Back off my Mena dude.
Rune Name: Drelf, the Changling Faction: KF/SL Race: Draksar, Elf; Class: Druid; Size: 1x1; Rarity: Exotic Artwork: (Short Description)...
You deck has some good points, but you should not split a sand theme with any faction. Sand is FF SL only, and it is e very strong theme to play....
You stole my post.
So the lore is that a champion becomes a ronin when his master either dies off or disfavors him. So my question is: what hero do we have to kill...
HAHAHAHAHAHAHA. You never back down :).
For Option 2, with Flanking and Piercing Shot, this Archer is OP. That give s him a 19-damage strike every two turns, which is going to get...
1. Yes. 2. Eagle and Wolf. Not missing anything.
Having a 20 damage output after Enrage 3 and Loyalty and with great defensive options in Phasing, Intimidating, Readiness is very much not OP bro.
@Karmavore
Maybe this would work? Race: Beast, Spirit Dam: 10 SP: 7 RNG: 1 Def: 1 HP: 68 Base: Attack Physical, Enrage 3 (6 nora), Forest Walker (4 nora),...
Xirone. It is not in you to stop. It is what you do. Keep at it because you help people think about what they want even if they disagree with you.
I would rather have Relocate Ally on base and Relocate Relic on UG.
Yes and no. Imbue belongs on base because that has been his main ability forever. BUT, I do think that a double source of stun is great. Like I...
I would disagree a little. Relocate Foe on Strat is not that effective. I would prefer Relocate Relic instead.
Snake charmers heal, boost, and summon. Those Grundlewolfs with Mandate will have give them 21 base damage with life siphon and regen. That along...
I know we are not looking at Epochal Sage, but I want to give my thoughts anyway. Damage 0 Speed 7 Range 0 Defense 0 HP 42 Base: Time Bend (CD...
Have we decided on how to buff Bowmage? Here are my thoughts on it. I believe all runes should follow their lore. Since he is half Wizard and...
I want you to change/buff/nerf every KF rune NOW so that we can be done with this :) NOW NOW NOW, I say Just venting :)
Cast Escape Magic on your Manslayers before they die, and they will not be removed from the game, and their Warguard will not recycle. Also, get...
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