Cactuar Crate: Planar Disturbances

Discussion in 'General Discussion' started by Sokolov, Jul 28, 2016.

  1. OriginalG1

    OriginalG1 I need me some PIE!

    After the chasm change:
    40 nora is expensive for domination. It should cost 20 nora to cast, or last for 4 turns at 40 nora. Looking at enslave and honestest mistake for reference. Slavers whip could probably be shaved down to 38-40 nora now.
     
  2. MrBadguy

    MrBadguy Guest

    Enslave makes the unit immobile and Honest Mistake is very buggy as well as positionally demanding for a faction in which top players will can play around it and Enslave simultaneously with the same positioning.
     
  3. Sokolov

    Sokolov The One True Cactuar Octopi

    Whip is already listed at reduced to 35.

    Enslave is staying the same for now.

    Domi is getting 10 nora and +1 AP which may not be enough, but I don't want to overdo it either. In many cases, this kind of thing can turn into a double tap using an enemy champion.
     
  4. MovnTarget

    MovnTarget Forum Royalty

    I'm not sure what it is now but from memory I think it was 35 nora on release with the deal 10 dmg to shrine for 5 nora and the deal 10 dmg to all relics on a 2 turn cd.
     
  5. Kampel

    Kampel I need me some PIE!

    the first part is correct, the second was 10 dmg to all relics every 4(or more) turns, which was bad atm in a relic because it took too many turns to do antthing and it ended up killing itself anywsy but if i remember correctly the same patch overload was changed it got added to other runes so dunno.
     
  6. Karamasov

    Karamasov Lord of SL & Master of Challenges

    Be careful about discounting possession too much, since you can still do a lot of damage running champs over damaging terrain. +4 ap domi would often do 40 dam on a map like Nora Glades (8 ap move over lava + next turn dam).
     
  7. Sokolov

    Sokolov The One True Cactuar Octopi

    That's why you hold hands vs FW!
     
    Fentum, Etherielin and themacca like this.
  8. themacca

    themacca Master of Challenges

    love has been the answer all along!
     
  9. Dagda

    Dagda Forum Royalty

    pretty sure UPS was at a cd1 when i used it, and 35ish nora sounds right. i didn't use it in most decks but it was staple for a bit
     
  10. Sokolov

    Sokolov The One True Cactuar Octopi

    According to PoxPulse (old Poxnora database):

    upload_2017-11-17_20-12-2.png

    So it's been CD4 before. And at some point got buffed to CD2 I guess?
     
  11. Kampel

    Kampel I need me some PIE!

    i remeber this change, i was one of the activists(?) that pushed it.
    the problem is that the waiting is too long, not the ammount of dmg. would you consider 5dmg every 2 turns instead of 10dmg every 4? or even make it a passive that deals 5 dmg at the start of your turns?
     
  12. Bondman007

    Bondman007 I need me some PIE!

    Don't know if its been mentioned in this thread or not, but go ahead and trash deep dive. It is currently aut draw win on some maps especially forsaken wastes and the bigger KF map.
    Needs to either disappear or have a range attached. Global troop movement is nuts.
     
    Fentum and Tweek516 like this.
  13. MrBadguy

    MrBadguy Guest

    This could be mere speculation but I'm thinking that Kinetic Impulse is objectively undercosted based on the grounds that anything that has it is hits like a truck and range manipulation is so easy to come by. That and you guys specifically design runes so that it's not a drawback and the champ works perfectly fine at min and max range.
     
  14. Sokolov

    Sokolov The One True Cactuar Octopi

    It's possible. It's a weird ability in that it's pretty bad on a champ without range (or basically a sandbag), but very good the more range you have. So naturally, the champions that end up with the ability need to have range.

    So I think it'd help if we had some numbers to think about it:
    • Kinetic Impulse is +2 DMG per square of MAX RNG - MIN RNG
    • It costs 8 nora, which is the equivalent of 5 DMG
    So, in the case of the Icefang with Ranged Stance activated right now has the following DMG stats:
    • 8 DMG at RNG 1
    • 10 DMG at RNG 2
    • 12 DMG at RNG 3
    • 14 DMG at RNG 4
    • 16 DMG at RNG 5
    • 18 DMG at RNG 6
    If he had no Kinetic Impulse, and we put the 8 nora into DMG instead, he'd have:
    • 13 DMG at RNG 1-6
    • This is smack in the middle of the above line which you could pretend to be "balanced" since you are trading damage at one end for damage at the other, but it's clear that RNG 6 DMG is worth more than RNG 5 DMG and so on, but 8 and 10 DMG at his normal range of 1-2 is significantly worse than having 13 DMG at those places so there is technically a drawback relative to just having base DMG
    With the change to Ranged Stance giving +1 MIN RNG, you get this DMG distribution instead:
    • 8 DMG at RNG 2
    • 10 DMG at RNG 3
    • 12 DMG at RNG 4
    • 14 DMG at RNG 5
    • 16 DMG at RNG 6
    There are other factors to Kinetic Impulse, of course, such as that negative RNG manipulation on a champion with it hurts a lot more than a standard RNG champion, but those effects are currently somewhat limited.

    So it seems whether Kinetic Impulse is undercosted really depends on the actual RNG of the champion itself. Of course, this is often the case with many abilities - the value depends, and the question is what should it be pegged at as a baseline.
     
  15. MrBadguy

    MrBadguy Guest

    There's many ways to manipulate range. Even if your designs were borderline and there was a legit drawback to it, people will find ways to give stuff additional range. It could also just be that Gravitone and Icefang just happen to be OP as Firk by themselves(they probably are for multiple reasons) and they just happen to get better easily. In Gravitone's case, Bouncer makes that guy a straight up 1-5 so he's running around hitting you for +8 damage for 8 nora or +6 for 8 without Improve Range. He also has Slam which is terminal cancer on range(just make it 1 for range and 2 for melee like sunder ffs). Icefang doesn't need something as drastic as an aura buff but he's a nearly 1:1 HP to nora beater who ends up hitting you for 20 or so damage, aoe damages you twice before dying and casts baby snowstorm while he's at it. So thinking about this on the long run, Icefang's ranged DPS will be hurt by the ranged stance nerf since Kinetic Impulse will not be giving him a full +8. Gravitone will continue to function effectively as a 12(14 improved) base damage unit with Slam and that's kind of my gripe with the unit; it will always Bane Shift on you with ridiculous damage be it from the 6+6/8 plus whatever Slam does on top of the racial buff. It's also beefy af and will always end up being 60+ EHP because of defiance+resilient.

    Basically, go easy on the tank stat low 70s ranged beater DPS hybrid things plz. Also Blastmage is the only balanced one because it's SP and SP is always balanced @Ballballer tell him
     
    Ballballer and Gnomes like this.
  16. Alakhami

    Alakhami I need me some PIE!

    Maybe the dmg from Kin Impulse should be capped?
     
  17. potatonuts

    potatonuts I need me some PIE!

    Just a reminder that Fleshweaver's upgrades are still something of a joke.
     
  18. davre

    davre The Benevolent Technofascist

    Gravitone is a good comparable, but it also shows how theorycrafting can only take you so far. Lonx Howler is another great comparable that looks incredible on paper and is really scary to face in game, but neither of these common champs actually have a footprint in the current meta. It's a bit unfortunate that nobody has taken bursticade and really tried to optimize it, because gravitone seems like he would be an excellent fit there and could prove your point. Instead, it's just icefang looking really powerful in a handful of decks because he's a recent legendary that few people have access to. So far, it looks like icefang and vothsair overlord are the legendaries that have actual staying power, and what they both have in common is a (no-doubt undercosted) anti-melee invoke ability coupled with other abilities that give them heavy advantages vs. ranged. It's telling that icefang first entered the discussion wrt an upgrade ability that isn't chosen by those who run him.
     
  19. MrBadguy

    MrBadguy Guest

    People have known Icefang is OP since day 1. Everyone I played against complained about him on discord soon as I deployed him or went like "oh wow" once they saw his damage output in frost or beasts. It just so happened that @Ballballer played some noob who ran the Trash upgrade instead of Zeal:Speed, which is what pretty much makes the Ranged Stance drawback negligible.

    Gravitone is overshadowed by stuff like Plainswalker in jank BGs so he's mostly confined to troll decks and will not really be on the spotlight that often but it's one of those units like Skeezick Whorl that just hightlights how dumb ranged Slam is. Whenever you make a non trash range unit like Gravitone, Augur or Whorl and it has slam, it just makes the game miserable for the opposition because of the way ranged units work in this game.
     
    Etherielin and potatonuts like this.
  20. davre

    davre The Benevolent Technofascist

    Oh yeah, icefang is clearly nuts. My issue is that there's a tendency to oversimplify these champs down to a single ability or interaction. When you combine that with an essentially binary discourse where runes are either "OP" or "trash", it becomes difficult to translate complaints into solutions. As you've noted, gravitone has both of the strengths that many people have identified as problematic on icefang (1-5 range + kinetic impulse, it doesn't pay for that 5th space of range) and on top of that, it has slam, which not only synergizes with the kinetic impulse kit, but which is also dangerous on range for other reasons.

    The term overpowered implies a ladder of strength. When we say that something is overpowered, it means that it outperforms alternatives - within and without its faction. If you believe that the goal of balance decisions is to create an environment where we choose runes for aesthetic or synergetic reasons rather than because they outperform the others, then it makes sense to target the runes at the top of the ladder first. I agree with you that gravitone is strong on paper, but it's not clear to me where it sits on this ladder.
     

Share This Page