I had it on Talgar apparently and it firked me up, despite Purified. (I didn't wanna mention this cuz you don't really get to complain when running Talgar. <.<) Because of this, I assumed it gets added to the champion as a new ability until triggered, like some other hidden spells (Protection, Whisper). Some of those were uncleansable until triggered in the past, so I thought this might be the case with this. But it could just as easily be completely uncleansable, idk. I do have Vial but I don't remember whether I used it to cleanse OP Personality. I might've tried and failed once, but I honestly don't remember. This also means that Hardy is a bug abuser. Noted.
Just noticed the regen upgrades changed, forgot about that. My bad. Still too costy though. Perhaps change his range to 3-5 or 4-5 to lower his cost a bit, 2-5 is really good (and probably costy).
I've been playing stitched today and they don't seem any different than before the patch - maybe better as sarinda got buffed
Depends on what you end up playing against.The current meta bgs are pretty good at destroying stitched.
Any chance Bile Explosion could change to ignore defense, to be consistent with all other Death Nova effects?
Also, could Dark Rising summons have Short Lived 1 instead of Unstable? The spell already has a hefty dose of RNG associated with it, and changing an incredibly erratic and narrow ability to a normalized, common version seems like a good idea.
Paralytic Feedback 8 Nora Any champion successfully attacking this champion from range is Paralyzed 2. VS Sapping Armor 5 Nora When this champion is successfully attacked, the attacking champion loses all AP. Sapping armor works versus both ranged and melee. Feedback only vs ranged Feedback reduces the armor of the enemy by 2 + disables block/dodge/miss effects Feedback synergies with some abilities. Sapping armor syngergies with some abilities (steal life, cullingstrike) Feedback can be cleansed (or damaged) and thus AP loss is prevented. (pretty easy) Sapping armor can't be prevented (unstoppable but this also prevents paralyse) VERDICT: Sapping armor is better than Paralytic feedback edit (added something Clay Dude mentioned)
Para feedback works with para strike, sapping armor works with that new ability that does damage to 0 ap champs. Seems fair that para feed should cost less.