Patch Notes: Winter Patch of 2016

Discussion in 'Patch Notes' started by Senshu, Dec 15, 2016.

  1. Senshu

    Senshu Administrator Octopi

    Greetings Everyone,

    We want 2016 to end with a Bang, with a Massive Update and Awesome Deals!

    [​IMG]

    We are happy to say the free Winter Holiday campaign featuring the lovable Krampus is once again available. Along with the Holiday Reskin, Holiday Bundle, and Holiday Extended Set Special packs.

    The Holiday Packs and free Winter Holiday campaign are available from December 15th, 2016 to January 5th, 2017.

    We appreciate the patience and support of the Pox Nora community. This Massive Update for all of you to play over the winter holidays includes a ton of balance and bug fixes, but more so, it includes a lot of the back-end work we have done in preparation of the new Pox Nora game client. Things are now at the point where we can start bringing the two versions in sync with one another and do this massive update!

    General
    • Added a new Holiday Bundle pack to the Marketplace. Each pack contains 3 Exotics and 1 Legendary from the Spirits Beyond, Visions of Amareth and Path of De'lim expansions, along with 10 Platinum Tokens and 5000 Shards
    • The festive Holiday Reskins pack is available again on the Marketplace. Each pack comes with 1 Limited Edition rune from 8 holiday themed reskins of legendary runes and 2 platinum tokens.
      • Defiler of Skulls
        Dirge's Day Marcher
        Guardian of the Wreath
        Imp Philanthropist
        Red Minister
        Snaptooth Vermillion
        Rudolph the Chosen
        Totem of the Hat
    • The Holiday Extended Set Special pack is now available on the Marketplace. Each of these packs give the following runes from the Extended Set: 1 legendary, 1 exotic, 2 rares, 4 uncommons and 4 commons.
    • For a limited time the Winter Holiday campaign featuring Krampus will be available to all players for free. Completing this campaign on Legendary difficulty will award 2 Platinum tokens.
    • Five new Wallpapers have been added to the PoxNora.com.
    Ability Changes
    • High Ground has been consolidated into Hunter: Walker
    • Hunter: X abilities no longer stack with each other
    • All of the Jab abilities have been consolidated into being Sabotage abilities with the following format:
      • The next enemy champion deployed from the runedock while this champion is in play takes 6 <type> damage and gains Vulnerability: <type>.
    • The following abilities have been renamed:
      • Bloodless has been renamed Eternal
      • Reclaim Relic is now Ruin
    • Restless Souls, Voil Caverns, New Growth, Gravebind and Corpse Restoration, etc. now all trigger once per turn only
    • Sustain has been consolidated into Transfer Life
    • Swoop has been consolidated with Pounce, retaining the Pounce name but being single target
      • This champion is relocated to the closest non-damaging space to target enemy unit within 5 spaces and makes a Physical attack at +2 DMG against the target if able.
      • AP: 4, CD: 2
      • This means that most Swoop champions are now slightly better, benefiting from the reduced AP cost and CD
    • Massive Leap has renamed to Seismic Leap and redesigned to
      • This champion is relocated to target space within 4 spaces. Enemy champions within 2 spaces of the target takes 10 Physical damage (this damage ignores DEF), are knocked back 1 space and become <condition value=slowed>Slowed</condition> for 2 turns.
    • Shatter Summoned is now:
      • Area Effect 3, Range 5: Enemy illusions and summoned units take 15 Psychic damage.
      • AP: 3, CD: 3
      • This allows for greater control over the effect area and increases the AP efficiency of the ability as well as the maximum output of the ability
    • A new ability "Blood Spear" has been added:
      • This champion makes a Loss of Life attack at RNG 2-5. If the target is <condition value=bloodied>Bloodied</condition> or has less than 50% HP remaining , this champion vampiric heals for 8.
      • Nora: 7, AP: 4, CD: 3
      • Bloodbinder Count and Demonvein Vampyre have this ability
    • A new ability "Vine Whip" has been added to the game!
      • Description: This champion makes a Physical attack at RNG 2-5. If the target is occupying Vegetation, Ensnared or Rooted and is successfully damaged, the target also becomes Burred for 3 turns and Eviscerated for 3 turns.
      • Nora: 6, AP: 4, CD: 3
      • Seed of Potential, Naria Ragevine, Tainted Vinecreeper and Tree Spider have this ability
    Champion Changes
    • Due to the size, the Patch Notes have been modified to not display runes that have only had their cost change due to ability cost changes (rather than an actual change to the rune's kit/design)
    • Access to Dispel has been greatly reduced in Protectorate factions
    • A number of lower cost champions lost a drawback ability to decrease efficiency
    • Distribution of Commander, Defender and Boost have been adjusted. Themes should generally only have access to a single one of these
    • Distribution of Healing has been changed. Protectorate factions get stronger healing but at higher cost and CD generally, while Wrath factions get weaker healer but at lower cost and CD, as well as "alternate" forms of healing such as Transfer Life more frequently.
    Spells, Relics and Equipment Changes
    • Many Spells, Relics and Equipment have had their descriptions cleaned up as part of our ongoing efforts to streamline game text and add condition/ability linking
    • A number of Spells and Equipment have gotten redesigns
    • All Warbanners now cost 25 nora
    • Cleansing Emerald is now ST/KF, with Impairing Sapphire being moved to SP/SL, expect Impairing Sapphire to get a redesign at some point down the line
    • A number of equipment now gives the actual ability equivalents of their effects, instead of a one-off version. For example, Elsari Shackles granting Careless instead of causing AP loss on its own
    Conditions Changes
    • Intoxicated condition no longer debuff enemies. The fact that this was both a debuff and a buff at the same time caused bugs and issues from both a technical and a balance perspective. The "Mead Trap" relic has been redesigned to accommodate the change since it'd no longer work properly.
    • Illuminated condition no longer gets removed on attack. This means that it no longer generates nora either, but will debuff the enemy's DEF and ability to Stealth for the entire duration. This was done to simplify the condition a bit as it was doing a lot of different things at once, as well as to emphasis it's debuff/anti-stealth side instead.
    Bugs (General)
    • Fixed an issue with the Gold bonus timer refunding upon relaunching client on some accounts.
    Bugs (Abilities)
    • Fixed an issue where Death Harvest was not working at all
    • Fixed an issue where some abilities were bypassing Buffers:
      • Hunter: X
      • Cull
      • Psychological Warfare
    • Fixed an issue where Frost Stance was not granting Catalyst: Frost correctly.
    • Fixed an issue with the ability Bulwark Jakei that was preventing it from working.
    • Fixed an where if a player possess a champion with Riftwalker that champion could be sacrificed even if the player is not the owner.
    • Fixed an issue where the ability Hunter: Quick was triggering on units with less than 7 SPD.
    • Fixed an issue where the ability Impairing Luminescence wouldn't spread to other Nora Gems.
    • Fixed an issue with the ability Elusive Leap what was preventing non-basic attacks (such as Constriction).
    • Fixed an issue where Scouring and Eviscerating Luminescence wouldn't trigger abilities like Hunter.
    • Fixed an issue where several abilities were not affected by the SL faction bonus or Hunter abilities:
      • Deafening Aura
      • Psychic Ping
      • Rebuke
      • Flame Siphon
      • Fry
      • Wail of Grief
      • Melt
      • Shred Defense
      • Sonic Roar
      • Magic Beam
      • Black Tempest
      • Cannon Barrage
      • Elemental Storm: Poison
      • Elemental Storm: Frost
    • Fixed an issue where if a champion had both Warguard and Combat Awareness 2 they would take 0 damage from spells but still cause Warguard to trigger.
    • Fixed an issue where the ability Zeal: Speed wouldn't show a condition when triggered.
    • Fixed an issue where the ability Shroud would incorrectly stack.
    • Fixed an issue where Acolyte abilities sometimes wouldn't trigger from start of turn effects like Auras.
    • Fixed an issue where the ability Preparation would lose stacks if the unit has Skirmisher and fails to attack a relic.
    • Fixed an issue where the ability Bodyguard would redirected damage incorrectly and be prevented by Combat Awareness by changing Bodyguard to cause Loss of Life instead of damage
    • Fixed an issue where the ability Spell Breach worked on enemies and relics.
    • Fixed an issue where the ability Logistics: Force Barrier incorrectly gave Rank 2 instead of Rank 3 of Force Barrier.
    • Fixed an issue where the ability Reveal: Kas Pupil could be used more than once if the player had effects that could reduce the CD.
    • Fixed an issue with the abilities Grant: Teleport and Grant: Reflexes having an incorrect range of 7 when it should have been 5.
    • Fixed an issue with the ability Haunting Visions where it was triggering at 30 or less.
    • Fixed a couple of issue with Mirror Swap. First, it was considering older illusions as closer when they weren't and where it could swap at a longer range than intended.
    • Fix an interaction issue with the ability Short-Lived that was causing other abilities to not work properly.
    • Fixed an issue with the ability Poisonburst ignoring Blinded/Evasive.
    • Fixed an issue where the ability Confuse could be used against Impenetrable units.
    • Fixed an issue where the champion Elven Druid's Bear and Eagle Forms would the champion's range.
    • Fixed an issue where casting the spell Crescendo on a Shielded unit would still use nora.
    • Fixed an issue where the spell Inhibit Power would trigger Snow Blind when centered on a unit.
    • Fixed an issue where the spell Wings of Steel's effects could not be removed via Dispel
    • Fixed an issue with the ability Shrine Mulligan not re-reveal Preordained runes.
    • Fixed an issue with the abilities Shadestrike and Snowstrike that required successful damage instead of successful attack.
    • Fixed an issue with the ability Fairy Flight not giving back Flight if unit goes above 15 HP via +MAX HP gains.
    • Fixed some odd behaviors that could occur if the ability Scrapper was triggered on the opponent's turn.
    • Fixed an issue where Strike abilities did not work on relics.
    • Fixed an issue with the abilities Blood Magic and Cannon Barrage where they could be used while pacified.
    • Fixed an issue where the champion Dwarven Hooligan's ability Attack: Keg wasn't in the first ability slot.
    • Fixed an issue where some relocation effects were bypassing Wandering and Reckless Flight. In addition, when relocation abilities are used the champion will relocate to an adjacent space if the target space is occupied by a stealthed unit.
    • Fixed an issue where the spell Alacrity plays the effect on every single unit, causing significant delay/slowdown
    • Fixed an issue where the ability Arcblade: Frost's second and third attacks were doing Physical damage instead of Frost.
    Bugs (Spells)
    • Fixed an issue where the spell Lost Trails was incorrectly requiring a friendly deployment zone to be targeted.
    • Fixed an issue with the spell Pilfered Armory not working.
    • Fixed an issue where the spell Bullseye's effect would incorrectly lasts 6 turns instead of 1.
    • Fixed an issue with the spell Ritual of Ashes's Cursed DMG bonus stacking on each champion.
    • Fixed an issue where the spell Divinity's Touch no longer worked on champions with the ability Elite.
    • Fixed an issue where Draconic Pulsar required a target
    • Fixed an issue where the spell Fan Faire did not have a range preview.
    Bugs (Relics)
    • Fixed an issue where the relic The Resistance did not give Slam to newly deployed Elementals.
    • Fixed an issue where the first Zombie from Corpse Pile incorrectly had upgrades.
    • Fixed an issue where the relic Lava trap would not spawn stealthed.
    • Fixed an issue where the buff provide by Collective Struggle was incorrectly removable via Dispel.
    • Fixed an issue where the Blackguard Banner's effects are incorrectly removable via Dispel.
    Bugs (Equipment)
    • Fixed an issue with the equipment Chillshard was not properly triggering when new Attacks are gained.
    • Fixed an issue with the equipment Everfrost Manacles' Frost damage is incorrectly prevented by the SL bonus.
    • Fixed an issue where Magnetized from the equipment Moga Magnet was pulling units together more than 5 spaces away.
    • Fixed an issue where the equipment Lightning Rod wouldn't trigger off certain abilities.
    • Fixed an issue with the spell Stellar Horizon where if it is cast from the runedock, then it comes off CD, and then cast it again, it will heal for more than expected amounts.
    • Fixed an issue where the spell Psionic Storm would increases in AE by 1 for every 2 champions instead of for every champion.
    • Fixed an issue with the equipment Barbed Vine Leash where it would damage champions who Teleports but not champions who Leaps.
    • Fixed the equipment Avarice to have the proper description. Also resolve issues related to race change effects, and if the equipment was unequipped the DMG debuff was being kept. Now works properly with Goblins.
    Bugs (Conditions)
    • Fixed an issue where the condition Burred was not reduced by the ability Tough
    • Fixed an issue with the condition Illuminated not affecting DEF granted by Calcify.

    Glossary

    For this patch due to it's size we have opted to split it up into the respective Faction's Forums. This will also make it easier for all of you to comment about faction specific changes.
    Discussion: http://forums.poxnora.com/index.php?threads/discussion-winter-patch-of-2016.25401/
     
    Last edited by a moderator: Dec 15, 2016
    aseryen, TeaNinja, Morfeas and 7 others like this.
  2. Senshu

    Senshu Administrator Octopi

    Healing Abilities

    Charged Heal

    • Nora Cost
    • AP (0)
    • Cooldown (3)
    • Description: Spend 3 Charges. Target friendly champion within 5 spaces heals 12 HP. May target self.
    Heal Mass (rank 1/2/3)
    • Nora Cost (4/6/8)
    • AP Cost (3)
    • Cooldown (1/2/3)
    • Description: Friendly champions, including this one, within 3 spaces heal 3/6/9 HP.
    Heal Champion (rank 1/2/3)
    • Nora Cost (4/6/8)
    • AP Cost (3)
    • Cooldown (1/2/3)
    • Description: Target friendly champion within 5 spaces heals 4/8/12 HP. May target self.
    Heal Self (rank 1/2/3)
    • Nora Cost (1/3/5)
    • AP Cost (3)
    • Cooldown (1/2/3)
    • Description: Target friendly champion within 5 spaces heals 4/8/12 HP. May target self.
    Drain (rank 1/2)
    • Nora Cost (2/4)
    • AP Cost (2)
    • Cooldown (2)
    • Description: Target friendly champion you own loses 8/12 HP. This unit vampiric heals 8/12 HP.
    Transfer Life (rank 1/2)
    • Nora Cost (3/6)
    • AP Cost (2)
    • Cooldown (3)
    • Description: This unit loses 9/6 HP, and target champion within 5 spaces heals 12/12 HP.
    Mason (rank 1/2/3)
    • Nora Cost (4/6/8)
    • AP Cost (3)
    • Cooldown (1/2/3)
    • Description: Target friendly Relic, Shrine or champion with Race: Construct within 5 spaces heals 4/8/12 HP.
     
    Last edited: Dec 15, 2016
    aseryen, ghklf, TeaNinja and 5 others like this.
  3. Senshu

    Senshu Administrator Octopi

    Abilities 1

    Abash
    • Description: When this champion is attacked, the attacking champion becomes Charmed for 3 turns.
    Abominable
    • Description: This unit has Arctic and deals +1 DMG to Scented champions for each friendly Yeti. When this ability is activated, the closest enemy champion becomes Scented for 2 turns and loses Stealthed. If the enemy champion is Frightened, it becomes Scented for 4 turns instead.
    Afflict (rank 1)
    • Cooldown decrease (-1)
    • Description: For 6 turns, target champion within 5 spaces loses 4 HP every time this unit is damaged by an attack from an opposing champion.
    Afflict (rank 2)
    • Cooldown decrease (-1)
    • Description: For 6 turns, target champion within 5 spaces loses 8 HP every time this unit is damaged by an attack from an opposing champion.
    Arroyo Rift
    • Nora Cost increase (+5)
    • Description: Area Effect 3, Range 5: Affected spaces becomes Dead Magic Zone for 5 turns and 3 Rift Spirits without upgrades are summoned randomly within the affected area.
    Bag of Boulders
    • Nora Cost decrease (-4)
    • Cooldown increase (+1)
    • Description: This champion makes a Physical attack at RNG 2-5 with +2 DMG.
    Blitz
    • Nora Cost decrease (-3)
    • Description: This champion gets +1 DMG for 2 turns for each space it moves, to a maximum of 5.
    Blood Magic
    • Nora Cost increase (+2)
    • AP Cost increase (+3)
    • Cooldown increase (+1)
    • Description: Enemy champions within 3 spaces lose 8 HP and are Bloodied for 8 turns. If an affected champion is already Bloodied, this champion vampiric heals 8 HP.
    Boost
    • Nora Cost increase (+3)
    Boost: Beast
    • Nora Cost increase (+3)
    Boost: Construct
    • Nora Cost increase (+3)
    Bulwark: X
    • Nora Cost decrease (-1)
    • Description: For each friendly X, this unit gets +2 MAX HP.
    Cleansing Aura
    • Description: Friendly champions within 3 spaces (including this one) are Cleansed at the start of your turns.
    Commander: Beast
    • Nora Cost increase (+3)
    Commander: Dragon
    • Nora Cost increase (+3)
    Conqueror
    • Description: While this champion is in a neutral or enemy font zone, it gains +3 DMG and +2 DEF.
    Consume
    • AP Cost decrease (-1)
    Corpse Pile
    • Description: When this unit is deployed, it loses 5 HP and an Infected Zombie with no upgrades is summoned on the nearest unoccupied space within 5 spaces. At the end of every 6 turns, this unit loses 5 HP and an Infected Zombie with no upgrades is summoned on the nearest unoccupied space within 5 spaces.
    Corpse Restoration
    • Nora Cost increase (+6)
    • Description: The first time each turn a friendly real champion within 5 spaces is destroyed, a Shambling Zombie without upgrades is summoned adjacent to this unit.
    Dark Awakening
    • Nora Cost increase (+2)
    Dark Rider
    • Description: When this unit is destroyed, no nora globe is dropped and a normal sized General Korsien with Oblivion Shield, Drain and Chain Lightning is spawned in the location this unit occupied.
    Deafening Aura
    • Description: Whenever an enemy champion moves within 2 spaces of this unit, it takes 2 Sonic damage and is Distracted for 2 turns. This damage ignores DEF.
    Declare Hunted
    • Description: When this unit is deployed from the runedock, the closest opposing champion becomes Tagged and permanently gains Hunted.
    Deflect
    • Nora Cost decrease (-2)
    Dispel
    • Cooldown decrease (-1)
    Dispelling Blows
    • Nora Cost increase (+2)
    Domain: Arctic
    • Name Change: Domain: Arctic(was Domain: Snow)
    Entangle
    • Description: This unit makes a Physical attack at RNG 2-5 against target champion. If successful, that unit becomes Grounded for 2 turns, Ensnared for 2 turns.
    Essence Capture
    • Nora Cost decrease (-2)
    • Description: When this champion deals damage to a champion on a basic attack, you gain nora equal to 30% of the damage dealt.
    Equip: Seed of Potential
    • Nora Cost decrease (-5)
    Eternal
    • Name Change: Eternal(was Bloodless)
    Fearsome Hunter
    • Description: When this champion destroys an enemy champion, enemy champions within 5 spaces become Frightened for 2 turns.
    Fellowship
    • Nora Cost decrease (-1)
    • Description: When a friendly champion is deployed from the runedock, this champion is healed for 4 HP (or 8 HP if it shares a race or class with the deployed champion).
    Flame Siphon (rank 1)
    • Description: Target friendly champion within 5 spaces takes 10 Fire damage, you gain 100% of the damage taken in Nora. May target self.
    Freezing Chains
    • Name Change: Freezing Chains(was Grip of the Icelord)
    Freezing Strike
    • Description: This champion makes a Frost attack against target champion. If successful, target becomes Frozen for 4 turns.
    Gale
    • Nora Cost decrease (-4)
    • AP Cost decrease (-1)
    • Cooldown decrease (-1)
    G'hernbound
    • Nora Cost increase (+3)
    Haunting Visions
    • Nora Cost decrease (-1)
    Heavy Crossbow
    • Description: This champion makes a Physical attack at 12 DMG and RNG 2-5 (this ignores DEF).
    Howling Attack
    • Description: This champion makes a Sonic attack at +2 DMG against target enemy champion within 4 spaces. If successfully damaged, the target becomes Frightened for 2 turns.
    Illuminate
    • Nora Cost decrease (-2)
    Irresponsible Essence Imbibement
    • Cooldown decrease (-1)
    Knockback (rank 1)
    • Cooldown decrease (-1)
    Knockback (rank 3)
    • Cooldown decrease (-1)
    • Knockback (rank 2)
    • Cooldown decrease (-1)
    Liability
    • Description: Friendly champions within 5 spaces of this champion have -1 DEF.
    Logistics: Flanking
    • Nora Cost decrease (-3)
    • Description: When you have deployed 3 champions that share a race or class with it from the runedock, this ability is removed and this champion permanently gains Flanking.
    Nature's Connections
    • Description: When a friendly champion within 5 spaces makes a successful basic attack, this unit heals for 2 HP. If the attacking champion is a Plant, Ranger or Shaman, it also heals for 2 HP.
    Nemesis: Earthmover
    • Nora Cost decrease (-5)
    Nightfall
    • Description: When this champion is deployed or destroyed, the closest unstealthed friendly champion becomes Stealthed for 6 turns.
    On The House
    • Nora Cost decrease (-3)
    • Description: When a friendly champion within 5 spaces collects a Nora Globe, it becomes Intoxicated for 6 turns
     
    Last edited by a moderator: Dec 15, 2016
    aseryen, ghklf, TeaNinja and 6 others like this.
  4. Senshu

    Senshu Administrator Octopi

    Abilities 2

    Phase Shift

    • Cooldown increase (+1)
    • AP cost decrease (-2)
    Pistol Shot
    • Description: This unit makes a Physical attack at range 2-5.
    Poisonburst
    • AP Cost decrease (-3)
    Pounce
    • Name Change: Pounce(was Swoop)
    • Icon has been updated
    • Nora Cost decrease (-1)
    • AP Cost decrease (-1)
    • Cooldown decrease (-1)
    • Description: This champion is relocated to the closest non-damaging space to target enemy unit within 5 spaces and makes a Physical attack at +2 DMG against the target if able.
    Protective
    • Description: When another friendly champion that shares a race or class with this one is attacked with a basic attack, this champion gains +2 DMG for 2 turns. This stacks up to 3 times.
    Propagate: Self (relic) (rank 1)
    • Description: At the end of every 6 turns, a copy of this unit (without Propgate: Self and Shadowspawn) is summoned to a random location within 4 spaces of a random friendly copy of this unit.
    Propagate: Self (relic) (rank 2)
    • Description: At the end of every 4 turns, a non-Shadowspawn version of this unit is deployed to a random location within 4 spaces of a random friendly copy of this unit.
    Ranged Stance
    • AP Cost increase (+1)
    Relocate: DMZ
    • Name Change: Relocate: DMZ(was Dark Sanctuary)
    • Nora Cost decrease (-2)
    • Cooldown increase (+1)
    • Description: Target friendly champion, within 5 spaces, who is standing on Dead Magic Zone is relocated next to this unit.
    Restless Souls
    • Description: The first time each turn a real enemy champion within 5 spaces is destroyed, a Restless Soul with no upgrades is summoned adjacent to this unit.
    Restraining Aura
    • Description: When an enemy champion within 5 spaces activates a non-basic attack ability, that ability has +3 CD.
    Reveal: Kas Pupil
    • Cooldown increase (+4)
    • Description: Summon a Kas Pupil on target adjacent square. This ability is removed after use.
    Ruin
    • Name Change: Ruin(was Reclaim Relic)
    • AP Cost increase (+1)
    • Cooldown decrease (-2)
    • Description: Target relic within 3 spaces is destroyed. If the relic was friendly, this champion also gains +2 SPD and +3 DMG for 6 turns.
    Sabotage: Acid
    • Nora Cost decrease (-1)
    • Description: The next enemy champion deployed from the runedock while this champion is in play takes 6 Acid damage and gains Vulnerability: Acid.
    Sabotage: Armor
    • Nora Cost increase (+1)
    Sabotage: Defile
    • Nora Cost increase (+2)
    Sabotage: Electricity
    • Name Change: Sabotage: Electricity(was Electric Jab)
    • Icon has been updated
    • Description: The next enemy champion deployed from the runedock while this champion is in play takes 6 Electricity damage and gains Vulnerability: Electric.
    Sabotage: Fire
    • Name Change: Sabotage: Fire(was Fire Jab)
    • Icon has been updated
    • Description: The next enemy champion deployed from the runedock while this champion is in play takes 6 Fire damage and gains Vulnerability: Fire.
    Sabotage: Psychic
    • Name Change: Sabotage: Psychic(was Psychic Jab)
    • Icon has been updated
    • Description: The next enemy champion deployed from the runedock while this champion is in play takes 6 Psychic damage and gains Vulnerability: Psychic.
    Seismic Leap
    • Name Change: Seismic Leap(was Massive Leap)
    • Nora Cost increase (+1)
    • Cooldown increase (+1)
    • Description: This champion is relocated to target space within 4 spaces. Enemy champions within 2 spaces of the target takes 10 Physical damage (this damage ignores DEF), are knocked back 1 space and become Slowed for 2 turns.
    Shadestrike
    • Description: When this champion makes a successful basic attack, spaces within 2 spaces of the target becomes a Dead Magic Zone for 3 turns.
    Shatter Summoned
    • AP Cost decrease (-1)
    • Cooldown decrease (-1)
    • Description: Area Effect 3, Range 5: Enemy illusions and summoned units take 15 Psychic damage.
    Short Lived (rank 1)
    • Nora Cost increase (+5)
    • Description: This unit is Sacrificed after 6 turns.
    Short Lived (rank 2)
    • Description: This unit is Sacrificed after 8 turns.
    Shrink
    • Description: Target champion within 5 squares becomes Shrunken for 3 turns.
    Shrinking Gaze
    • Nora Cost decrease (-4)
    • Description: Opposing champions that move within 3 spaces of this unit become Shrunken for 3 turns.
    Shrinking Scion
    • Nora Cost decrease (-2)
    • Description: Until this champion moves, it has +4 DMG, +1 MAX RNG, and Shrinking Gaze.
    Snowstrike
    • Name Change: Snowstrike(was Snow Strike)
    • Nora Cost decrease (-2)
    Soultap Feedback
    • Nora Cost decrease (-2)
    Spell Breach
    • Nora Cost increase (+4)
    Splash
    • Nora Cost decrease (-3)
    • Description: Spaces within 2 spaces of this champion are Water (Impeding 1) for 4 turns.
    Static Aura
    • Nora Cost increase (+2)
    Still Life
    • Description: At the beginning of your opponent's turns, if this champion did not move during your last turn, it becomes Stealthed for 5 turns.
    Stone Barrage
    • Description: 3 random opposing champions within 5 spaces take 9 physical damage (reduced by 3 per trigger against the same champion). This damage ignores DEF.
    Summon: Tortalleon
    • Description: Spend 8 Charges. This unit becomes Immobile for 2 turns. At the beginning of its next turn, a Tortalleon Pygmy without upgrades is summoned to an adjacent space.
    Surge: Hyaenid
    • Nora Cost increase (+3)
    Surge: Plant
    • Nora Cost increase (+3)
    Surge: Spirit
    • Nora Cost increase (+3)
    Surge: Worm
    • Nora Cost increase (+3)
    Surge: Voil
    • Nora Cost increase (+3)
    Swift Current
    • Nora Cost increase (+2)
    Thirst for Battle
    • Description: At the end of its turn, this unit permanently gains +2 DMG and +1 DEF if it is engaged.
    Trickster
    • Description: When this unit activates an ability that is not a basic attack, it becomes Stealthed for 6 turns and gains Shadow Shift for 1 turn.
    Voil Caverns
    • Nora Cost increase (+1)
    • Description: The first time each turn a real enemy champion within 5 spaces is destroyed, a Young Bat with no upgrades is summoned adjacent to this unit
    Wail of Grief
    • Description: Enemy champions within 3 spaces take 8 Sonic damage and lose all AP. This damage ignores DEF.
    Warchief: Storm Clan
    • Nora Cost increase (+4)
    • Description: This unit has Iron Will. At the end of its turn, this unit gains one rank of Electricity Aura. When this unit is destroyed and there is no other champion with this ability, the closest friendly champion with Race: Barbarian gains this ability.
    Warmonger
    • Nora Cost decrease (-6)
    Whirling Stones
    • Nora Cost increase (+4)
    Zeal: Damage
    • Nora Cost increase (+2)
     
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  5. Senshu

    Senshu Administrator Octopi

    HotFix

    A hotfix has been deployed to address an issue that was causing the game to lockup if the equipment Rage Band was in a player's deck.

    In addition the following have also had minor issues addressed and should now be functioning properly.
    • Poison Burst
    • Flame Burst
    • Fellowship
    Aspect of Violence has lost Zeal: Defense.
     
    Last edited by a moderator: Dec 18, 2016

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