Sundered Lands Winter Patch of 2016

Discussion in 'Sundered Lands' started by Senshu, Dec 15, 2016.

  1. Senshu

    Senshu Administrator Octopi

    Sundered Lands

    Glossary
    For this patch due to it's size we have opted to split it up into the respective Faction's Forums. This will also make it easier for all of you to comment about faction specific changes.

    Champions
    Aspect of Violence
    • Damage decrease (-1)
    • HP increase (+10)
    • Starting Abilities: Attack: Physical, Zeal: Speed, Zeal: Damage, Zeal: Defense
    • Upgrade Set 1: Multiattack 2 (default), Multiattack 3, Escalating Rage
    • Upgrade Set 1: Life Siphon, Scale Armor (default), Quest: Kill Enemy
    • Redesign away from Furious Attacks, still will get more powerful with each attack, but it will more of a ramp and won't be as swingy.
    Destroyer
    • Default Cost to 75
    • Upgrade Set 1: Fear 3 (default), Fearsome Hunter, Ferocious Bite
    Draksar Berserker
    • Default Cost to 73
    • Upgrade Set 1: Charge 3, Pounce (default)
    Draksar Consulate
    • Default Cost to 72
    • Upgrade Set 1: Shielded, Spell Resistance (default), Deafening Aura
    Draksar Legionnaire
    • Default Cost to 81
    • Upgrade Set 1: Regeneration 1, Regeneration 2 (default), Regeneration 3
    • Upgrade Set 1: Command: Block (default), Enduring Aura 1, Vivify
    Draksar Lord
    • Default Cost to 80
    • Upgrade Set 1: Pummel 1, Power Attack 3 (default), Knockback 3
    Dunes Manticore
    • Default Cost to 66
    • Upgrade Set 1: Transfer Life 1, Transfer Life 2, Divert (default)
    Elecroc
    • Default Cost to 74
    • Starting Abilities: Attack: Electricity, Stasis, Catalyst: Electricity
    • Upgrade Set 1: Violent, Crushing Charge, Initiator (default)
    Kiergana
    • Default Cost to 77
    • Upgrade Set 1: Life Siphon (default), Drain 2, Reconstruct: Magician
    Mauler
    • Default Cost to 79
    • Upgrade Set 1: Leap 3, Pounce (default)
    Myx Slasher
    • Default Cost to 64
    • Upgrade Set 1: Pounce (default), Glorious Leap
    Priest of Fury
    • Upgrade Set 1: Amplify Fire, Burn 1, Purging Flames (default)
    Rip Demon [Sundered Lands, Underdepths]
    • Default Cost to 66
    • Factions: Sundered Lands, Underdepths
    Serpentor Ardent
    • Default Cost to 69
    • Starting Abilities: Attack: Physical, Violent, Zeal: Speed
    Skeezick Arthromancer
    • Classes: SHAMAN
    • Upgrade Set 1: Locust Cloud (default), Distract, Blind
    • Upgrade Set 1: Poison Sting, Skeezick Alliance, Spider Frenzy (default)
    Skeezick Cannoneer
    • Default Cost to 72
    • Upgrade Set 1: Piercing Shot 1, Piercing Shot 2 (default), Piercing Shot 3
    Skeezick Netter
    • Default Cost to 63
    • Starting Abilities: Attack: Net, Skeezick Alliance
    • Upgrade Set 1: Punish (default), Cull
    • Upgrade Set 1: Entangle (default), Entangling Attack
    Skithmaw Hunter
    • Starting Abilities: Detection, Attack: Acid, Evasive
    Skeezick Wrecker
    • Default Cost to 66
    • Starting Abilities: Attack: Physical, Sword Breaker, Raider
    Skywing Rumbler
    • Default Cost to 64
    • Damage decrease (-2)
    • Starting Abilities: Initiative, Attack: Electricity, Short Lived, Dragonflight
    Skywing Screecher
    • Default Cost to 57
    • Damage decrease (-1)
    • Speed increase (+1)
    • HP decrease (-4)
    • Starting Abilities: Attack: Sonic, Reinforce, Dragonflight
    • Upgrade Set 1: Initiative 1 (default), Empowered: Offense, Empowered: Range
    • Efficiency tap
    Tainted Vinecreeper
    • Default Cost to 70
    • Upgrade Set 1: Stat Bonus: Speed 1, Still Life (default), Vine Whip
    Totem of the Fallen/Totem of the Hat
    • Default Cost to 78
    • Upgrade Set 1: Heal Mass 1, Heal Mass 2, Guarded: Skeezick (default)
    Valdaci Bolter [Ironfist Stronghold, Sundered Lands]
    • Default Cost to 72
    • Damage decrease (-1)
    • Defense decrease (-1)
    • Efficiency tap
    Vex
    • Upgrade Set 1: Surge: Dragon 1 (default), Surge: Enemy, Surge: Draksar 1
    Spells
    Call to War
    • Nora Cost decrease (-55)
    • Cooldown decrease (-11)
    • Description: The next 3 Draksar you deploy permanently gain Desert Camouflage and costs 10 nora less.
    • Redesigned
    Forced Transfusion
    • Name Change: Forced Transfusion(was Transfusion)
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    • Description: Target champion gains Terminus for 1 turn and enemy champions within 5 spaces lose all AP.
    • Redesigned. Now requires enemy champions to have AP and has a "cap" on AP gain via Terminus. Will evaluate, may add HP drain clause as well.
    Magnetize
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    • Description: Relics within 3 spaces of target champion are destroyed and that champion takes 5 Physical damage for each relic destroyed this way.
    Taint
    • Description: Target champion gains Race: Draksar, Regeneration 3 and Draconic Force 2.
    • No longer gives Violent, instead, gives Rank 2 of Draconic Force
    Quicken
    • Nora Cost decrease (-5)
    Relics
    Sundered Warbanner

    • Nora Modifier increase (+5)
    Transmission Relay
    • Description: When this relic is deployed and at the end of each turn, a Dragon is revealed in your runedock. If no Dragons are concealed, a random Dragon on CD has its CD reduced by 4. This relic loses 3 HP when a friendly dragon is deployed.
    Equipment
    Acid Fang

    • Name Change: Acid Fang(was Poison Fang)
    • Nora Cost decrease (-5)
    • Description: Equipped champion has Sundered Exploit and Amplify: Acid.
    • Redesigned to fit Acid instead of Poison, the latter of which doesn't really exist in SL
    Rage Band
    • Nora Cost decrease (-5)
    • Description: Equipped champion with MAX RNG of 2 or less gains Violent, ability value=24>Berserker 2 and ability value=597>Unstoppable.
    • Now only works on units with MAX RNG 2 or less now, but cost decreased
    Legion Standard
    • Nora Cost decrease (-5)
    Serpentor Scale Armor
    • Description: Equipped champion with MAX RNG 2 or less gains Zeal: Speed, Heart Strike and +1 DEF and you gain 3 nora for each basic attack it makes.
    • Now works on champions with MAX RNG 2 or less
     
    Last edited: Dec 15, 2016
    TeaNinja likes this.
  2. darklord48

    darklord48 Forum Royalty

    The Taint change saddens me, but Violent was buggy on it, so I can see why it had to happen.
     
    SPiEkY likes this.
  3. Sokolov

    Sokolov The One True Cactuar Octopi

    It'll be a better upfront spell in many situations, but won't scale as well. So I think overall it's lateral or slight nerf.
     
  4. GoldTiger

    GoldTiger I need me some PIE!

    Oh my lord aspect of violence o_O
     
  5. Kampel

    Kampel I need me some PIE!

    Well its a lot to digest, i like Call to War, Forced Transfusion and Taint changes
    I have my doubts but i will have to try AoV to see how it works, i like Destroyers change and love Slasher with glorious leap so far
     
  6. SireofSuns

    SireofSuns I need me some PIE!

    Awww, I liked putting it on Draksar Archer for the evulz. :) That's okay though.
     
    Kampel likes this.
  7. Sokolov

    Sokolov The One True Cactuar Octopi

    That stuff is exactly why this happened lol
     
    Tweek516, Kampel and SireofSuns like this.
  8. SireofSuns

    SireofSuns I need me some PIE!

    You know what was better? Skeezick Cannoneer + Rageband x2 = DOOOOOOOOOOOM!
     
    guokamoli54 likes this.
  9. SPiEkY

    SPiEkY King of Jesters

    Man these SL changes are hitting me right in the campaign deck. Looks like I'm dropping Taint back to 1x.
     
    darklord48 likes this.
  10. fattyy2k

    fattyy2k I need me some PIE!

    Ouch magnetize nerf :( well there goes the answer to shielded equips. Oh well. Will just have to relearn to face them painfully
     
  11. Sokolov

    Sokolov The One True Cactuar Octopi

    Note: Aspect of Violence no longer has Zeal: Defense.
     
    SireofSuns and Kampel like this.
  12. SireofSuns

    SireofSuns I need me some PIE!

    Thanks guys. Hopefully we didn't complain too soon on this one. You guys are way too patient with us. :)
     
  13. ToMoP

    ToMoP New Member

    well that sucks... just enough time for the fans to forge one at a loss, and then go ahead and nerf it with no warning?!
     
  14. darklord48

    darklord48 Forum Royalty

    If you have one, I'll forge any one legendary for you and trade it for your AoV.
     
    eSmokefish and SireofSuns like this.
  15. SireofSuns

    SireofSuns I need me some PIE!

    Because using a rune that is broken and totally not going to be nerfed anytime soon is an amazing idea that can't possibly backfire. Riiiiiiiiiiight.

    You are way too nice sometimes.
     
  16. darklord48

    darklord48 Forum Royalty

    It's one of the SL runes I don't have 2x of yet, so it's no big deal for me to forge something different and trade with him to get it instead of forging it myself.
     
    eSmokefish likes this.
  17. themacca

    themacca Master of Challenges

    Yo @Sokolov just thought i would bring to your attention that all the changes to make range less good this patch (rage band, taint, loss of commander) has made draksars range absolutely pathetic. In particular i think that phalanx themes should have been able to keep both defender and commander anyways since it was a large point to their playstyle.

    Nevertheless Draksar need either to get their ranged better again or some good anti range, centurion could totally be given shroud
     
  18. lifetaker

    lifetaker Devotee of the Blood Owl

    I completely agree with you on this!!!!!!
     
  19. eSmokefish

    eSmokefish Devotee of the Blood Owl

    Broodguardian
    • "Attack: Physical" correctly replaced with "Attack: Gun"
    Why was this not part of the list? Please make it happen, thank you.
    I just want to slap Thunder on the guy without feeling butt-blasted about this oversight. Whenever I get back to playing PoxNora, anyhow.
     
    Kampel likes this.
  20. Sokolov

    Sokolov The One True Cactuar Octopi

    Done.
     
    eSmokefish likes this.

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