Fadewisp- pretty good with the 2 dots hoarfrost- Don't like large units, easy targets from just about anywhere and can be sniped easily. Hoarfrost lich- I run x2 as they are good stealth detectors and damage dealers lerper- i run x1 emissary- no go for me toll-taker- pretty expensive for okay stats and easy to kill tomb lord- often don't want to run him into combat as he's mostly support and is a big soft target for his price xulos- kinda the same as tomb lord but more durable because of vitality Problem is, 1vs1 side fonts, sure if we were in a primary font i'd be fine, but when your opponent rushes you early with an immune physical rune in a predominately heavy physical damage faction it's a problem. Learned my lesson though and threw in a reaper's blade, and some more alt damage. Also, I don't know if you play any fw, but do you know if death harvesters ability was ever fixed ?
In FW and FW splits, I am tending towards Experimental Warspirit rather than Reaper’s Blade or Soulreave. Spot loss of life is clearly excellent in certain circumstances, but it takes up a slot with no other utility. Lately I have been going for utility with some counter benefit above direct counters. In FW one often has plenty of meat to allow time for the Warspirit to deploy and sort things out. As always, it depends on the balance of the BG.
I bow to your superior knowledge of FW! Usually I am running FW splits so have additional shenanigans to kill problematic champs.
In case anyone was curious, death harvester ability appeared to be working yesterday in single player, didn’t test in ranked yet though.
unless you know what your enemy's are picking ahead of time there usually is not enough space in most forsaken waste bgs to run stuff like soulreave. infact i think thats one problem with this game. if deck sizes were larger lots of complaints would be gone out of the window.( it would slightly nerf fw faction bonus but who cares ) more people would have space to run counter runes so things like one trick pony bgs and bgs designed around gimmicks wouldn't work as well.(sure they'd have more things they could do but normal bgs wouldn't feel so helpless against them)
Tbh I think the playerbase is so small now that you basically CAN predict an enemy's deck ahead of time if you're active enough to play regularly against the few that are left.
I rate the very top decks all on the same level, in sort of an order, I think that if two people played 100 games with any of the following top decks the better player would win the majority. Im sure there are other undiscovered combos out there waiting to rise. The power level of each deck depends on what the meta currently is. We are seeing a lot super champ decks rising up this style of deck and SL in general becomes more powerful on average when the meta is around defensive/summons/low damage type decks that we have seen alot of recently. SP meta ST frost ST beast KF ranger/elfs KF trees wooden scales version ST/SP meta FS/SP collective SP/KF riftlord (could be the best but massively underplayed/tested and optimised) KF/UD elf Just below the very best SL meta ST Yeti FS meta UD meta FW meta Everything else
This seems to go against the idea that the game is overrun by "high damage" and "combos"/"gimmicks." Are you saying you disagree with that or just that the current meta has shifted away from those things?