got vortexed bloodworm on top of impassable terrain and now i remember why i stopped playing creepers
impassable terrain needs to be revisited. this is not the first bug I encounter/see based on it. more and more of them lately, actually...
Immobilized for the rest of the game. Think if you get Ice Stormed as a flier over impassible but forever.
Yeah, Impassable terrain should be looked at. If a Flamemage, with Flight upgraded, targets an Impassable space (to ground units) with Projection, the champion is removed from the game, permanently. It just disappears....like black magic.
If a champ has climb or mountaineer as an upgrade, and you place a Crown of Petals on it, it loses the upgrade and can never move again... lol
i mean red, it forgets how to climb what if it has to move up an inch-high step or something? IT DOESN'T KNOW HOW ANYMORE #sinkofthethunderpedes
No Razz, there wasn't. However, I would like to propose a fix: there is no more impassable terrain or "instadeath terrain" - chasms and impassable terrain should be changed: Chasm: every square costs an extra 3 (4?) AP to move across, unit in chasm takes 15% physical damage per turn in the terrain, or for each space moved in terrain, and unit gains condition "panicked" (This unit has -2 Def, -4 damage). This eliminates instakills, and gives non-flyers the potential to cross chasms (with significant penalty) in an emergency. Climb and Mountaineer champs do not pay movement penalty, but still take damage and get condition. Impassable --> wtf are you doing in there terrain: each square costs an extra 3 spaces to move and does 10 physical damage per turn/per square. Climb and mountaineer do not take movement penalty, but still take damage.