Comments on Profile Post by Kampel

  1. Regulate
    Regulate
    More or less exactly where we were the day they launched it. It's ok, though, someone will be along in a minute to say "they're working on it and it's getting better every day"
    Jul 24, 2017
  2. xaznsoulx
    Jul 24, 2017
  3. Protick
    Protick
    The Ps4 population is already lost. Some Psn players came on the forums begging the devs to notify Psn players as to what's going on because they're under the impression that Pox hasn't gotten a single patch since release. Pc players are begging the devs to get their Bane Shift together. Ofc it all goes on deaf ears.
    Jul 24, 2017
  4. Protick
    Protick
    They're so busy they can't take 5 minutes out of their busy schedule to post on the forums to motivate their playerbase, especially for their newly acquired Psn players who are now avoiding this game, much like the steam release.
    Jul 24, 2017
  5. Protick
    Protick
    This game didn't fail because it's a niche game, many Psn players have expressed love for this game, it failed because devs somehow can't get their Bane Shift together. It's all taking far too long with very little information given. Pox is lost man, as much as I hate saying it since a lot of us have been here for 10 years.
    Jul 24, 2017
  6. Regulate
    Regulate
    It did fail because it was a niche game. Even if the problems were fixed and the people who seemed to like initially stuck around - it was just a handful of folk. Hardly enough to justify a year+ project and whatever time they wasted on it.

    They just managed to make it fail even harder than it was destined to.
    Jul 24, 2017
  7. Kampel
    Kampel
    It was supposed to be like "worst case scenareo PS4 would not work but Pox got a new working client"... :/
    Jul 24, 2017
  8. voodoov
    voodoov
    steam demo for longsword (pox clone) is out
    Jul 27, 2017
  9. Kampel
    Kampel
    will try it later today :D
    Jul 28, 2017