http://poxbase.com/#!/deck/cpkc9bcuiCjkCdHCjjCjhCkjc1ZCk7cwns5Xs4Bs6Wsls6Ms5GsPs87rirYr3ve2ye3i all advise is welcome. plz and thnx
- Barbarian guardian is a trap, 2 is better then 1 and 2 is terrible. Camaraderie and scramble got nerfed and he doesn't bring anything else worthwhile for his cost to the board. Nexus aura is another trap. I'd add another AoE prolly bane blast and can run stun on Exemplars for surprise extra damage. - I'd run 2x blink over a divinitys touch but 2 blinks is too much so just drop D.touch. That's for old barbs imo. Morins corner is 2x2 and wonky and too long a Cd, its not aggressive enuf. If it was 1x1 id use it. Consider earthshaker for stronger contesting power. - The only other questionable runes are Bolt/E.Skirmisher and Pride of Sarng. Ironically like B.Guardian Pride of S. spell is built for barbs but not even great in the only format they have a purpose. Bolt is good just still a bit expensive and E.Skirmisher comes pre-equipped just for alt damage. Houndmaster or Shieldman decent subs for different playstyle, support/tanky.
This is my anti-range barbs BG http://poxbase.com/#!/deck/Cpkc9bCjkcdHCjjcu6CjhckiC9nc1Zck7c7ms5Xs4Bs6Wsls6Ms5GsPs2drirYehe2ye3i The strip armor combo with might of iron fist can get ugly fast and with all the physical damage type can change the tide in 1 power turn This BG has got me out of plenty of jams when I'm out ranged by power champs first few turns of games