Greetings, Today we have a large patch with a lot of balance changes for all of you. Enjoy! Website Added new Public Deck page under Game Info. Updated Faction pages. Fixed an issue where you could not add or remove runes to a Battlegroup in Rune Manager when using Internet Explorer 9. Fixed an issue that was causing the order settings in the rune manager List View from being maintained when you switched to a different page of runes. Fixed issue with certain credit cards outside the United States being incorrectly rejected. Art Fixed Privateer Captain’s turtle animation. Added icons for Discipline abilities. Abilities Creep and Crawl - was still using the old description and has been updated. While 4 or more friendly champions with the race Arthropod are in play, this unit gains Climb and an additional rank of Multiattack Soultap - now applies Soultapped for 10 turns rather than infinitely. Soul Channeling- now functions as described. Soul Sift - no longer incorrectly refunds nora when the champion is sacrificed. Dead eater - has received a slight nora cost increase. Manic has had it’s nora cost increased by 2 to make it less efficient. Camaraderie - has had it’s nora cost reduced by 2 to make it more efficient. Dogpile - Fixed issue where it was not giving the Dogpiled debuff to the target of a basic attack. Corporeal Form now costs 2 ap. Conditions Soultapped - was not always triggering properly, not always dealing the proper amount of damage, and not always stacking properly (replacing lower duration Soultaps). These issues have been fixed. Mechanics Poison Cloud is now a formal mechanic - also that things that reference it now use universal text. When a champion enters the poison cloud it becomes Poisoned for 2 turns. Champion in the cloud when its spawned (or champions spawned inside the cloud) take 6 damage. Any champions that move within the cloud take 3 damage. This damage ignores DEF.
Forglar Swamp Champions Gekaal, High One Now has 1-3 range. Augur Of The Deep Ability set 2 is now: Domain water, Jolt (1) and Opportunistic. This champion has also been made slightly less efficient. Slick And Buzz Now has Grant action: potion on base Firk Mind Shredder Has been made more efficient. (56/63/70) Forglar Paladin Renamed to Boghopper Paladin and now has High Tide. Princess Ctharia Ability set 2 now also has High Tide. Spell Pygmy Hippo Stampede: Updated Text Area Effect 3: 3x Pygmy Hippos with 9 DMG, 5 HP, Crazed Charger, Feeding Frenzy and Skirmisher are summoned randomly in the affected area. It comes into play with 5 AP.
Savage Tundra Nohkan Do Attacks against this unit miss for 2 ap. This effect does not trigger if this unit is Paralyzed, Distracted or Stunned. The Discipline Abilities have been reworked Freezing Discipline The next basic attack this champion makes causes Frozen for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns Forbidden Discipline The next basic attack this champion makes causes Inhibited for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns Crippling Discipline The next basic attack this champion makes causes Distracted for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns Chilling Discipline The next basic attack this champion makes causes Chilled for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns Alluring Discipline The next basic attack this champion makes causes Charmed for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns Sundering Discipline The next basic attack this champion makes causes Sundered for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
Underdepths Bunny Lord This unit now has Vulnerability: Frost on base. Bok Raider Is now less efficient (73/75/80), and has Combat Awareness on Base. Deep Elf Fanatic No longer has vulnerability psychic (costs 80/86/93). Redcap Twins Have been made slightly less efficient (default deploy has gone from 65 to 70) Relic Head of Osarius This relic now cost 40 nora. Head of Osarius now has a visual effect.
Forsaken Waste Champions Executioner Replace the ability Mark with Rend (Rank 2) Blood Fiend Blood Fueled has been re-costed, and the Blood Fiend is now (46/51/56) Dusk Creeper Base: Attack Physical, Boon of the Undead, Soul Collection, Creep, Fading Light Path1: Dead Eater, Improve Damage, Improve Range Path2: Assimilate, Rend 1, Rend 2 Ability Greater Vampirism Was still using the old description and has been updated. All vampiric healing is increased 50%. This does not stack.
Sundered Lands - Champions Champions Myx Matriarch Starting Set: Attack: Physical, Brood Bond, Lay Myx Pupae, Immunity: Acid. Path 1: Improve Speed, Desert Walker. Myx Broodlord Path 1: Scour 2, Massive leap 2, Consume Wyrmpriest Starting abilities: Attack: Magical, Immunity Magical, and Regen 2. Path1: Rite of Creation, Rite of Power Path2: Ritual of Destruction, Ritual of Power Sunder Hellion Path1: is now Flame Armor (1/2/3) Abilities Renovate - When this champion attacks, it deals 5% extra damage for each starting ability on its target. Dragonfear - Now cost 35 nora, and its maximum refund has been lowered to 12. Abilities that reference the Distracted condition now properly show popups. Rite of Creation Target real champion you own within 3 spaces is destroyed. All friendly champions are healed for 6 HP and gain Regeneration 3 for 3 turns. This ability shares a cooldown with other Rite and Ritual abilities Rite of Power Target real champion you own within 3 spaces is destroyed. All friendly champions get +2 DMG for 3 turns. This ability shares a cooldown with other Rite and Ritual abilities. Ritual of Destruction (renamed from Rite of Destruction) Target summoned within 3 spaces is destroyed. The nearest opposing champion takes 10 Acid damage. This ability shares a cooldown with other Rite and Ritual abilities. Ritual of Power (new) Target summoned champion within 3 spaces is destroyed. All friendly champions get +2 DMG until the end of the turn. This ability shares a cooldown with other Rite and Ritual abilities.
Shattered Peaks Champions Voil Guard Protect: Voil has been replaced with Bodyguard. Also, it now has 3 Defense and 55 HP. Relic Voil King's Crypt Now costs 65 and has 16 HP. Bat Crypt now costs 8 HP per cast instead of 5 HP. Spell Whispers of the Mind Now costs 35 nora and has a 4 turn cooldown. The hidden effect now properly shows up for the caster.
Ironfist Stronghold Champions Dwarven Mortar Crew Replace the 3 Ranks of Burn with Explosive Attack (Rank 1) and Stat Bonus: Damage (Rank 2 & 3). Demolition Team Has been reworked and it now costs 92 nora by default. Starting abilities are Attack: Fire, Siege, Team, Multiattack (1). Ability Set 1: Explosive Attack (2), Explosive Attack (3), Lay Trap: Fire (2). Ability Set 2: Firebomb (Ranks 1/2/3). Mounted Kinsman Nora cost has been lowered to 79, and it also has Multiattack 2 on base instead of Multiattack 1. Dwarven Windfury Has been reworked and it now has 48 hp. Starting abilities are Dodge (1), Attack: Physical and Sweep Ability Set 1: Arrow Throw (1), Arrow Throw (2), Stun Ability Set 2: Berserker 2, Hammer Throw (1) and Sunder Equipment Tactical Manual - This was not properly updating if the unit gained HP (which is slightly different from healing). This has been fixed. Ability Keg Toss - Has had its AP cost increased to 5. Spells Spare PartsArea Effect 3: Friendly constructs gain Bestow
Kthir Forest Champions Elven Ancestor Ally: KF and Ally: ST removed from upgrades and replaced with Domain: Snow and Domain: Vegetation. Elven Treecaller: Lost Ripples, gained Gift of Fertility on base. Ancestral Avenger Now has Vulnerability magical on base. Relics Catharsis Bloom - Loses Shadowspawn and the AoE heal is reduced to 6. Also its now 30 nora, 20 HP, 1 DEF, and has Propagate: Self (relic) rank 2 (now 4 turns instead of 6) Greenhouse - The greenhouse ability no longer stacks. Changed to target Race: Plant instead of Race: Treefolk. Spells Time Slip - Now only only targets friendly champions.