Blood Worm Rework:

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Sep 6, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    Bloodworm
    NOW
    • [​IMG]
    • DMG: 11
    • SPD: 7
    • RNG: 1-1
    • DEF: 2
    • HP: 49
    • Race: Arthropod, Undead, Vampyre, Worm
    • Class: Warrior
    • Base cost: 82
    • Base Abilities:
      • [​IMG] Life Siphon When this unit attacks and deals damage to a champion, it vampiric heals HP equal to half the damage dealt.
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Necrosis When this champion is deployed from the runedock, your shrine's Deployment Zone expands by 1. When a champion without Race: Worm or Necrosis is deployed from the runedock, your shrine's Deployment Zone decreases by 1 (this does not stack).
      Upgrades:
      • 1 :
        • (6) [​IMG] Blood Rage This unit makes a melee attack and loses 8 HP. This ability's AP cost cannot be modified.
        • (6) [​IMG] Bleed When this unit damages a champion with a basic attack, the target is Bloodied for 6 turns and a blood ball is created in an adjacent space. Demons and Vampyres that capture the blood ball vampiric heal an amount equal to 50% of the damage that caused the blood orb. Other champions that capture it take that same amount in disease damage. Only one blood ball per enemy can be active at a time.
        • (10) [​IMG] Surge: Enemy This unit has +1 DMG for each deployed enemy champion.
      • 2 :
        • (8) Multiattack 1 This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP.
        • (8) Assault This unit makes a basic attack at no AP cost against any unit that attempts to disengage from it. Spells and abilities that relocate other units do not trigger this ability.
        • (3) Hunter: Bloodied When this unit would deal damage to a Bloodied champion, that damage is increased by 2. When this unit would receive damage from a Bloodied champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Bloodworm
    NOW
    • [​IMG]
    • DMG: 0
    • SPD: 7
    • RNG: 1
    • DEF: 0
    • HP: 20
    • Race: Arthropod, Undead, Vampyre, Worm
    • Class: Brute
    • Base cost: 52-61
    • Base Abilities:
      • [​IMG] Bloodtracker When this unit is deployed, the nearest opposing champion becomes Eviscerated for 3 turns and Bloodied.
      • [​IMG] Masochist Whenever this champion is successfully attacked, it regenerates 2 health
      • [​IMG] Enlightened When this champion is healed, the amount is increased by 6.
      • [​IMG] Fire Feed At the end of your turn, this unit deals 4 Fire damage to all adjacent enemy champions and heals HP equal to the damage dealt this way. This damage ignores DEF.
      • [​IMG] Necrosis When this champion is deployed from the runedock, your shrine's Deployment Zone expands by 1. When a champion without Race: Worm or Necrosis is deployed from the runedock, your shrine's Deployment Zone decreases by 1 (this does not stack).
      • [​IMG] Faithless This unit has no spell presence.(Prevents too much value from doom)
      Upgrades:
      • 1 :
        • [​IMG] Combat Awareness 1 Damage from spells and abilities that do not target this champion is reduced by 50%. This does not include terrain effects, conditions, or equipment on this champion.
        • [​IMG] Hunter: Walker When this unit would deal damage to a champion without Flying, that damage is increased by 2. When this unit would receive damage from a champion without Flying, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
        • [​IMG] Bloodspurt When this unit is successfully attacked with a basic attack, the target is Bloodied (This unit cannot stealthed) for 6 turns and a blood ball worth 5 DMG is created in an adjacent space to the attacker.
      • 2 :
        • [​IMG] Bloodseeker This champion is relocated adjacent to target champion within 5 spaces with Bloodied or less than 50% HP and gains +2 SPD for 3 turns.
        • [​IMG] Latch On For the next 3 turns this unit stays adjacent to target champion while it moves. Target unit gains Lumbering.
        • [​IMG] Sabotage: Lethargy The next enemy champion deployed from the runedock while this champion is in play has Careless and Lethargic.
     
    Last edited: Sep 6, 2017
  2. Redderrick

    Redderrick I need me some PIE!

    He is currently outclassed within the vampiric healing theme as a melee physical DPS and costs too much to make sense within a theme that benefits from the more you deploy.
     
    Last edited: Sep 6, 2017
  3. Sokolov

    Sokolov The One True Cactuar Octopi

    This is really weird. Really low HP plus massive healing? Is this meant to be like a really mechanically complex variant of the Bile Zombie or something?

    It just seems way too fiddly for what amounts to an on-deploy Eviscerated 3 and AE Fire damage before it gets one-rounded.

    Why does it have "Hunter: Walker?" That seems completely out of place even in the mess that's already there.

    Lastly, I don't see how Faithless does anything with Doom.
     

Share This Page