equipped on a Paladin, it also gains Searing Touch. This equipment can be dropped as a relic that causes all spaces within 3 spaces to become Hallowed Ground. [Can be equiped on passive champs to give them a Basic Attack. Most notably, Aspect of Divinity before she Ascends.]

    Soul Reaver - 30 nora,
    Equipped champion is Cleansed and gains Purified. On deploy, enemy champions within 5 spaces of are Cursed, Defiled and Branded for 5 turns. [Normally used for the Cleansed, but you will occasionally see it ran for the Defiled effect, and/or Magnus the Fallen]

    Vial of Holy Water - 25 nora,
    This champion gains Purified and Blessed. Upon equipping, this champion is cleansed.
     
    Last edited: Jan 29, 2016
  8. IMAGIRL

    IMAGIRL Forum Royalty

    @yobanchi @Markoth Anything special need to be edited for the respective factions?
     
  9. IMAGIRL

    IMAGIRL Forum Royalty

    K'Thir Forest (KF)

    Ancestral Anger - 30 nora,
    Target champion gains Berserker 3 and has a max range of 1 for 6 turns. If target champion is a Garu it also gains 2 ranks of Enrage. [Their ranged champs aren't as defenseless as you might think.]

    Bullseye - 35 nora,
    For 1 turn, each ranged friendly champion gains Skirmisher does 50% more damage on its next basic attack.

    Carnivorous Vines - 30 nora,
    Target champion becomes Rooted 3 and takes 4 Physical damage. [Devastating effects when interacted with Knockback.]

    Devolve - 35 nora,
    Target champion's DEF, SPD, and DMG are reduced by half for the next 4 turns.

    Escape Magic - 40 nora,
    For 6 turns, when target owned champion would be destroyed, that champion becomes stealthed and is relocated to the closest friendly deployment zone and has its HP set to 15. This effect is HIDDEN.

    Naturalize - 20 nora,
    Area Effect 5: Enemy relics, illusions and summoned champions take 15 Magic damage, and affected spaces have their terrain modifications removed.

    Protection - 45 nora,
    The next time target champion would be damaged, it gains the Eater ability matching that damage type for 6 turns (this occurs before damage resolves). This effect is HIDDEN until triggered.

    Reclaim - 50 nora,
    Area Effect 3: This area becomes Vegetation. At the end of your turns, all enemy champions within the area are Pacified for its next turn, and the area of this spell's effect decreases by 1.

    Regulate - 40 nora,
    All champions have their base stats set to DEF 0, SPD 5, DMG 9 for two rounds. [Far more interruptive than it sounds.]

    Sabotage - 35 nora,
    The next time an opposing relic is deployed within 16 turns, it is destroyed and all enemy champions within 3 spaces of it take 6 Physical damage. This effect is HIDDEN until triggered. This effect does not stack.

    Thorn Collection - 50 nora,

    Area Effect 3: All spaces within the affected become vegetation for 6 turns, Champions take 10 physical damage, Shrines and relics take half damage. The owner of this spell gains nora equal to half the damage dealt by this spell at the end of the turn.

    Time Slip - 30 nora,
    Target friendly champion loses all AP and is disabled (cannot activate any abilities, gain AP, and is stationary) for 2 turns. At the end of target champion's turn, its SPD is set to 20 for 2 turns and gains Skirmisher for 2 turns.

    Truce - 40 nora,
    Your shrine loses 25 hp and all champions become Pacified 3. Any champions that enter play before the effect ends also become Pacified for the remaining duration.

    Vortex - 50 nora,
    Target champion loses all AP and is moved to the furthest location in its owner's Shrine deployment zone. If there is no valid location for the unit, it is relocated to the closest available space to the owner's Shrine or Avatar and becomes Crystallized for 2 turns.

    Cleansing Emerald - 45 nora,
    This relic has Nora Gem and Cleansing Luminescence (When this unit is deployed and at the start of its turns, friendly champions within 4 spaces become Cleansed).

    Dreambox - 30 nora,
    This relic has Shadowspawn. The next time a relic is deployed by an opponent, that relic is destroyed and this relic becomes a copy of that relic under your control and ownership.

    Epochal Oasis - 25 nora,
    This relic has Enduring Aura 4 and Epochal Oasis (Friendly Elves within 3 spaces haveTeleport 2).

    Grimlic's Eye - 25 nora,
    This relic has Resistance: Physical 3, Shadowspawn and Detection 3 and the spell presence of all friendly units is increased by 2. This relic detects illusions within 5 spaces.

    Grimlic's Portal - 30 nora,

    This relic has Immunity: Physical. All champions, both friendly and opposing, adjacent to this relic gain Portal.

    Land Mine - 35 nora,
    This relic has Shadowspawn. When an enemy champion moves within 2 spaces of this relic, it is destroyed and enemy units within 2 spaces take 12 Fire damage. Units successfully damaged are knocked back 2 spaces and become Distracted 2.

    Poisonquill Trap - 25 nora,
    This relic has Shadowspawn, Poison Aura 2 and Disease Aura 2.

    Slipstream Fulcrum - 50 nora,
    This relic has Bastion of Mobility and Slipstream Fulcrum (When a champion moves within 3 spaces of this unit via normal movement, it gains 1 AP. This triggers up to 3 times a turn for each champion). [Be aware YOU can make use of this effect too.]

    Horn of Order - 50 nora,
    Equipped champion gains Drive and Invigorate 2. If the equipped champion is a Tortun, it also permanently loses Ponderous. [Seen in all FF and Split FS bgs. This thing churns out free AP like it's air. Very potent.]

    Shimmering Flower - 25 nora,
    Equipped champion is Distracted.

    Special Prize - 25 nora,
    Equipped champion gains -3 DMG, Pariah, Depression and Liability. After this champion has made 4 attacks, it also gains Defenseless and this equipment's owner gains 10 nora.

    Withering Fern - 25 nora,
    At the beginning of its turn, this champion loses 3 HP and gets -1 DEF permanently.

    Pretty sure I screwed up something here. Did this one in a rush. @Xirone See anything out of place, any additions or removals?
     
    Last edited: Jan 29, 2016
  10. IMAGIRL

    IMAGIRL Forum Royalty

    Savage Tundra (ST)

    Ancient Implications - 45 nora,
    Target champion gains Backlash, Majestic and Purified for 6 turns. If this champion is destroyed while this effect is active, you gain 35 nora.

    Arctic Wail - 25 nora,
    Relics take 15 Frost damage and shrines and relics get -2 DEF for the next 4 turns. Enemy champions get -2 DEF until the end of the next turn.

    Blizzard Cloak - 40 nora,
    For 8 turns, the next 3 attacks against target champion misses. If the target champion occupies a snow or ice space, this spell refunds 10 nora.

    Call of the Tundra - 45 nora,
    Summon a Level 3 Yeti Conqueror to the closest available unoccupied location to target space. This champion comes into play with 5 AP and Skirmisher. At the end of your opponent's turn, the champion is removed from play. This spell refunds 3 nora for each friendly Yeti, to a maximum of 15.

    Cleansing Storm - 40 nora,

    All champions are Cleansed. Friendly champions are healed for 5 HP.

    Crystallize - 35 nora,
    Target friendly champion is Crystallized until the beginning of turn after 3 rounds. (This champion is Shielded and may not move, attack, or activate special abilities. At the beginning of your turn, this champion heals 4 HP). This spell does not affect unstoppable units.

    Favor of the Queen - 40 nora,

    Target champion becomes Awestruck 7 if it is opposing, and gains a rank of Majestic if friendly. All other opposing champions within 2 spaces of target champion become Awestruck 3.

    Gale Force - 50 nora,
    Area Effect 2: Champions within the affected area take 6 Frost damage and are knocked back 3 spaces.

    Healing Hand - 45 nora,

    For 6 turns, the next time this unit's HP would fall to 5 or less, this unit is healed to 50% of its max HP. This effect is hidden until triggered.

    Howling Wind - 50 nora,
    Non-arctic champions and avatars within 5 spaces take 5 sonic damage. Units successfully damaged gain Vulnerability: Sonic and Vulnerability: Frost until the end of the turn.

    Millenial Icequake - 100 nora,
    Each unit takes 20 Physical damage.

    Pilgrimage - 25 nora,
    Target champion gains Quest: Damage and Quest: Support Ally.

    Rebound - 35 nora,
    All equipment is returned to the rune dock with a 2 turn cooldown and 50% nora refund.

    Snow Blind - 30 nora,
    The next time an opposing spell that targets a single unit is cast, it is instead cast on the closest valid target (from the original). If there is no valid target to redirect to, the spell fizzles. This effect is hidden until triggered.

    Summon Ant - 75 nora,
    Summon a Polar Ant with Skirmisher and full AP to target space. It is removed from play at the end of your turn.

    Swap - 50 nora,
    Target opposing champion swaps location with the nearest valid friendly champion within 8 spaces of the same size. This is a relocation effect when moving the opposing champion.

    Wish - 35 nora,
    Target champion gains a copy of the nearest equipment in play. Equipment generated by this spell cost 0 nora.


    Containment Unit - 40 nora,

    This relic has Arctic, Ice Front and Containment Unit (At the end of its turn, adjacent friendly champions are Crystallized).

    Coordnation Tower - 30 nora,
    This relic has Arctic and Battlemaster 1. All friendly champions within 2 spaces of this relic gain Encouraged.

    Ferren Hideout - 35 nora,
    This relic has Relocate: Ally and Relocate Self (This unit is relocated to target space within 5 spaces).

    Grumble Rock - 30 nora,
    This relic has Arctic, Ice Aura and Majestic 2. Friendly Yeti within 6 spaces haveCharge 3.

    Halberd of J'thir - 25 nora,
    This relic has Arctic. Friendly champions within 6 spaces have Precision and Retreat 1.

    Orb of Frostfall - 25 nora,

    This relic has Shadowspawn, Arctic and Orb of Frostfall 2.

    Cloak of Ice - 25 nora,
    Equipped champion has Slowing Armor and Freezing Aura.

    Providence - 25 nora,

    Equipped champion gains Hold the line and Block 1. If the equipped champion is a Leoss it also gains Barricade (This champion gains Defiant, and Prestige.).

    Keeneye Crown - 25 nora,
    Equipped champion gains +1 to MAX RNG and Precision. If equipped on a Flying champion, it also gains Strike.

    Mirrored Shield - 30 nora,

    When this champion would take non-Physical combat damage, that damage is reduced by 50% (rounded down), and the attacking champion takes an equal amount of damage of the same type.
     
    Last edited: Jan 29, 2016
    Lushiris likes this.
  11. IMAGIRL

    IMAGIRL Forum Royalty

    Shattered Peaks (SP)

    Alacrity - 45 nora,
    Area Effect 3: Friendly champions gain 4 AP and lose 8 health.

    Bad Blood - 45 nora,
    Deal 15 Magical damage to target champion and 8 Magical damage to each champion that shares a race with it.

    Bait and Switch - 30 nora,
    Target friendly champion swaps places with the closest friendly champion of the same size in 6 spaces. The champion with the higher AP loses AP so it has the same AP as the other, and the other gains AP equal to the amount lost.

    Crack the Earth - 30 nora,
    Area Effect 2: All affected spaces become impassable for 4 turns. This spell can not be cast onto terrain that is occupied by units.

    Distract - 20 nora,

    Area Effect 3: Units within the affected spaces become Distracted 4.

    Elemental Vortex - 40 nora,
    For 6 turns, target champion gains Fire Aura 2, Frost Aura 2, and Electricity Aura 2.

    Havoc's Touch - 40 nora,
    Target champion has +3 DMG and gains Essence Capture. If the champion has a MAX RNG of 2 or less, it gains an additional +2 DMG. This effect does not stack.

    Identity Crisis - 30 nora,
    Area Effect 4: For 6 turns, affected units have no race and no class.

    Onus of Kiergana - 40 nora,
    Target champion is destroyed. After 12 turns, your shrine and all of your units are destroyed, even if they would otherwise not be destroyed, and you lose the game (this effect cannot be removed).

    Peak Tactics - 30 nora,
    Area Effect 2, For 1 turn friendly champions gain Flanking

    Pilfered Armory - 35 nora,
    The next opposing equipment played is instead equipped on a champion with a different owner. This effect is hidden until triggered. If there are no valid targets this spell fails.

    State of Confusion - 25 nora,
    Target champion is Distracted and Confused for 6 turns. If this effect leaves play before the champion is destroyed, you gain 25 nora.

    Vertical Push - 55 nora,
    Target champion is removed from play. After 3 turns, this champion is returned to play in a random unoccupied location 1-4 squares from the location where it was launched, has its HP adjusted to before it was removed from play and takes 20 Physical damage. If there are no valid locations, the redeployment effect is delayed for 1 turn. This spell cannot target champions with Flying or Earthbound.

    Whisperes of the Mind - 55 nora,
    The next time target champion makes a basic attack within 4 turns, that attack misses and the champion loses all AP and becomes Distracted 4. This effect is hidden until triggered.

    Zealotry - 40 nora,
    Target champion gains Bounty Hunter.

    Cleansing Emerald - 45 nora,
    This relic has Nora Gem and Cleansing Luminescence (When this unit is deployed and at the start of its turns, friendly champions within 4 spaces become Cleansed).

    Echo Chamber - 55 nora,
    Opposing champions and relics within 4 spaces take 10 Sonic damage. This damage ignores DEF. Champions that take damage become Distracted 4.

    Rock Trap - 35 nora,
    This relic has Shadowspawn. When an enemy champion moves within 2 spaces of the trap, the trap is destroyed and all enemy champions within range take 4 Physical damage, are knocked back 2 spaces, and become Stunned 1. This damage ignores DEF.

    Thunderhead Totem - 45 nora,

    This relic has Lightning Skewer, Electricity Aura 1 and Instability (When this unit uses an ability, it loses 10 HP).


    Cyclops Eye Belt - 20 nora,

    Equipped champion gains Slam. If the equipped is a Cyclops, it also gains Strike and Precision.

    Diamond Mace - 30 nora,
    Equipped champion has Shatter.

    Earthshaker's Bracelet - 40 nora,

    This champion gains Immunity: Physical and Tremor.

    Idol of Elements - 30 nora,

    This champion gains Immunity: Fire, Immunity: Frost, and Immunity: Poison.

    Slaver's Whip - 45 nora,

    Equipped unit gains Possess 2 and Drive.

    Vicious Harpoon - 40 nora,

    Equipped champion gains Pull and Rend 1. This equipment can be dropped as a relic that moves the nearest enemy champion (within 3 spaces) next to this relic at the end of your opponent's turns, dealing 8 Physical damage.
     
  12. IMAGIRL

    IMAGIRL Forum Royalty

    I'll finish this up when I get my computer back. Doing the last two on my iPod is not an enticing idea.
     
  13. IMAGIRL

    IMAGIRL Forum Royalty

    I plan to finish this up tomorrow. I've gotten blessings from @GabrielQ to take this thread down, and put up the updated version in my name, and continue to update it.
     
  14. Cryurn

    Cryurn New Member

    Thanks Great job
     
  15. Tweek516

    Tweek516 I need me some PIE!

    Sorry to say it but this is ridiculously out dated, and probably not deserving of the sticky.

    @Dagda I guess
     

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