Man, now I'm curious: how would Poxnora look as an RTS game, similar to the Warhammer - Total War series? We'd have to severely trim down the number of runes, but you could keep some of the same mechanics. You'd have a starting shrine where you'd create your first units, maybe throw in some city-builder aspects drawing on the relatively untouched Poxnora lore, and play out combat on an open field rather than a strict grid, fighting over fonts you come across on the map selected at game start. There would be potential for multiplayer, not just a 1v1, which is an idea Pox fans have brought up now and then. Or you could play through versions of the campaigns that are currently on the client. And if speeding things up is necessary, you could always use smaller maps, or even allow for modding of the maps yourself. The deckbuilding aspect could still be there via a pre-game menu where you would select whichever units you'd want your shrine to produce, and those units could be upgraded with pre-selected skills, in addition to their natural skills, which they would utilize in real-time combat, cooldowns and all.