Current design:Race: Beast, Spirit, Undead; Class: None; Size: Small 75 nora, 11 damage, 6 speed, 1-2 range, 1 defence, 56 hp Base abilities: Attack Physical Boon of the Undead Phase Cleansing Phase Shift Solo Crushing Blow Solo Vaporize Terrify: Target enemy champion within 4 spaces becomes Frightened (This champion has -3 DMG and may not attack the unit that frightened it) for 3 turns. If that champion become Frightened, they lose all AP and move 1-5 spaces at random. (AP: 2; CD 3) Upgrades: Enrage 2 Rend 2 Corruption Desecrated zone 3 Before buffs/nerfs:Race: Beast, Spirit, Undead; Class: None; Size: Large 75 nora, 11 damage, 6 speed, 1-2 range, 1 defence, 56 hp Base abilities: Attack Physical Boon of the Undead Desecrated Zone 3 Phase Cleansing Solo Crushing Blow Solo Vaporize Terrify: Target enemy champion within 4 spaces becomes Frightened (This champion has -3 DMG and may not attack the unit that frightened it) for 3 turns. If that champion become Frightened, they lose all AP and move 1-5 spaces at random away from this champion. (AP: 2; CD 2) Upgrades: Enrage 2 Rend 2 Corruption Phase shift
08-march-2014 Size change, from large to small. Gained phase shift at base. Loss desecrated zone 3 from base. Gained desecrated zone 3 as upgrade. Loss phase shift from upgrades. (Basically, size change and swapping phase shift and desecrated from upgrade to base and the other way around.)
Phase Shift is arguably the most important ability for inclusion in a standard Spirit deck, so moving it to base is nice. If I'm not mistaken, Desecrated Zone gives away the position of stealthed units, so it's better for stealth decks for it to be a choice include rather than base.
I still think it lacks something but going to 1x1 was a very nice thing. DMZ will reveal hes location when stealthed, but at least they have to spend ap on revealing him. I am testing the wulf ut in aspirit bg atm and have mixed reults with it. Still not sure wich upgrades to take. DMZ is imo auto but I am in doubt abour Enrage/Rend.