I think this is a "simultaneous action" problem, like the other bug reported on this forums about two runes running to the same space if you give the order too fast. In a game vs the AI (custom game) the opponent deployed champs in a chasm, the AI deployed them so fast in the same chasm space that both nora globes were taken. To be clear, if one champ dies in a chasm leaves a floating nora globe, if another champ walks in and take that nora globe and die, the nora globe of the second champ should stay floating in that space. Well this is not happening if the AI deploys them too fast: In the combat log you can see the actions order, something is off there.