Bloodworm NOW DMG: 11 SPD: 7 RNG: 1-1 DEF: 2 HP: 49 Race: Arthropod, Undead, Vampyre, Worm Class: Warrior Base cost: 82 Base Abilities: Life Siphon When this unit attacks and deals damage to a champion, it vampiric heals HP equal to half the damage dealt. Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Necrosis When this champion is deployed from the runedock, your shrine's Deployment Zone expands by 1. When a champion without Race: Worm or Necrosis is deployed from the runedock, your shrine's Deployment Zone decreases by 1 (this does not stack). Upgrades: 1 : (6) Blood Rage This unit makes a melee attack and loses 8 HP. This ability's AP cost cannot be modified. (6) Bleed When this unit damages a champion with a basic attack, the target is Bloodied for 6 turns and a blood ball is created in an adjacent space. Demons and Vampyres that capture the blood ball vampiric heal an amount equal to 50% of the damage that caused the blood orb. Other champions that capture it take that same amount in disease damage. Only one blood ball per enemy can be active at a time. (10) Surge: Enemy This unit has +1 DMG for each deployed enemy champion. 2 : (8) Multiattack 1 This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP. (8) Assault This unit makes a basic attack at no AP cost against any unit that attempts to disengage from it. Spells and abilities that relocate other units do not trigger this ability. (3) Hunter: Bloodied When this unit would deal damage to a Bloodied champion, that damage is increased by 2. When this unit would receive damage from a Bloodied champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Bloodworm NOW DMG: 0 SPD: 7 RNG: 1 DEF: 0 HP: 20 Race: Arthropod, Undead, Vampyre, Worm Class: Brute Base cost: 52-61 Base Abilities: Bloodtracker When this unit is deployed, the nearest opposing champion becomes Eviscerated for 3 turns and Bloodied. Masochist Whenever this champion is successfully attacked, it regenerates 2 health Enlightened When this champion is healed, the amount is increased by 6. Fire Feed At the end of your turn, this unit deals 4 Fire damage to all adjacent enemy champions and heals HP equal to the damage dealt this way. This damage ignores DEF. Necrosis When this champion is deployed from the runedock, your shrine's Deployment Zone expands by 1. When a champion without Race: Worm or Necrosis is deployed from the runedock, your shrine's Deployment Zone decreases by 1 (this does not stack). Faithless This unit has no spell presence.(Prevents too much value from doom) Upgrades: 1 : Combat Awareness 1 Damage from spells and abilities that do not target this champion is reduced by 50%. This does not include terrain effects, conditions, or equipment on this champion. Hunter: Walker When this unit would deal damage to a champion without Flying, that damage is increased by 2. When this unit would receive damage from a champion without Flying, that damage is decreased by 2. This does not stack with other Hunter: X abilities. Bloodspurt When this unit is successfully attacked with a basic attack, the target is Bloodied (This unit cannot stealthed) for 6 turns and a blood ball worth 5 DMG is created in an adjacent space to the attacker. 2 : Bloodseeker This champion is relocated adjacent to target champion within 5 spaces with Bloodied or less than 50% HP and gains +2 SPD for 3 turns. Latch On For the next 3 turns this unit stays adjacent to target champion while it moves. Target unit gains Lumbering. Sabotage: Lethargy The next enemy champion deployed from the runedock while this champion is in play has Careless and Lethargic.
He is currently outclassed within the vampiric healing theme as a melee physical DPS and costs too much to make sense within a theme that benefits from the more you deploy.
This is really weird. Really low HP plus massive healing? Is this meant to be like a really mechanically complex variant of the Bile Zombie or something? It just seems way too fiddly for what amounts to an on-deploy Eviscerated 3 and AE Fire damage before it gets one-rounded. Why does it have "Hunter: Walker?" That seems completely out of place even in the mess that's already there. Lastly, I don't see how Faithless does anything with Doom.