I don't wanna sit here and argue semantics, but if I'm reading the comment about ladder right and going with that perceived definition of OP, primarily mixed BG autos that go in everything by diluting choice would be OP but we wouldn't even get a clear read on that unless you mass imported Asians into the competitive Pox scene for a good couple months. We are instead stuck with an underdeveloped meta from lack of incentive to be competitive and whimsy top player BG choices. If I was going to single out any particularity ranged unit for IS, it wouldn't be Gravitone, it would be Plainswalker. From my point of view, Kinetic Impulse is possibly OP because there's no strong hold over range scaling and it will only get worse over time so almost any unit with that ability has the possibility of getting super dumb tier damage for the investment. For instance, if spot Warlord, Preparation or some other range booster was ever released, then people would just start slapping it on KI units for massive damage. That was my main argument. Icefang and Gravitone{this guy less so in jank decks, it's more about the design decisions he reflects) are dumb for other reasons besides Slam from my point of view but they served as good examples for the Kinetic Impulse case I'm making. Lastly, speaking solutions, proposals or whatever you meant, I would simply ask that special considerations be taken for this ability in the future as there's only 3 units with it atm. I don't think it's an emergency issue or anything but but it's worth discussing tbh. Maybe a 10 damage cap(5+ spaces) like @Gutsa said would be enough to make sure people don't break it somehow in the future and that's already 20ish nora worth of damage for the base 8 price so it's not shoebox material either.
Asking for ranks of slam opens the conversation of consolidation. What would ranks of slam be if not just ranks of knockback.
DMR's cap of 10 is more about limiting abuse angles, so you are right that it won't do anything to existing champions. I think a cap of 6 would end up making it largely unappealing compared to other DMG buffing abilities that do not require the champion to pay for RNG. In any case, I actually already implemented this cap at 4 stacks (+8 DMG) internally for testing. Like 10, it really doesn't impact the current champions with the ability very much, but does limit the ceiling of any optimized decks designed to exploit the ability.
the thing is though that the +8dmg is what icefang and gravitone get with their attacks at max range attacks.
you say that like it's not what the abilities intended use is though? theyre given low base damage for a reason
As I said, neither I (nor DMR, based on what I am reading), intends for the cap to nerf the runes currently. Only to curb the potential for their range to be further manipulated.
okay, then how do you plan on nerfing them? don't you think that it'll remain problematic everytime a new champion is introduced with that abillity?
Sok already has plans for Icefang, but at the same time he doesn't want to apply collateral damage to other impulse champs (the SP clops would suffer the most and that'd makes @Gnomes cry - don't make these blue eyes cry!)
IIRC Ranged Stance Will be changed to increase your minimum range so when Icefang goes super saiyan, it won't be a straight up +6.
to me the cyclops is also OP; same goes for the gravitone. the instances in which the abillity becomes a drawback are so rare that I just feel the cheapness of the abillity is not justified. It either has to be low capped or the impulse champs have to have min 2 range -- one way or another. On a side note, i find it an interesting coincedence that both of them have access to improve range.
But the cyclops is not op because of his dmg from impulse, but from his tele 3... So it's kinda off or?
eh, why would you run him with tele 3? he can be so cheap. I mean, even if you want the mobility, isn't tele 2 enough?
Ele plateau mid font and Lava map bot font Also enemy island font on is map with bridges can be capped turn one with 9 speed. Draw wins