Red Amends

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Nov 18, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    Red Amends
    This thread will host new rune reworks from all factions
     
  2. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Mind Control This unit is removed from play, and the target champion owned by an opponent becomes Dominated (This unit is Possessed and loses 8 HP at the beginning of each turns) and Defiled.
    • Upgrades:
      • 1 :
        • [​IMG] Psychic Aura 1 At the beginning of your opponent's turns, this unit deals 2 Psychic damage to each champion within 2 spaces. This damage ignores DEF.
        • [​IMG] Psychic Aura 2 At the beginning of your opponent's turns, this unit deals 4 Psychic damage to each champion within 2 spaces. This damage ignores DEF.
        • [​IMG] Psychic Aura 3 At the beginning of your opponent's turns, this unit deals 6 Psychic damage to each champion within 2 spaces. This damage ignores DEF.
      • 2 :
        • [​IMG] Boost Friendly champions that share a race or class with this one have +5 MAX HP. This does not stack with other Boosts.
        • [​IMG] Commander Friendly champions within 5 spaces that share a race or class with this champion have +2 DMG. This does not stack with other Commanders.
        • [​IMG] Defender Friendly champions within 5 spaces that share a race or class with this champion has +2 DEF. This ability does not stack with other Defenders.
     
  3. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Confuse Target champion within 5 spaces is Confused for 4 turns.
      • [​IMG] Healing Mind When this champion makes a successful basic attack, the closest friendly damaged champion (not including this one) within 5 spaces of this champion is healed for 5.
    • Upgrades:
      • 1 :
        • [​IMG] Confuse Enemy The next time this champion successfully makes an attack against an enemy unit, this champion is relocated 3 spaces directly away from the target.
      • 2 :
        • [​IMG] Confuse Attacker The next time this unit is successfully attacked (and damaged), it is relocated 3 spaces directly away from the source of the attack.
     
    Last edited: Nov 19, 2017
  4. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Arctic This unit cannot be Icewalker and gains +1 DMG while occupying Snow or Ice.
      • [​IMG] Take Form This unit loses all abilities and conditions and becomes a cleansed copy with full HP of a target non-hero, non-planarbound champion of the same size within 10 spaces. Equipment on the target champion is not copied.
      • [​IMG] Pariah This champion cannot be the target of friendly spells and abilities from other friendly units.
    • Upgrades:
      • 1 :
        • [​IMG] Swap 1 Exchange places with target friendly champion of the same size within 1 to 3 spaces.
        • [​IMG] Swap 2 Exchange places with target friendly champion of the same size within 1 to 4 spaces.
        • [​IMG] Swap 3 Exchange places with target friendly champion of the same size within 1 to 5 spaces.
      • 2 :
        • [​IMG] Chill 1 When this champion successfully damages a champion with a basic attack, that unit becomes Chilled for 3 turns.
        • [​IMG] Amplify: Psychic All psychic damage is increased by 10%.
        • [​IMG] Draw Power Your Shrine or Avatar loses 10 HP and you gain 5 Nora.
     
  5. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Soulsift 2 When this unit is destroyed, you gain nora equal to 40% of this units nora cost.
      • [​IMG] Bestow When this champion is destroyed, the closest friendly champion gains this unit's first upgrade ability. If that champion shares a race with this one, it gains the second upgrade ability as well.
      • [​IMG] Arctic This unit cannot be Icewalker and gains +1 DMG while occupying Snow or Ice.
    • Upgrades:
      • 1 :
        • [​IMG] Soul Bond When this champion is deployed or destroyed, the next 12 damage dealt to other Soul Bond champions is prevented.
      • 2 :
        • [​IMG] Fellowship When a friendly champion is deployed from the runedock, this champion is healed for 4 HP.
     
  6. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Charged Magic Bomb Spend 6 Charges. Area Effect 2, Range 5: Affected units take Magic damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
    • Upgrades:
      • 1 :
        • [​IMG] Magical Bomb 1 Area Effect 2, Range 5: Affected units take Magic damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
        • [​IMG] Magical Bomb 2 Area Effect 2, Range 5: Affected units take Magic damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
        • [​IMG] Magical Bomb 3 Area Effect 2, Range 5: Affected units take Magic damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
      • 2 :
        • [​IMG] Abuse Charged 1 When an opposing champion makes an attack against this champion, this unit gains 1 charge.
        • [​IMG] Abuse Charged 2 When an opposing champion makes an attack against this champion, this unit gains 2 charges.
        • [​IMG] Abuse Charged 3 When an opposing champion makes an attack against this champion, this unit gains 3 charges.
     
  7. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Anthomancy When this champion is deployed, 6 non-champion runes in your runedock are revealed.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
    • Upgrades:
      • 1 :
      • 2 :
        • [​IMG] Leap 1 This champion is relocated to target space within 2 spaces. If this champion is engaged, this ability costs 1 additional AP.
        • [​IMG] Leap 2 This champion is relocated to target space within 3 spaces. If this champion is engaged, this ability costs 1 additional AP.
        • [​IMG] Leap 3 This champion is relocated to target space within 4 spaces. If this champion is engaged, this ability costs 1 additional AP.
     
  8. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Sweep All surrounding champions within 2 spaces take 8 Physical damage and are knocked back 2 spaces. This damage ignores DEF.
    • Upgrades:
      • 1 :
        • [​IMG] Dodge 1 Next time target champion within 10 spaces makes a ranged attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is
        • [​IMG] Dodge 2 Next time target champion within 10 spaces makes a ranged attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Dodge the next ranged attack from any champion.)
      • 2 :
        • [​IMG] Sunder 1 When this champion makes a successful basic attack against a champion, the target becomes Sundered for 3 turns.
        • [​IMG] Hammer Throw 1 Make a magical attack with a range of 3-6, at +2 DMG against target enemy unit.
        • [​IMG] Berserker 1 This champion gets +2 DMG and Careless
     
  9. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Ranged Stance Until this ability is activated again, this champion has -1 SPD and +3 MAX RNG.
      • [​IMG] Fury When this unit makes a successful basic attack, it permanently gains +1 DMG.
    • Upgrades:
      • 1 :
        • [​IMG] Warmonger When a friendly real champion is destroyed, this champion gains -1 DEF and +1 DMG.
      • 2 :
        • [​IMG] Counter Attack: Ranged This unit makes a free attack against any champion that successfully attacks it with an attack at RNG of 2 or more.
     
    Nora That likes this.
  10. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Sonic This unit makes a Sonic attack at its Range. This is a basic attack.
      • [​IMG] Sonic Flight This champion has Vulnerability: Sonic and Evasive 1
      • [​IMG] Death Nova: Sonic 3 When this unit is destroyed, it deals 11 Sonic damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
      • [​IMG] Mischief Target opposing champion within 5 spaces loses 1 AP. Friendly Imps within 5 spaces of the target each gain AP equal to the amount lost.
    • Upgrades:
      • 1 :
        • [​IMG] Bleed When this unit damages a champion with a basic attack, the target is Bloodied for 6 turns and a blood ball is created in an adjacent space. Demons and Vampyres that capture the blood ball vampiric heal an amount equal to 50% of the damage that caused the blood orb. Other champions that capture it take that same amount in disease damage. Only one blood ball per enemy can be active at a time.
        • [​IMG] Distracting Blows When this champion successfully attacks a champion with a basic attack, the target is Distracted for 2 turns.
          [​IMG] Sonic Aura 2 At the beginning of your opponent's turns, this unit deals 4 Sonic damage to each champion within 2 spaces. This damage ignores DEF.
      • 2 :
        • [​IMG] Knockback 1 This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 1 space.
        • [​IMG] Knockback 2 This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 2 spaces.
        • [​IMG] Knockback 3 This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 3 spaces.
     
  11. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Sonic This unit makes a Sonic attack at its Range. This is a basic attack.
      • [​IMG] Mischief Target opposing champion within 5 spaces loses 1 AP. Friendly Imps within 5 spaces of the target each gain AP equal to the amount lost.
      • [​IMG] Flight This champion is Sentry.
    • Upgrades:
      • 1 :
        • [​IMG] Screech Opposing champions within 2 spaces take 12 Sonic damage, opposing champions within 4 spaces take 10 Sonic damage, and opposing champions within 6 spaces take 8 Sonic damage. This damage ignores DEF.
      • 2 :
        • [​IMG] Sonicburst This champion makes an attack at RNG 1-3 for 10 Sonic damage. If successfully damaged, the target is knockbacked 3 spaces, then the target and enemy champions within 2 spaces of the final destination become Distracted for 3 turns.
     
  12. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Mobility This champion may disengage the turn it becomes Engaged, and disengages for 0 AP.
      • [​IMG] Flight This champion is Sentry.
    • Upgrades:
      • 1 :
        • [​IMG] Detection 1 Enemy units within 3 spaces lose and enemy traps within 3 spaces are revealed.
        • [​IMG] Detection 2 Enemy units within 4 spaces lose and enemy traps within 4 spaces are revealed.
        • [​IMG] Detection 3 Enemy units within 5 spaces lose and enemy traps within 5 spaces are revealed.
      • 2 :
        • [​IMG] Rend 1 When this champion successfully damages a champion with a basic attack, that champion is Eviscerated for 3 turns
        • [​IMG] Rend 2 When this champion successfully damages a champion with a basic attack, that champion is Eviscerated for 4 turns
        • [​IMG] Rend 3 When this champion successfully damages a champion with a basic attack, that champion is Eviscerated for 5 turns
     
  13. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Upgrades:
      • 1 :
        • [​IMG] Detection 1 Enemy units within 3 spaces lose and enemy traps within 3 spaces are revealed.
        • [​IMG] Detection 2 Enemy units within 4 spaces lose and enemy traps within 4 spaces are revealed.
        • [​IMG] Detection 3 Enemy units within 5 spaces lose and enemy traps within 5 spaces are revealed.
      • 2 :
        • [​IMG] Fearsome Hunter When this champion destroys an enemy champion, enemy champions within 5 spaces become Frightened for 2 turns.
     
  14. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Pride of Ailur When this champion is within 5 spaces of a friendly champion with Soul of Ailur, it gains +4 DMG. This does not stack.
      • [​IMG] Detection 3 Enemy units within 5 spaces lose and enemy traps within 5 spaces are revealed.
      • [​IMG] Vulnerability: Disease When this unit takes Disease damage, that damage is increased by 25% (after DEF).
    • Upgrades:
      • 1 :
        • [​IMG] Pin Down This unit makes an attack at RNG 2-5 at 50% DMG. If the target is successfully damaged, it becomes Rooted for 2 turns.
        • [​IMG] Leap 1 This champion is relocated to target space within 2 spaces. If this champion is engaged, this ability costs 1 additional AP.
        • [​IMG] Leap 2 This champion is relocated to target space within 3 spaces. If this champion is engaged, this ability costs 1 additional AP.
      • 2 :
        • [​IMG] Evasive 1 This unit takes 20% less damage (after DEF) from ranged attacks.
        • [​IMG] Evasive 2 This unit takes 35% less damage (after DEF) from ranged attacks.
        • [​IMG] Evasive 3 This unit takes 50% less damage (after DEF) from ranged attacks.
     
  15. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Pride of Ailur When this champion is within 5 spaces of a friendly champion with Soul of Ailur, it gains +4 DMG. This does not stack.
      • [​IMG] Detection 3 Enemy units within 5 spaces lose and enemy traps within 5 spaces are revealed.
    • Upgrades:
      • 1 :
        • [​IMG] Quest: Runner For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
      • 2 :
        • [​IMG] Empowered: Speed This champion has +1 SPD and Mobility. This ability is removed after 3 basic attacks.
     
  16. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Beckoning Guile Target a space within 5 spaces. Enemy champions without Iron Will within 5 spaces of the target move one space towards it.
      • [​IMG] Escalation This champion gains +1 DMG at the beginning of its owner's turns.
    • Upgrades:
      • 1 :
        • [​IMG] Howling Attack This champion makes a Sonic attack at +2 DMG against target enemy champion within 4 spaces. If successfully damaged, the target becomes Frightened for 2 turns.
        • [​IMG] Absorb If this unit is successfully attacked at RNG 2 or greater, it gains Arrow Eater for 1 turn.
        • [​IMG] Frightful Blows When this champion successfully attacks a champion with a basic attack, the target is Frightened for 2 turns.
      • 2 :
        • [​IMG] Fascinate At the beginning of your turn, any enemy champion without Iron Will within 5 spaces of this unit is moved 2 spaces directly towards this unit.
        • [​IMG] Cackle Opposing champions within 2 spaces become Awestruck for 2 turns.
        • [​IMG] Horrific Aura 1 For 2 turns, when a champion attacks this unit, that champion becomes Frightened and the attack misses. This effect is hidden until triggered.
     
  17. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Beckoning Guile Target a space within 5 spaces. Enemy champions without Iron Will within 5 spaces of the target move one space towards it.
      • [​IMG] Unspeakable When this unit is deployed, all enemy units become Frightened until the end of next turn.
    • Upgrades:
      • 1 :
        • [​IMG] Void Touch When this champion successfully hits a champion with a basic attack, the attacked champion loses an ability at random (this does not remove basic attacks).
      • 2 :
        • [​IMG] Void Shield When this champion takes 4 or more damage, it gains a rank of Resistance to that damage type.
     
  18. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Arrow This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Defensive Strike For 4 turns, the first time a visible opposing champion moves into this champion's range, this champion makes a free basic attack against that champion. If this champion has no basic attack, it makes a Physical non-basic attack instead. This effect is hidden until triggered.
    • Upgrades:
      • 1 :
      • 2 :
        • [​IMG] Precision This champion's attacks cannot miss and ignores the effects of Evasive and Reflexes.
        • [​IMG] Strike This champion's attacks ignore DEF if the target's DEF is greater than 0.
        • [​IMG] Pin Down This unit makes an attack at RNG 2-5 at 50% DMG. If the target is successfully damaged, it becomes Rooted for 2 turns.
     
  19. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Arrow This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Strike This champion's attacks ignore DEF if the target's DEF is greater than 0.
      • [​IMG] Hit and Run When this champion makes a basic attack, it gains Mobility for 1 turn and 1 AP whenever it moves for 1 turn. This effect may trigger up to 3 times per turn.
    • Upgrades:
      • 1 :
        • [​IMG] Blitz This champion gets +1 DMG for 2 turns for each space it moves, to a maximum of 5.
      • 2 :
        • [​IMG] Initiative 1 When this champion is deployed, it gains 1 AP for each opposing champion in play, to a maximum of 7.
        • [​IMG] Initiative 2 When this champion is deployed, it gains 2 AP for each opposing champion in play, to a maximum of 7.
     
  20. Etherielin

    Etherielin The Floof Cultist

    What's the point of that change to Centaur Savage? You've literally taken away most of his interesting upgrades and turned him into a bland rune with nothing to back it up.
     

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