Red Recognition

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Oct 4, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    [​IMG]

    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Sabotage: Finance The next enemy champion deployed from the runedock while this champion is in play has Mercenary.
      • [​IMG] Tariff When a real enemy champion is destroyed, that champion's controller loses 8 nora. If that player has less than 8 nora in their nora bank, their Shrine or Avatar loses 5 HP instead. This does not stack.

    • 1 :
      • [​IMG] Banditry Whenever this champion successfully damages a champion with its basic attack, that champion's controller loses up to 2 nora and you gain nora equal to the amount lost.
    • 2 :
      • [​IMG] Pawn The first time this champion would be damaged each round, the nearest other friendly champion is affected instead
     
    Tweek516 likes this.
  2. Redderrick

    Redderrick I need me some PIE!

    [​IMG]

    • Base Abilities:
      • [​IMG] Attack: Electricity This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Heaven Sent When this champion comes into play, spaces within 10 spaces turns into Hallowed Ground terrain for 3 turns.

    • 1 :
      • [​IMG] Static Greeting When this champion comes into play, all enemy champions become Shocked for 2 turns.
    • 2 :
      • [​IMG] Lightning Storm 1 Area Effect 2, Range 5: Affected units take Electricity damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
      • [​IMG] Lightning Storm 2 Area Effect 2, Range 5: Affected units take Electricity damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
      • [​IMG] Lightning Storm 3 Area Effect 2, Range 5: Affected units take Electricity damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
     
    Last edited: Aug 13, 2018
  3. Thbigchief

    Thbigchief I need me some PIE!

    - Dang... the effort. RIP
     
  4. Redderrick

    Redderrick I need me some PIE!

    [​IMG]


    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its range. This is a basic attack.
      • [​IMG] Retribution When a unit within 5 spaces collects a nora globe, it suffers fire damage equal to half the worth of the globe.
      • [​IMG] Purging Flames When a champion within 5 spaces takes Fire damage, it is Dispelled if it is an enemy champion. If the champion is friendly, it is Cleansed instead.

    • 1 :
      • [​IMG] Inquisition When this champion is deployed and at the end of your turns, the closest opposing champion within 5 spaces becomes Faithless and Branded for 4 turns.
    • 2 :
      • [​IMG] Torch 1 When a champion is healed, the source of the healing loses HP equal to 25% of the total amount healed. If that source is a spell, all champions affected take the damage. This effect does not stack.
      • [​IMG] Torch 2 When a champion is healed, the source of the healing loses HP equal to 50% of the total amount healed. If that source is a spell, all champions affected take the damage. This effect does not stack.
     
    Last edited: Aug 13, 2018
  5. Redderrick

    Redderrick I need me some PIE!

    [​IMG]

    • Base Abilities:
      • [​IMG] Attack: Spear This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Train: Ambush Target friendly champion within 5 spaces permanently gains Ambush(While Stealthed, if an opposing champion moves adjacent to this champion, this champion makes a free attack against that opponent that ignores DEF if it is greater than 0 and causes Ensnared 2.). This ability costs 8 nora.
      • [​IMG] Sting This champion makes a Poison attack at Range 2-5. If the target is successfully damaged, it becomes Poisoned for 3 turns.
      • [​IMG] Creep and Crawl While 4 or more friendly champions with the race Arthropod are in play, this unit gains Mountaineer and an additional rank of Multiattack.

    • 1 :
      • [​IMG] Sand Veil When this champion comes into play all terrain within 10 spaces turns into sand terrain for 3 turns..
    • 2 :
      • [​IMG] Domain: Sand This unit gains +2 DMG, +1 DEF, and Mobility while occupying Sand.
     
  6. Redderrick

    Redderrick I need me some PIE!

    [​IMG]

    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Pariah This champion cannot be the target of friendly spells and abilities from other friendly units.
      • [​IMG] Siphoning Aura At the beginning of your opponent's turn, all champions within 2 spaces lose 2 HP, and this champion is healed by an equal amount.
      • [​IMG] Flight This champion is Flying and has 2 ranks of Sentry.

    • 1 :
      • [​IMG] Sheoul's Bond While a friendly Sheoul Demon is in play, this champion gains Surge: Demon. If there are no friendly demons, this champion has -1 SPD.
    • 2 :
      • [​IMG] Leech Vitality When this champion damages an opposing champion, it permanently gains MAX HP equal to 50% of the damage dealt (to a maximum of 5).
     
  7. Redderrick

    Redderrick I need me some PIE!

    [​IMG]

    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Take Root This champion loses Take Root and gains Uproot, Skirmisher, Immobile, Camouflage, and Multiattack 1. It also gains +2 DMG, +2 DEF, +5 MAX HP, and +1 MAX RNG.
      • [​IMG] Seasonal Harvest When this unit comes into play, friendly units with Race: Plant or Treefolk gain Consumable.
      • [​IMG] Life Cycle This champion costs 10% less for every 2 champions on CD that share a faction with this unit. This champion is destroyed if you have no champions on CD.

    • 1 :
      • [​IMG] Natures Connections When a friendly champion within 5 spaces makes a successful basic attack, this unit heals for 2 HP. If the attacking champion is a Plant, Ranger or Shaman, it also heals for 2 HP.
      • [​IMG] Revere: K'thun the Ancient While this champion is in play, K'thun the Ancient costs 10% less nora to deploy. While K'thun the Ancient is in play, whenever a friendly champion takes root, it gains the ability Shrine Exertion(Your Shrine or Avatar loses 10 HP, and this champion recovers 3 AP.)
    • 2 :
      • [​IMG] Trail: Vegetation At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Vegetation for 3 turns.
     
    Tweek516 likes this.
  8. Tweek516

    Tweek516 I need me some PIE!

    I don't know how you keep coming up with this stuff. Great ideas in here.
     
  9. Redderrick

    Redderrick I need me some PIE!

    [​IMG]

    • Base Abilities:
      • [​IMG] Incantation When activated, Enemy Scented units within 4 Spaces gain the condition Incanted(at the start of this unit's turns, it looses a random ability. Once this unit no longer has anymore abilities, it becomes Incorporeal and gains Reckless Flight.)
      • [​IMG] Fragrance Cloud Spaces within 2 spaces of this unit are Fragrance Cloud(Non Yeti champions that enter the affected spaces become pacified.) If a friendly unit in the affected area activates the ability Abominable, it also gains Fragrance Cloud for 2 turns.
      • [​IMG] Fragrance Feedback When this champion is attacked, the attacking champion becomes Scented for 3 turns.

    • 1 :
      • [​IMG] Abominable This unit has Arctic and deals +1 DMG to Scented champions for each friendly Yeti. When this ability is activated, the closest enemy champion becomes Scented for 2 turns and loses Stealthed. If the enemy champion is Frightened, it becomes Scented for 4 turns instead.
    • 2 :
      • [​IMG] Grant: Chocking Stench Target champion within 5 spaces has Chocking Stench(Spaces within 2 spaces of this unit are Poison Cloud. This Poison Cloud does not deal damage on deploy.) for 2 turns.
     
    Last edited: Oct 18, 2018
    Fentum likes this.
  10. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    (Size: 2x2)
    • Base Abilities:
      • [​IMG] Attack: Gun This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Shooting Spree Whenever a friendly unit within 3 spaces activates the ability Attack: Gun, reset this unit's attack chain.
      • [​IMG] Bayonet Supply When this unit comes into play. friendly units with Attack: Gun gain the ability Stab(This unit makes a Physical melee attack against target enemy unit.)

    • 1 :
      • [​IMG] Train: Combo Attack: Reload Target champion within 5 spaces gains the ability Combo Attack: Reload (When this champion makes two successful basic attacks against the same champion in a single turn, the counter on its Ammunition ability is reset.) This ability costs 6 nora.
      • [​IMG] Train: Reload Target champion within 5 spaces gains the ability Reload (When this champion successful collects a nora globe, the counter on its Ammunition ability is reset.) This ability costs 4 nora.
      • [​IMG] Train: Pistol Shot Target champion within 5 spaces gains the ability Pistol Shot (this unit makes a physical attack at RNG 2-5) This ability costs 6 nora.
    • 2 :
      • [​IMG] Retreat 1 This champion can disengage for free and move 1 spaces.
      • [​IMG] Retreat 2 This champion can disengage for free and move 2 spaces.
      • [​IMG] Retreat 3 This champion can disengage for free and move 3 spaces.
     
    Tweek516 and Alakhami like this.
  11. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    The next time an enemy unit successfully collects a Nora Globe something mysterious will happen.

    Roll one of the following Debuff listed below:
    (The turn-based Debuff persists equal to the worth of the collected nora globe)
    Metamorphosis (Target champion becomes a snail. If it is large, it becomes a toad instead.)
    Petrified (Has Immunity: Physical, cannot gain AP or activate abilities.)
    Regulated (Target champion has their base stats set to DEF 0, SPD 5, DMG 9)
    Spore Pox (Target normal-sized champion becomes an Level 1 Sporegill without Spore Drop)
    Shrunken (This unit's DMG, DEF and SPD are reduced by 50%)
    Limbo (When this champion is destroyed, no nora globe is dropped and a Level 1 Frenzied Zombie (HP 30, Manic, Reconstitute and Absorb) is deployed under your opponent's control.)
     
    Last edited: Oct 27, 2018
  12. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Corruption This unit loses 5 HP. For 1 turn, this unit loses its basic attacks and gains Attack: Loss of Life.
      • [​IMG] Ritual of Warding Target summoned champion within 5 spaces is destroyed. Units within 3 spaces of this unit gain Warding for 2 turns.
      • [​IMG] Warding This champion cannot be targeted by spells.

    • 1 :
      • [​IMG] Font Blessing While this champion is in a font friendly deployment zone, it gets +1 DEF, +5 DMG, and +10 HP.
      • [​IMG] Relic Guardian This champion gains +4 DMG and +2 DEF when it is within 3 spaces of a friendly relic.
      • [​IMG] Shrine Protector While this unit is within your shrine deployment zone, this unit gets +2 DMG and +2 SPD and your Shrine has +8 HP. When your Shrine is Transfigured, this unit has Impassioned.
    • 2 :
      • [​IMG] Bind: Spells When this unit destroys an enemy champion, Enemy spells cost more more nora to play while this unit is in play. This stacks up to 3 times.
      • [​IMG] Ignorance Enemy Wizards and Priests within 5 spaces of this unit may not activate abilities.
      • [​IMG] Dark Healing When an enemy champion is healed by a spell or activated ability, the amount healed is reduced by 50%. At the end of each turn, friendly champions are healed by the same number of HP, distributed evenly among them (rounded down, minimum 1). This effect does not stack.
     
    Last edited: Oct 27, 2018
  13. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    (Size 2x2)
    • Base Abilities:
      • [​IMG] Pollution At the start of your turns, champions occupying water within 4 spaces of this unit suffer 4 Poison Damage.
      • [​IMG] Poison Eater When this unit would take Poison damage, it instead recovers HP equal to half the damage that would have been dealt. This unit cannot be Poisoned.
      • [​IMG] Jellebrium Mind When this unit is deployed, a revealed rune in the opposing rune dock has +2 CD for each friendly unit with Jellebrium Mind, including this one. At the beginning of its turns, for every 4 runes your opponent has on cooldown, this unit is healed for 2. It also gains a rank of Teleport for 1 turn if it is a champion.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.

    • 1 :
      • [​IMG] Chocking Stench Spaces within 2 spaces of this unit are Poison Cloud. This Poison Cloud does not deal damage on deploy.
      • [​IMG] Poison Charge Until end of turn, all Poison damage is increased by 2. This unit loses 5 HP.
      • [​IMG] Contaminate Target champion within 3 spaces gains the Poison 1 ability for 4 turns.
    • 2 :
      • [​IMG] Poison Cloud 1 Area Effect 2, Range 2: Affected space become Poison Cloud for 2 turns.
      • [​IMG] Poison Cloud 1 Area Effect 2, Range 3: Affected space become Poison Cloud for 2 turns.
      • [​IMG] Poison Cloud 1 Area Effect 2, Range 4: Affected space become Poison Cloud for 2 turns.
     
  14. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Crushing Charge This unit moves 1-5 squares in a straight-line to target unoccupied space. All champions in the path of this movement are knocked back 2 spaces to a random side. If a champion remains in the path, this champion stops moving.
      • [​IMG] Eternal Storm At the beginning of your opponent's turns, for every charge on this unit, it deals 1 damage (type is one of the following types: fire, frost, magic, sonic, electricity, disease, poison, and psychic) to each opposing champion within 6 spaces. This damage ignores DEF.
      • [​IMG] Stormcluster While this unit is within 2 spaces of a friendly unit with Eternal Storm, This unit gains Stormreader (The first time each turn an enemy champion within 5 spaces takes Electricity damage, this champion deals 8 Electricity damage to that champion (ignores DEF). The same champion cannot be damaged by multiple copies of this ability in the same turn.)
     
    Last edited: Nov 7, 2018
  15. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    Target champion gains Sole Purpose (When this champion makes a basic attack, it loses 3 Charges. For each charge it lacks, it loses 4 HP instead.)for 2 turns. If the target has a MIN RNG of 1, it also gains Hostile (This unit sacrifices 5 HP to gain +5 DMG until the end of turn.) for 2 turns.
     
  16. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Dreamworlder Whenever this unit loses stealth, it becomes an illusion and it's owner is refunded the nora cost. This unit is Stealthed.
      • [​IMG] Dreamstate Friendly champions (including this one) that come into play within 3 spaces of this unit have Shielded, Spellswallower, Favor and Council: Spells for 6 turns.
      • [​IMG] Quest: Escape The next time this unit activates an ability, It loses the ability Dreamworlder and gain the ability Boundless Vitality (When this champion has 20 or more charges, whenever it activates a base ability, the cooldown on that ability is set to 0.). This ability is removed when this effect is triggered.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
    • 1 :
      • [​IMG] Spell Shift Spend 8 charges. All cooldowns on your spells are reduced by 5.
     
  17. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Flame Nova 3 This unit deals 9 Fire damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Inhibited 4.
      • [​IMG] Mobilize Engine This ability costs 15 nora to use. This champion's speed is set to 7 for 1 turn, and it gains 9 AP. This champion loses all AP at the end of this turn. This ability comes into play on cooldown.
      • [​IMG] Overdrive While this champion has less than half of its max HP remaining it gains Reckless(When this champion spends 5 or more AP on attacks and abilities in a single turn, it loses 5 HP.) and the cooldown of base abilities are set to 0 when activated.
    • 1 :
      • [​IMG] Detonate Relic Target relic within 3 spaces is destroyed. Other champions within 2 spaces of the relic take 12 Fire damage (ignores DEF). If the target is a friendly relic, the CD of this ability is set to 2.
    • 2 :
      • [​IMG] Fire Volatility When this unit takes fire damage, it releases a flame pulse equal to that damage, to a maximum of 12 damage, to every unit within 2 spaces. This damage ignores DEF. This unit can not become Charred.
     
    Last edited: Nov 6, 2018
  18. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Relic Drop: Prismatic Crystals When this champion is deployed from the runedock, it spends the first 4 turns as a Prismatic Crystals relic with 1 DEF and 20 HP. When this unit is destroyed, it becomes the same Prismatic Crystals relic without this ability.
      • [​IMG] Regulating Aura Non-Fairy champions that move within 3 spaces of this unit become Regulated(Affected champion has their base stats set to DEF 0, SPD 5, DMG 9) for 3 turns.
      • [​IMG] Fairy Flight This unit has Flying and 2 ranks of Sentry while it has at least 15 HP. When this unit has less than 15 HP, it gains Defenseless.
    • 1 :
      • [​IMG] Spellsurge: Regulate When this champion is deployed, Regulate spells are revealed from your runedock. Regulate spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Regulate spell is played.
      • [​IMG] Enchant: Magic Target relic or equipped champion within 5 spaces gains Magical Aura 3 and Damage Shield: Magical 3 for 6 turns.
      • [​IMG] Fellowship Target relic or equipped champion within 5 spaces gains Magical Aura 3 and Damage Shield: Magical 3 for 6 turns.
    • 2 :
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Attack: Sonic This unit makes a Magical attack at its Range. This is a basic attack.
     
  19. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    Target champion without Planar Bound gains the ability Dreamstate (Friendly champions (including this one) that come into play within 3 spaces of this unit have Shielded, Spellswallower, Favor and Council: Spells for 6 turns.). If the affected champion already has the ability Dreamstate, it gains the ability Dreamworlder (Whenever this unit loses stealth, it becomes an illusion and it's owner is refunded the nora cost. This unit is Stealthed.)
     
  20. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Fire Eater This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred.
      • [​IMG] Electricity Eater When this unit would take Electric damage, it instead recovers HP equal to half the damage that would have been dealt. This unit cannot be Shocked.
      • [​IMG] Ice Eater This champion has Arctic. At the beginning of your turn, if this unit occupies Snow or Ice, it heals 2 HP. When this unit would take Frost damage, it instead heals HP equal to half the damage that would have been dealt.
    • 1 :
      • [​IMG] Gift: Zemi The next champion you deploy from the runedock while this champion is in play has Elemental Zephyr(Friendly Elementals within 5 spaces have Mobility and +1 SPD), and Fearless.
    • 2 :
      • [​IMG] Flamethrower All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Fire damage and are Enflamed 2. This damage ignores DEF.
      • [​IMG] Arctic Bolt All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Frost damage and are Chilled 2. This damage ignores DEF.
      • [​IMG] Lightning Skewer All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Electric damage and are Paralyzed 2. This damage ignores DEF.
     
    Last edited: Nov 8, 2018

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