I'm considering damage part of a successful attack, although technically it isn't. In practice we all know that an attack that does no damage/LoL can't be considered an attack. But again, it's a boring Saturday so I'm just throwing weird theories around.
Damage happens after determination of a successful or unsuccessful attack. An attack that doesn't deal damage can still be successful attack and there are a number of ways this can occur. So in practice, attacks that deal 0 damage or causes LOL absolutely CAN still be an attack. The result of the thing doesn't change the original nature of the thing. Either way though, Soulstrike doesn't change any of that. All it cares about is whether the original attack was a successful basic attack - at which point it does its thing. The fact that it happens to deal damage (LOL) is immaterial to whether it's an attack. It'd be different if Soulstrike read, "When this champion would deal damage with an attack, it instead deals LOL" then it'd just be modifying the original attack, rather than doing something as a result of the attack.
Best way to explain it is by using sunder and arrow eater. If a ranged champ has sunder and hits an arrow eater champ, sunder still applies even though no damage was taken. Why? Because a successful attack doesnt mean it applies damage, just that the champ was hit.
And that's why KF is not your friend. Do you want to be friends with someone who plays you all the time?
Crawling Corpse A 7 speed, disease breath 3 , 12 base damage pile of bones running with punishing aura at 64 nora, with Vex and Cloak in play hitting at 15.
Can't have him too cheap... then he'd be super efficient and that bonus would start kicking in teeth. Better have him sandbagged with more speed.
7 speed is needed on a lumbering champ you can move 2 spaces and still engage or activate the ability and have Punishing aura cause additional damage , he also has latch on in which he can be pulled into position
I don't see how you can have 2 much speed. The ability to move and attack is the goal. Take Serk when he was moved to 6 spd the complaint was that he couldn't use his ability and attack in the same round thus making him just about useless and a bigger target until the 3 round when he had at least 8 spd in play - ( well its not the same thing you may say ) but it is - the lower speed hinders the added abilities on some champs to where it takes 3+ rounds of that champ being on deck to utilize its full potential