Plans for the upcoming 3 months.

Discussion in 'General Discussion' started by Etherielin, Oct 2, 2020.

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  1. Braxzee

    Braxzee I need me some PIE!

    I always viewed the Jakei as the core of ST. They should have the most controller type upgrades on their champs. Frost cone, Force BArrier, Gales, frigid lance, deep snow. The lonx should have hidden snow to their base and some no kan do thrown in there. It just makes more sense in polishing up the faction. Looking at the faction there are limited options for frost cones (Buff yet hide cape and increase nora cost)
     
  2. Anima26

    Anima26 I need me some PIE!

    ST be OP enough fam
     
  3. belalugosi

    belalugosi The King of Potatoes

    are there any thoughts on adjustments to knockback?
     
  4. Etherielin

    Etherielin The Floof Cultist

    What kind of adjustments? It's something that'd require a build server but I'd like to hear your suggestions.
     
  5. belalugosi

    belalugosi The King of Potatoes

    my immediate thought would be maybe to reduce the number of spaces that kb displaces you but I'm not 100% sure really will think some more on it.

    maybe adjust the cost of slam as an ability?
     
    Last edited: Oct 11, 2020
  6. JazzMan1221

    JazzMan1221 Better-Known Member

    I can get behind this. Slam is only 4 nora, which is criminally underpriced for the amount of damage it can put out.
     
  7. poxrooster

    poxrooster The Pox Chameleon

    Slam procs on a successful basic attack while Knockback is a non-basic. They are not the same, so the cost to Slam should be lower.
     
  8. belalugosi

    belalugosi The King of Potatoes

    I was more referring to knockback as an effect. Slam being applied from range makes it a more potent ability maybe. I'm not exactly sure what would be best just thought knockback as a whole could use a look. Seems like maybe a small adjustment in nora cost of slam ability could be a place to start and see how it goes?
     
  9. Etherielin

    Etherielin The Floof Cultist

    There was a plan to split slam into 2 ranks. That's what we could do once the build server is back on.
     
    belalugosi and Anima26 like this.
  10. Anima26

    Anima26 I need me some PIE!

    <<<Darkmarsh Sorcerer redesign suggestion>>>

    Complete rework to his stats and abilties/upgrades. Provides a solid support option for boghoppers via sermon with upgrades giving various utility options. I used Draksar High Priest as a comparison.

    Darkmarsh Sorcerer

    <<Old Version>>
    Nora Cost 73/75/77
    10 Damage
    6 Speed
    2-4 Range
    0 Defense
    42 HP

    Base: Attack: Magic, Amphibious, Charged Magic Bomb
    UP1:Magic Bomb1, Magic Bomb2, Magic Bomb3
    UP2:Abuse Charged1, Abuse Charged2, Abuse Charged3

    <<New Version>>
    Nora Cost 77 or 74 nora
    10 Damage
    6 Speed
    3-5 Range
    0 Def
    40 HP

    Base: Attack Magic, Amphibious, Sermon
    UP1: Hex2, Ignorance, Book Burn
    UP2: Dispel, Incoherent Babbling, Spellswallower

    If you have suggestions for improvements etc etc please share them, i just want these shoebox runes to see play so the better the design the better the chances of it being implemented.
     
    Last edited: Oct 13, 2020
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  11. belalugosi

    belalugosi The King of Potatoes

    Hey that sounds good, I'm glad to hear things like this are even still possible.

    Also can I nominate Hippo Rider for resize buff!
     
  12. Anima26

    Anima26 I need me some PIE!

    << Varu Dragon redesign suggestion>>

    Main idea with this is to just remove multi attack and some minor stat adjustments to reduce his cost to something more runnable for such a squishy melee. Upgrades kept sand/sonic themed to fit rune flavor. I used Skywing Acidcraw as a comparison.

    <<Old>>
    Nora Cost: 74-83 (dependant on upgrades)
    11 Damage
    6 Speed
    1-2 Range
    1 Def
    40HP

    Base: Attack: Sonic, Flight, Sandspray
    UP1: Multi Attack 1, Multi Attack 2, Multi Attack 3
    UP2: Sonic Roar, Sand Striker, Immunity: Sonic

    <<New>>
    Nora Cost: 67-71 (dependant on upgrades)
    10 Damage
    6 Speed
    1 Range
    0 Defense
    45 HP

    Base: Attack: Sonic, Flight, Sandspray
    UP1: Desert Camouflage, Hidden:Sand, Damage Shield: Sonic 3
    UP2: Sonic Roar, Sand Striker, Sonicburst

    If you have suggestions for improvements etc etc please share them, i just want these shoebox runes to see play so the better the design the better the chances of it being implemented.
     
  13. belalugosi

    belalugosi The King of Potatoes

    Wings of Glory - this spell would be good at 45 nora and costs 35. :(
     
  14. belalugosi

    belalugosi The King of Potatoes

    Boghopper Elite buff idea:
    -Remove assault and multiattack from base and replace with reinforce and protective.
    Rationale: enables boghopper theme
    -Replace upgrade line 1 (block 1/2) with evasive /reflexes .
    Rationale: squishy frog
     
    Last edited: Oct 13, 2020
  15. belalugosi

    belalugosi The King of Potatoes

    Darkmarsh Sorcerer buff idea:
    -Remove charged magic bomb from base replace with commander.
    Rationale: enable theme
    -Remove upgrade line 2 abuse charged and replace with dictate/sever summon.
    Rationale: scaling to late game or counter summons

    p.s. can anyone help me calculate the cost of these builds, I'm not sure how exactly
     
  16. somesome

    somesome Member

    Hope I get the opportunity to get back into the game and suggest some changes for FW. I have one wish that I have had for very long regarding a certain 2x2 champ: Defiler Knight. Defiler knight is so cool but, when he is so fat he's not fun to play. Never seems to fit into the fatty role like e.g. Skeleton Elemental does.
     
  17. belalugosi

    belalugosi The King of Potatoes

    Yeti Curate nerf idea:
    -Increase cooldown on snowshroud
    -Too easy to proc quest support on this champ

    ST nerf idea:
    -Decrease HP bonus
    -Blizzard eternal ice is too strong

    Yeti nerf idea:
    -I think Yeti Cub may allow too much tempo of deployment
    -I think Yeti Ancient may have too much potential energy and raw stats at 62 nora build with berserker and regen

    If you decide to do all these Yeti nerf can we do something cool with Yetihide cape or something for Yeti.
     
    Last edited: Oct 16, 2020
  18. Tweek516

    Tweek516 I need me some PIE!

    <<<Vashal Vicar redesign suggestion>>>

    Really want to try and make vitality nora work on this champ. I worry that the nora miner upgrade might be a bit too auto, but I wanted people to be able to choose a vicar that generates more nora by using essence capture + encourage. This champ might be too good (pseudo vitality creation is real good yo), so some sandbag abilities or even just a nora modifier might be right? Idk.

    Vashal Vicar

    <<Old Version>>
    Nora Cost 67 - 74
    8 Damage
    6 Speed
    3-5 Range
    0 Defense
    42 HP

    Base: Attack: Magic, Empathy, Seal of the Vashal
    UP1: Cleanse, Cleansing Aura, Heal Champion 3
    UP2:Essence Capture, Distracting Blows, Nora Miner 1

    <<New Version>>
    Nora Cost 61 - 69 (This seems too cheap)
    8 Damage
    6 Speed
    3-5 Range
    0 Def
    42 HP

    Base: Attack Magic, Vitality: Nora, Seal of the Vashal
    UP1: Nora miner 1, Essence Capture, Favour
    UP2: Encouraged, Noble Sacrifice, Transfer life (1)

    If you have suggestions for improvements etc etc please share them
     
  19. 0ryuk0

    0ryuk0 I need me some PIE!

    Hey, what does this mean?
     
  20. serxic

    serxic I need me some PIE!

    Fix the bug in "eternal"
    Liches gain eviscerated of IS GLOBAL SPELL
     
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