Might as well post this here and get some feedback Note: This is not something that's been decided, nor will it happen "soon" even if it does. One of the funny things about PoxNora is abilities that are similar... but different. One of these pairings is Arrow Eater and Elusive. They have been allowed to co-exist for a long time, and Arrow Eater is certainly fairly intregral to UD's flavor, so no change will be made lightly. However, it is true that these 2 abilities are, in many cases, very similar. The biggest difference is that Elusive has a fairly common counter in Precision. Both abilities are high-cost, high-reward and in the case of Arrow Eater, define one of the races (Vothsair) within the faction and is a very old, very defining ability for UD in general. Arrow Eater also has an offensive component, but one that really doesn't come into play in any meaningful way because no one would attack it at ranged if they remember it is there anyway. Lorewise, Arrow Eater is very different from Elusive as well and is intended to be a very different feeling/kind of ability. Proposal 1 Make Arrow Eater and Elusive the same ability, but reduce the Precision counter to 50% DMG This idea simply consolidates the abilities, but also reduces the hard counter nature of Precision Elusive's cost would remain 12, thus any champions with Arrow Eater would then cost -2 nora Proposal 2 Make Arrow Eater reduce ranged damage by 50% Make Arrow Eater give +1 DMG permanently on each ranged attack and/or give 1 AP Reduce cost by ~4 This effectively makes this Evasive 3 + offensive clauses, except that Precision would not counter it I am not much of a fan of Proposal 1, as I think it erodes the idea of UD Arrow Eaters too much. Proposal 2, or something along those lines, I think would make it a more unique ability that actually sees tactical interest, while giving both sides more to think about and consider. At the same time, it keeps the flavor of Arrow Eater and maybe even actually enhances it. Proposal 3 Make Arrow Eater reduce ranged damage 4 on the champion and champions in some AE (and stacks) Make Arrow Eater give +1 DMG permanently on each ranged attack on the champion or within the AE This is just a variant on Proposal 2 that makes it an AE coverage ability, and allows multiple Arrow Eaters to phalanx and potentially negate all ranged damage while in formation Thoughts/Feelings/Yell at me Again, this is meant to be a high-level discussion, and certainly not "coming soon" in any way. So don't freak out if you don't like it.