Cave Guardian, Kobaloi, Mud Dragon, Wind Elemental

Discussion in 'Rune Ideas and Suggestions' started by 0ryuk0, Mar 19, 2014.

  1. 0ryuk0

    0ryuk0 I need me some PIE!

    Name: Cave Guardian
    Faction: Shattered Peaks
    Race: Mutant, Beast
    Class: Warrior
    Size: 2x2

    Rarity: Common
    Artwork:
    [​IMG]
    Text: Mostly found inside the caves. They never go outside. These creatures live for over 200 years.
    Nora Cost: 76


    Stats:
    Damage: 16

    Speed: 4
    Range: 1-2
    Defense: 2

    Health: 50

    Abilites:

    Attack: Physical
    Execute

    Bulwark: Beast

    Vulnerability: Magical

    Upgrade 1:

    Shrine Defender (Default)
    Enrage 3 (+3N)
    Loyalty (+4N)


    Upgrade 2:
    Tremor (Default)

    Clamp (+2N)
    Tough 3 (+5N)



    Name: Kobaloi
    Faction: Shattered Peaks
    Race: Mutant
    Class: Rogue
    Size: 2x2

    Rarity: Exotic
    Artwork:
    [​IMG]
    Text: "I thought it was friendly. But then it came after me.. I almost got killed." (Said in a nervous condition) -Ranger
    Nora Cost: 80


    Stats:
    Damage: 12

    Speed: 6
    Range: 1
    Defense: 1

    Health: 51

    Abilities:
    Attack: Physical

    Pariah
    Faithless

    Wild: This champion is fearless. This champion gains +2spd when an opposing champion moves within 6 spaces of this unit for 2 turns. Opposing champion triggered this ability becomes Hunted for 2 turns. Only trigger once in a turn. (Idea ability)

    Upgrade 1:
    Dread (Default)
    Leech Vitality (+4N)
    Horrific Aura (+3N)


    Upgrade 2:
    Liabilty (Default)
    Tormented (+3N)
    Incoherent Babbling (-1N)


    Name: Mud Dragon
    Faction: Shattered Peaks
    Race: Dragon, Elemental
    Class: None
    Size: 1x1

    Rarity: Rare
    Artwork:
    [​IMG]
    Text: "I saw it with my own eyes. There's a monster in the mud." -Boghopper
    Nora Cost: 73


    Stats:
    Damage: 11

    Speed: 6
    Range: 1
    Defense: 1

    Health: 49

    Abilities:
    Attack: Physical

    Mudsling

    Defenseless
    Trail: Mud


    Upgrade 1:
    Mud Font: At the beginning of each turn, all spaces within 3 spaces of this champion becomes mud(Impeding) for 4 turns. (Idea ability) (Default) Domain: Mud (This unit gains +2DMG, +1DEF, and Mobility while occupying mud) (Idea ability) (+1N)
    Regeneration 3 (+5N)


    Upgrade 2:
    Calcify (Default)
    Hidden: Mud (At the end of your turn, if this champion occupies mud, it becomes stealthed. Otherwise, it loses stealthed. (Idea ability) (+2N)
    Absorb (+4N)


    Name: Wind Elemental
    Faction: Shattered Peaks
    Race: Elemental
    Class: None

    Rarity: Legendary
    Artwork:
    [​IMG]
    Text: Close your eyes and turn your face into the wind. Feel it sweep along your skin in an invisible ocean of exultation. Suddenly, you know you are alive.
    Nora Cost: 71


    Stats:
    Damage: 0

    Speed: 7
    Range: 1
    Defense: 0

    Health: 40

    Abilities:
    This champion has no attack abilitiy


    Twister: All opposing champions are relocated 3 spaces closer to this unit. All relics takes 15 DMG. Ignores def. CD: 4 AP: 5 (Idea ability)


    Analgesia: This champion may not become charred, poisoned, eviscrated, diseased, scoured, chilled, and shocked. (Idea ability)
    Arrow Eater

    Upgrade 1:
    Wind Aura (Default)
    Shatter (+2N)


    Upgrade 2:
    Deflect (Default)
    Fascinate (+2N)
    Divert (+4N)
     
    Last edited: Aug 21, 2015
  2. RedScarlet

    RedScarlet I need me some PIE!

    I like Mud Dragon!!! Long live the Mud Umpire
     
    0ryuk0 likes this.
  3. 0ryuk0

    0ryuk0 I need me some PIE!

    Hahaha. Yeaah. I like mudssss :cool:
     
  4. RedScarlet

    RedScarlet I need me some PIE!

    Btw, aren't both Cave Guardian and Cave Troll supposed to be Trolls, meaning Rock Defiance?
     
  5. 0ryuk0

    0ryuk0 I need me some PIE!

    Oh yeah. I forgot. Now it's there :)
    What do you think 'bout the Wind Elemental? Haha
     
  6. Paper Skull

    Paper Skull I need me some PIE!

    Neat! Where'd you get those pictures?

    I'd like to see Ally: SL on Mud Dragon, he's really cool.

    BTW, mud is defined as dirt + water, impeding 1 (not impending), not vegetation. That's jungle.
     
    Woffleet likes this.
  7. 0ryuk0

    0ryuk0 I need me some PIE!

    Oh, thanks for reminding the "impending" thing. I didn't notice the "n" on it. Haha.
    I put Ally: Sundered Lands, so I raised the nora cost to 80 :)
     
    Woffleet, RedScarlet and Paper Skull like this.
  8. RedScarlet

    RedScarlet I need me some PIE!

    On Mud Dragon
    (I vote for this guy! Skywing Cave Dragon/Skybreak Mud Dragon split with SL, here I come!)

    Deviantart. search up "Mud Dragon" or "Mud Salamander"

    anyways, yeah NC 80 sounds logical, but Champion Upgrades should be more balanced, as of now, you're focusing too much on Mudstrike and Hidden: Mud. The other 2 should complement Dragon BGs, maybe Regen 3, and Brutality?

    (since his only defensive option is Hidden: Mud + Mudsling against Ranged opponent)
    punishes Melee via Lumbering, but cannot be Ranged if not engaged/detected.
    (as opposed to Mud elemental's Mudsling + Absorb)
    punishes Melee for getting close via Lumbering, while cannot be doubletapped from ranged.

    If this is the case, you can go Mudstriker + Brutality for offensive mix, Hidden: Mud + Regen 3 for defensive mix

    80 is already quite expensive for an Atk:phy, not-really-a-tank grunt, with 6-SPD. Luckily he has Ally: SL, making him quite tanky. But tbh, if I would play him in real life, his role would be to tank, similar to that of Mud Elemental. Mudfall, Mudsling fall back. Mudfall, Mudsling, run away. Something like that. So Mudstriker kinda works really well with that conjunction.

    And is he Small or Large-sized?

    On the Trolls
    Wild is a surprisingly really good idea. Its really not OP, +2 SPD when enemy move within 7 spaces can be totally comboéd with Pull and such (from SP theme), and very defensive in nature (from IS troll theme), acts as a semi-Detection, but also needs assumptions and guesses (which makes a game fun).

    Although the Common Troll sounds boring, I'd rather have an Elemental/Troll SP (to combo with Rockforger's Vigilance) that's NOT Atk: Physical.

    On Wind Elemental
    I'm not sure, too many new abilities. Can't you minimize the "surprise" factor? I'd rather have him placed into a SINGLE role: Relic-destruction, Knockback, or what... if it's me, I'd go for Role: Knockback/Pull. This is because most Elementals focuses on non-Combat damage: Deafening Aura, damaging Auras, Terrain, etcs.

    Wind Ele Guy
    Elemental
    Nora Cost: 75
    Rare
    8/6/1-3/0/40

    Atk: Physical
    Flight
    Elemental Fortitude
    Bloodless
    Pariah
    Unequippable
    Unstoppable
    Arrow Eater
    Mobility
    Stationary: Cyclone (Until this champion moves, it gains +4 DEF and +10 Max HP. Whenever a non-Flying opposing champion moves within 3 spaces of this champion, it is pulled one space directly towards it.) CD: 3, AP: 2

    Upgrades:
    Elemental Zephyr
    Knockback 3
    Wind Aura
    Gale
     
    Last edited: Mar 20, 2014
  9. Senshu

    Senshu Administrator Octopi

    I love the art and the concept behind these runs are good. I would say keep working on them because when we start taking a balance pass the paradigm on the number of abilities of runes will probably change.
     
    Woffleet and 0ryuk0 like this.
  10. rickyjpen

    rickyjpen Devotee of the Blood Owl

    I like these as well 0ryuk0 you never cease to impress!
     
    0ryuk0 likes this.
  11. 0ryuk0

    0ryuk0 I need me some PIE!

    Thank you, rickyjpen! :D
     
    rickyjpen likes this.
  12. rickyjpen

    rickyjpen Devotee of the Blood Owl

    Not a problem mate :)!
     
  13. Woffleet

    Woffleet I need me some PIE!

    these ideas are great can you revamp them to put them in revamp standards?
     
  14. 0ryuk0

    0ryuk0 I need me some PIE!

    Woffleet likes this.
  15. borice45

    borice45 The King of Potatoes

    these are really cool, loving the art
     

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