Hunter protectorate/wrath probably needs to go. I've been playing some yetis and everytime I am vs FF prot yeti apostate just kills things in two hits. Not just that, he also takes 30% less damage. Maybe just removing the damage reduction part would be enough so they atleast have a chance to kill the super threat that doesn't let them attack anything else because of protective on top.
I'm honestly surprised that the Yeti didn't get a nerf call sooner. It's low 70s and hits Proctectorate champs for like 27 damage.
Good way to compare Shielded to DZ. How much sounds like a fair price for a champ that grants shielded to itself and all champs within 3 spaces? Mena could stand to be a bit cheaper...or maybe his shielded could just be improved to AE3? Pretty please!
Mena is a 100 nora champ that hits for 12. You can build him for just under a hundred if you want. Even by revamp standards he's not a great rune. He isn't terrible, but he only sees play in about 1 theme. Grimlic does how much damage again? Or did you mean Grimthir? That unobtainable rune that new players have no chance to ever get?
I think it's right mena costs less than grim. I don't think either should be buffed, but I kinda like how UD pays more for its good ranged champs, and KF pays more for its good melee champs. Guess that's kinda going tho in recent times.
Eh, i'd argue his cost has become a little bit skewed since he lost unequippable, admittedly that does open up for a lot more options with him than he had previously.
Explosive Attack ranks cost a lot (+3 nora per rank) for a 2 CD ability where the first point gives you pretty much what you want
Violence Charged 2 + Furious attacks = nearly 200 dmg for 18 nora as long as you have Charges ; Unleash Memories + Deploy Charged 2 + Death Charged 2 = 40 nora generated for 22 nora, spends all charges, CD 5, takes longer because of Amped, deactivates it when used.
The charged system is already shitty enough across the board as it is. lets not try and nerf those few exceptions of helpful combinations
I really do think AoV needs a nerf. Well, not necessarily a nerf, just to be scaled down. Lose some nora, lose some dmg potential.
The thing with Keeper is that I was actually alright with a heavy nerf on Unleash Memories, but then charges got their cost increased AND he lost rank 3 for both. Then Unleash Memories lost its nora stealing component AND got a cap. He got nerfed 3 times since he was released, and he's not even that old. I honestly don't know exactly what to suggest, but we've got to agree he deserves something.