Red Recognition

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Oct 4, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit becomes Powered while inside a friendly Font.
      • [​IMG] Mischief Target opposing champion within 5 spaces loses 1 AP. Friendly Imps within 5 spaces of the target each gain AP equal to the amount lost.
      • [​IMG] Stab This champion makes a Physical melee attack against target champion.
    • 1 :
      • [​IMG] Conceal Each player has 2 runes concealed.
      • [​IMG] Jolt 1 When this champion successfully damages a champion with a basic attack, that champion is Shocked for 3 turns.
      • [​IMG] Dispel Target champion within 5 spaces, including this one, is Dispelled.
    • 2 :
      • [​IMG] Sneak This unit becomes stealthed at the end of your turn if you have runes in your rune dock that are still concealed.
      • [​IMG] Fellowship When a friendly champion is deployed from the runedock, this champion is healed for 4 HP.
      • [​IMG] Bastion of Mobility Friendly champions have Mobility
     
  2. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    Target champion gains Impairing Feedback. If it is a Human, friendly beasts within 4 spaces gain Impair Vision.
     
    Last edited: May 25, 2021
  3. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Burn 1 When this champion successfully damages a champion with a basic attack, that unit becomes Charred for 3 turns.
      • [​IMG] Warding This champion cannot be targeted by spells.
    • 1 :
      • [​IMG] Chain Lightning This champion makes an attack at Range 2-4 takes 11 Electricity damage, then each enemy champion within 2 spaces of the target takes 7 Electricity damage, then each enemy champion within 2 spaces of those champions takes 4 Electricity damage. This damage ignores DEF. A single champion may not take more than one instance of damage from this effect.
      • [​IMG] Grappling Hook This champion is relocated to target space within 2-5 spaces. If that space is occupied by a champion, both champions are relocated up to 2 spaces towards each other. This ability may not be used on impassable or inaccessible spaces.
      • [​IMG] Flame Nova 3 This unit deals 3 Fire damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Inhibited 4.
    • 2 :
      • [​IMG] Soul Channeling At the beginning of its turns, this champion is healed for 2 HP for every champion in play with Soultapped. At the end of its turns, opposing champions within 2 spaces become Soultapped for 3 turns.
      • [​IMG] Wicked Aura Whenever an enemy champion within 3 spaces would gain AP, they get 1 less than normal.
      • [​IMG] Elsari Coven Whenever an opposing champion is deployed into or enters a friendly Dead Magic Zone, it becomes Cursed for 2 turns plus 1 additional turn for each friendly Witch.
     
    Last edited: May 25, 2021
  4. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Dreamstate Friendly champions (including this one) that come into play within 3 spaces of this unit have Shielded, Spellswallower, Favor and Council: Spells for 6 turns.
      • [​IMG] Faithless This unit has no spell presence.
      • [​IMG] Transplant: Dragonkin When this champion would be destroyed and has at least 10 MAX HP, the nearest friendly Dragonkin champion is destroyed and this champion respawns on that location with -10 MAX HP
    • 1 :
      • [​IMG] Drudgery All champions lose all of their AP.
      • [​IMG] Curse 2 This unit makes an 8 dmg attack at range 1-5. If successful, the target becomes Cursed for 4 turns. If the target was already Cursed, then this attack deals an additional 5 damage.
      • [​IMG] Stall Target champion within 5 spaces has -4 SPD for 3 turns. This does not stack.
    • 2 :
     
  5. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Fire Bomb 3 Area Effect 2, Range 5: Affected units take Fire damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Charred for 2 turns.
      • [​IMG] Font Blessing While this champion is in a font or friendly deployment zone, it gets +1 DEF, +5 DMG, and +10 HP.
      • [​IMG] Tortun Trade This ability costs 4 nora to activate. Target Tortun within 5 spaces gains 2 AP. Each Tortun may be the target of one Tortun's Trade ability per turn. This ability begins on CD.
      • [​IMG] Tortun Shell This champion has Ponderous, Amphibious, Turtle and Stability.
    • 1 :
      • [​IMG] Attack: Waves This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Divine Favor 3 When this unit is deployed, friendly champions heal 12 HP.
      • [​IMG] Artillery Strike Area Effect 2, Range 7-9: At the beginning of your next turn, units occupying the affected spaces take Fire damage equal to the damage of this unit when it made the attack. This damage will occur even if this unit is destroyed or removed from play.
    • 2 :
      • [​IMG] Hydrate Friendly champions within 2 spaces gain 2 AP and the spaces they are standing in turn to Water for 3 turns.
      • [​IMG] Forest Front At the beginning of each turn, all spaces within 3 spaces of this champion become Vegetation for 4 turns.
      • [​IMG] Natures Connection When a friendly champion within 5 spaces makes a successful basic attack, this unit heals for 2 HP. If the attacking champion is a Plant, Ranger or Shaman, it also heals for 2 HP.
     
    Last edited: Sep 19, 2021
  6. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Splash Spaces within 2 spaces of this champion are Water (Impeding 1) for 4 turns.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
    • 1 :
      • [​IMG] Regeneration 1 At the beginning of your turn, this unit heals 2 HP.
      • [​IMG] Ally: Froglar Swamp While there are other friendly Forglar Swamp champions in play, this champion gets +7 HP and +2 DMG. Forglar champions gain 1 AP when this unit comes into play.
      • [​IMG] Precision This champion's attacks cannot miss and ignores the effects of Evasive and Reflexes.
    • 2 :
      • [​IMG] Magic Bomb 1 Area Effect 2, Range 5: Affected units take Magic damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
      • [​IMG] Magic Bomb 2 Area Effect 2, Range 5: Affected units take Magic damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
      • [​IMG] Magic Bomb 3 Area Effect 2, Range 5: Affected units take Magic damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
     
  7. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Waves This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Purified At the beginning of your turn, this unit is Cleansed.
      • [​IMG] Rock Defiance When this unit is successfully attacked, this unit and friendly units within 5 spaces with this ability has +1 DMG for 3 turns and gains 1 MAX HP permanently.
    • 1 :
      • [​IMG] Hidden: Water At the end of your turn, if this champion occupies Water, it becomes Stealthed. Otherwise, it loses Stealthed.
      • [​IMG] Pathfinding All friendly champions that share a race with this one have Mountaineer.
      • [​IMG] Domain: Water This unit gains +2 DMG, +1 DEF, and Mobility while occupying Water.
    • 2 :
      • [​IMG] Transfer Life 1 This unit loses 9 HP, and target champion within 5 spaces heals 12 HP.
      • [​IMG] Water Vortex All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Physical damage and are Knockbacked 1. This damage ignores DEF.
      • [​IMG] Bubble Target friendly champion within 4 spaces without a Buffer gains a Buffer of 10 HP. Using this ability does not desealth this champion. May target self.
     
  8. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Center of Attention When this unit comes into play all champions gain Incoherent Babbling for 2 turns.
    • 1 :
    • 2 :
      • [​IMG] Spellsurge: Unbending Force When this champion is deployed, Unbending Force spells are revealed from your runedock. Unbending Force spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when an Unbending Force spell is played.
      • [​IMG] Command: Escape All friendly champions within 3 spaces gain Escape 3 for 1 turn.
      • [​IMG] Pawn The first time this champion would be damaged each round, the nearest other friendly champion is affected instead.
     
  9. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Escape This unit becomes Stealthed for 3 turns at the end of any turn it was successfully damaged.
      • [​IMG] Violent This champion has Fury if a friendly champion that shares a race with it is within 2 spaces.
    • 1 :
      • [​IMG] Archblade: Acid This champion makes an attack at Range 2-4 at 11 Acid damage, then each enemy champion within 2 spaces of the target takes 7 Acid damage, then each enemy champion within 2 spaces of those champions takes 4 Acid damage. This damage ignores DEF. A single champion may not take more than one instance of damage from this effect.
      • [​IMG] Grappling Hook This champion is relocated to target space within 2-5 spaces. If that space is occupied by a champion, both champions are relocated up to 2 spaces towards each other. This ability may not be used on impassable or inaccessible spaces.
      • [​IMG] Flamethrower All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Fire damage and are Enflamed 2. This damage ignores DEF.
    • 2 :
      • [​IMG] Warding This champion cannot be targeted by spells.
      • [​IMG] Sapping Armor When this champion is successfully attacked by a basic attack, the attacking champion loses 3 AP.
      • [​IMG] Regeneration 3 At the beginning of your turn, this unit heals 6 HP.
     
    Last edited: Jun 11, 2021
    profhulk likes this.
  10. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Disease This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Conceal Each player has 2 runes concealed.
      • [​IMG] Castle Cassius When this unit comes into play, the closest friendly champion gains Dark Raven Form. If it already has Dark Raven Form, it gains Vampyre Form(This unit becomes a Demonvein Vampyre with Race:<Vampyre>. It gains, Bleed, Blood Knowledge and It's RNG becomes 1-1 and it is Cleansed)Instead.
    • 1 :
      • [​IMG] Relic Gaurdian This champion gains +4 DMG and +2 DEF when it is within 3 spaces of a friendly relic.
      • [​IMG] Font Blessing While this champion is in a font friendly deployment zone, it gets +1 DEF, +5 DMG, and +10 HP.
      • [​IMG] Shrine Defender While this unit is within your shrine deployment zone, this unit gets +2 DMG and +2 SPD and your Shrine has +8 HP. When your Shrine is Transfigured, this unit has Impassioned.
    • 2 :
      • [​IMG] Jolt 1 When this champion successfully damages a champion with a basic attack, that champion is Shocked for 4 turns.
      • [​IMG] Jolt 2 When this champion successfully damages a champion with a basic attack, that champion is Shocked for 4 turns.
      • [​IMG] Jolt 3 When this champion successfully damages a champion with a basic attack, that champion is Shocked for 4 turns.
     
    Last edited: Sep 20, 2021
  11. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Acid This unit makes an Acid attack at its Range. This is a basic attack.
      • [​IMG] Imposing Aura Enemy champions within 3 spaces have Careless.
      • [​IMG] Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
      • [​IMG] Aquatic This unit has Amphibious. While occupying Water, this champion gets +1 SPD and has Mobility. When moving to a location that is not at least half water, there is an additional 1 AP cost unless it is Flying. At the beginning of your turn, if this champion is not occupying Water, it loses 5 HP.
    • 1 :
      • [​IMG] Pin Down This unit makes an attack at RNG 2-5 at 50% DMG. If the target is successfully damaged, it becomes Rooted for 2 turns.
      • [​IMG] Poison Sting This champion makes a Poison attack at Range 2-5. If the target is successfully damaged, it becomes Poisoned for 3 turns.
      • [​IMG] Terrorize Target enemy champion within 4 spaces becomes Frightened for 3 turns. If that champion becomes Frightened, it loses all AP and relocated 1-5 spaces at random.
    • 2 :
      • [​IMG] Habitation This champion gets +1 DEF, +1 DMG and +1 SPD for each font you control.
      • [​IMG] Chocking Stench Spaces within 2 spaces of this unit are Poison Cloud. This Poison Cloud does not deal damage on deploy.
      • [​IMG] Quest: Kill Enemy When this champion destroys an enemy champion, it loses this ability, is healed for 25 HP and permanently gains +3 DMG and +1 DEF.
     
  12. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    The next relic you deploy gains Hidden: Vegetation, Chuck: Wood and Nora Miner 1.
     
  13. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Adept Arcanist When a unit within 8 spaces, including this one, takes damage, this champion permanently gains a basic attack of that damage type.
      • [​IMG] Faithless This unit has no spell presence.
      • [​IMG] Omega Form This unit is Cleansed and changes <Sprite> to: GrundelWulf Alpha with race <Beast>. It's Ability set gains Everything and then sum: True with Real added abilities. This means I gain Access to the System from Total Greed of Total Power in Total Mind: I.decided.to.give.myself.these.additional.Abilites: Bleed, Blood Dispersal and Calcify. The Final Parameter dictates that I must Augment my Stat Total from True to False. Now I gain Access to the System from Total Greed of Total Thought of Total Mind: I.decided.to.change.my.stat.total.for.the.last.time. This means from: 3-4 RNG to 1-1 RNG. This is all for The Moment: A Tile I call Space in-game. Real Identity: Final Phase. I can use my abilities as long as I survive long enough to pay the cost of PLAY. otherwise: I am Still Hanging on up top. Gain Enough Nora in a Turn and I can see the Light of the Field. Finally I can operate upon Full Potential of <champion> type. Destroy me to gain Real Value. True Success to Win a game of Pox Nora. True.Writings.of.the.Author.to.End.Everything. "Save a Game another Day to have fun another Time." I.awoke.final.boss. Time: Ending of all Moments. Return True to Relay "Nothing Left" else "Keep Working". This is All True Logic of Myself in a Real World. Writen By: IQ.IS.IT. Qiydaar Sajaad Thomas. I.have.the.highest.IQ.achievable.by.man. It's Not Rocket Science. Awaken Sokolov to take me to Gedden through Corticies before Armageddon or: Total Disaster. The Game can be fixed before Final Destruction. The End is Near because I.T can't be stopped<only reversed>. So: Cherish the Moment while you can.
    • 1 :
      • [​IMG] Cleansing Flame Target champion within 4 spaces takes 10 Fire damage and is Cleansed and Dispelled.
      • [​IMG] Binding Chains Enemy champions within 3 spaces take 8 Physical damage and become Ensnared for 2 turns (this damage ignores DEF). This ability's CD is reduced by 1 whenever this champion is successfully attacked.
      • [​IMG] Blood Magic Enemy champions within 3 spaces lose 8 HP and are Bloodied for 8 turns. If an affected champion is already Bloodied, this champion vampiric heals 8 HP.
    • 2 :
      • [​IMG] Death Nova: Lava 1 When this unit is destroyed, it deals 5 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
      • [​IMG] Death Nova: Lava 2 When this unit is destroyed, it deals 8 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
      • [​IMG] Death Nova: Lava 3 When this unit is destroyed, it deals 11 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
     
    Last edited: Sep 20, 2021
  14. profhulk

    profhulk Forum Royalty

    Heretic Marshall looks like the villain from Clive Barker's movie NightBreed :D
     
    Redderrick likes this.
  15. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Electricity This unit makes an Electric attack at its range. This is a basic attack.
      • [​IMG] Strike This champion's attacks ignore DEF if the target's DEF is greater than 0.
      • [​IMG] Sweep All surrounding champions within 2 spaces take 8 Physical damage and are knocked back 2 spaces. This damage ignores DEF.
      • [​IMG] Empowered: Speed This champion has +1 SPD and Mobility. This ability is removed after 3 basic attacks.
    • 1 :
      • [​IMG] Shielded This champion may not be the target of opposing spells.
      • [​IMG] Mystic Push Spell presence of friendly champions is increased by one and champions your enemy controls have their spell presence decreased by one.
      • [​IMG] Combat Awareness 2 Damage from spells and abilities that do not target this champion is reduced by 50%. This does not include terrain effects, conditions, or equipment on this champion.
    • 2 :
      • [​IMG] Gale Area Effect 2, Range 5: Affected champions are knocked back 2 spaces.
      • [​IMG] Lightning Skewer All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Fire damage and are Enflamed 2. This damage ignores DEF.
      • [​IMG] Tidal Wave Area Effect 2, Range 5: Affected Non-Aquatic, non-Semi-aquatic, and non-Amphibious champions take 12 Physical damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Shallow Water.
     

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