@Senshu @Sokolov Can you put up all the pictures of the new ui that you are allowed to? they are all in different places and i can't find them anymore :/
new ui? where? lemme see please. dying for a new ui, throw in a proper rune manager with helpful stats, maybe a shoe box, and ill never ask for anything again,, swear!!! x
Hmm, all the screenshots of the New UI should be in the PlayStation announcement thread and the attached discussion thread. http://forums.poxnora.com/index.php?threads/pox-nora-on-playstation.23182/ http://forums.poxnora.com/index.php?threads/discussion-pox-nora-on-playstation.23184/
New Launch Pad New Deck Manager In game Screenshots. This is all I could find in 40 seconds of looking.
whats up with the differences in the ui between the third and fourth pictures? It looks like the third picture is from an earlier version. Also, I just noticed that there are two HP stats in the bottom right. It looks like max vs current hp, which is neat.
Could be any number of reasons. Screenshots taken during different development versions. Different UI resolution sizes. Different Console Vita/PS4. Optional UI Layout Choices. Ect... This would indeed be neat.
I think it would be cooler if every sprite got a unique attack animation. For example, in the picture where Ash is shooting his bow, rather than the animation of the arrow attack popping on top of the targeted champion automatically, it could instead fire a visible, unique projectile towards the target and strike them. What do you think @Sokolov ? Would this be hard to implement? If not, then I'm sure it would take a lot of time drawing up on animations for all the different champions, correct? Edit: I think a change like this would provide more "life" to the game enjoyment of the game.
PC and PlayStation will be using similar lobbies. We want the two version to be as close to identical as possible.