Discussion in 'Shattered Peaks' started by reskk, Jul 24, 2014.
"Definitly not Klub, Stormflyer, Dirge, Sceian, Crowned Sauropod, or Garin." - Gedden
seems like this should be in the SP forums
dno though, do those exist
This is claydude1 or whatever.
Dorigon doesn't use his own name on the forums for some reason.
so what I'm getting from this thread is..... Buff Sceian?
oh ok I see. So... Buff dirge?
I'm claydude5 and for the most part you seem to agree with my complaints in game.
Is the SP forum broken?
I've got to admit I was in absolute horror to see that none of the SP heroes, Azaren (tusk), GRE, Haunting Spirit and many more runes made it through the patch untouched.
I don't know whether its the council not doing their jobs or whether they are not being listened to. But I was pretty shocked.
Is it the end of the world? no, but I won't be playing any games till its looked at. (after that i'd be expecting maps and ranking system to be looked at too)
Stormflyer is op but at least the biggest problems were sorted out!
I wanted my ingame name to get changed to Nexx, but I made the forums account before I actually asked if I could get my ingame name changed, but that was unfortunately, not possible. Nexx also sounds epic. Then again, I do clearly state my name in my signature.
Look i'm not blaming you or the council or gedden, i'm just saying something is going wrong somewhere.
I know if I was part of the council i'd have been mentioning the issue with the heroes in the same context you just mentioned them to me, because I agree there is a problem with the algorithm.
Let's be honest here, D, the only relevant change to Whispers is the +5 nora. Making it 4 turns is hardly relevant.
The algorithm is never going to be perfect, never. In all my years on poxnora, it never has been. Not with SOE, but I personally think it went better with octopi despite the fact that they actually had problems themselves. The problem is, no matter what company owns the game, they just never adjust the algorithm to what faction and precisely what it brings to the table. I believe each faction should have its own algorithm, then we'd probably actually have balance rather than using the same algorithm for every single rune. I could be wrong, but it does look reasonable on paper.
Didn't Gekaal lose 1 range?
Yes, but there is an obvious common problem with heroes. you could have given hero a cost of -10 instead of -15 and then targeted the ones still absurd.
If I were to give a few examples to prove my point; (Fictional Numbers Incoming)
Let's say Fire Bomb (1,2,3) costs (6,10,14) nora respectively. Now, bombs are useful in every faction, but some more than others. If you take champion X that has Fire bomb, using the current system, it's going to cost (6,10,14) nora more respectively.
Using the same example of fire bomb, but with an algorithm for each faction alone. Fire Bomb is more useful in UD and SL rather than in IS or FW. Take champions X, Y and Z.
Champion X (UD): Fire bomb (6,12,16)
Champion Y (IS): Fire bomb (5, 11, 14)
Champion Z (SL): Fire bomb (6, 11, 15)
Keep in mind I didn't do any calculations to adjust these costs, so don't take them too seriously. They're all fictional, and costs would be rearranged according to the Devs if this system were in tact.
Basically, UD has Fire Volatility, which means Fire bomb is going to be extremely efficient in UD, or Fire Acolyte perhaps. (Champion X)
On the other hand, IS doesn't have anything that really synergizes with fire bomb, so it should, by default, cost less. (Champion Y)
Lastly, SL has its uses for Fire bomb, but not in comparison to UD. There's not much that synergizes apart from the amp (also found in UD) and fire acolyte (which is found in a higher ration in UD when comparing it to SL)
If costs worked like this, I believe we could actually find true balance to the algorithm. I could be wrong, again, but it does look like it's an improvement to the current algorithm.
Collosal AND swallow whole AND tunnel earth for 78 nora... why?
Crowned sauropod... 50 smothing with 60 something life AND bodiguard AND colossal... again... why?
Some abilities are problematic if combined with stats. their cost should be stat dependent
Stat and Faction dependant IMO. If the faction isn't involved in its calculations, then it's not guaranteed we'd find 100% balance, but it'll be towards the edge of it.
I disagree 100%
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