Well, probably scraps the idea, no clean way to make that work. Hrm, if boosts were coded slightly differently, it could work by giving everything race: Mutant. Or, it could just do that and be a slightly different spell.
It was inspired by stuff like Conspiracy in MtG. While it's more of a rune built around an idea than built around fulfilling a special purpose, I was thinking that it would be a way to bring light theme connections or modules together, albeit for a brief period of time. I know the game currently has some bugs with changing races under Boost, but that's about what I was going for. It's only for a small amount of time, but it lets different racial benefits come together and do weird stuff.
Fair enough , To avoid stuff like this maybe build around idea, compare to what we have and can do. Sorry to uhh break your idea.
Not really breaking the idea. The idea still works, it would just cause a couple problems in the current format. This wasn't a terribly involved design.