Afflicted Corpse Rework

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Sep 15, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    Afflicted Corpse
    NOW
    • [​IMG]
    • DMG: 9
    • SPD: 6
    • RNG: 1-1
    • DEF: 2
    • HP: 44
    • Race: Undead, Zombie
    • Class: Shaman
    • Base cost: 42
    • Base Abilities:
      • [​IMG] Lumbering This champion's AP cost for each movement is increased by 1.
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Locust Cloud Area Effect 2, Range 5: Affected champions take 8 Physical damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Mini-locust Swarm (Opposing champions within the affected area have -2 DEF).
      Upgrades:
      • 1 :
        • (2) [​IMG] Disease Aura 1 At the beginning of your opponent's turns, this unit deals 2 Disease damage to each champion within 2 spaces. This damage ignores DEF.
        • (4) [​IMG] Disease Aura 2 At the beginning of your opponent's turns, this unit deals 4 Disease damage to each champion within 2 spaces. This damage ignores DEF.
        • (6) [​IMG] Disease Aura 3 At the beginning of your opponent's turns, this unit deals 6 Disease damage to each champion within 2 spaces. This damage ignores DEF.
      • 2 :
        • (4) [​IMG] Death Nova: Disease 3 When this unit is destroyed, it deals 11 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
        • (5) [​IMG] Disease Eater When this champion would take Disease damage, it instead heals HP equal to half the damage that would have been dealt. This unit cannot be Diseased.
        • (4) [​IMG] Zombie Apocalypse This champion has Immunity: Disease. While you control at least 5 Zombies, this unit gains Swarm: Festering Corpse.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NEW
    Afflicted Corpse
    • [​IMG]
    • DMG: 8
    • SPD: 6
    • RNG: 1-1
    • DEF: 1
    • HP: 44
    • Race: Undead, Zombie
    • Class: Shaman
    • Base cost: ~48-56
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Locust Cloud Area Effect 2, Range 5: Affected champions take 8 Physical damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Mini-locust Swarm (Opposing champions within the affected area have -2 DEF).
      • [​IMG] Zombie Apocalypse This champion has Immunity: Disease. While you control at least 5 Zombies, this unit gains Swarm: Festering Corpse.
      Upgrades:
      • 2 :
        • [​IMG] Disease Breath 1 Area Effect 2, Range 5: Affected units take Disease damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns.
        • [​IMG] Disease Breath 2 Area Effect 2, Range 5: Affected units take Disease damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns.
        • [​IMG] Disease Breath 3 Area Effect 2, Range 5: Affected units take Disease damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns.
     
    Last edited: Sep 16, 2017
  2. kalasle

    kalasle Forum Royalty

    Is this rebuild meant as a nerf?
     
  3. Redderrick

    Redderrick I need me some PIE!

    Not at all, his low cost and CD means he will be worth running as a meat shield while having 2 ranged AoE one of which scales off disease amp. Having lumbering is far worst than short lived.
     
  4. kalasle

    kalasle Forum Royalty

    Having lumbering is a lot better than short lived if you want a champ to be a meat shield. The cost you suggest is higher than his current one -- why on earth you would run this champ over risen moga I cannot say, something that has near identical durability, no time limit, and better damage output. I just don't see why one would bother using this rebuild in any capacity.
     
  5. Redderrick

    Redderrick I need me some PIE!

    All in all he still fits the same role and is now more viable outside of zombies with short lived over lumbering
     
  6. kalasle

    kalasle Forum Royalty

    I play him in almost every deck I run and I don't even play zombies. I'd drop him like a hot brick after this kind of rebuild, though. Lumbering is precisely what makes him good: it cuts enough off his cost to make him 1:1 on hp:nora -- and your opponent has to deal with that hp, which they wouldn't if he had short lived -- and his ranged attack makes him valuable before engaging in melee. The rebuild would ruin several of the things I find good about this champion and replace them with nothing of value.
     
    Redderrick likes this.

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