Changelog: Umbral wulf

Discussion in 'Forsaken Wastes' started by Shimaru, Mar 9, 2014.

  1. Shimaru

    Shimaru Devotee of the Blood Owl

    [​IMG]

    Current design:​
    Race: Beast, Spirit, Undead; Class: None; Size: Small
    75 nora, 11 damage, 6 speed, 1-2 range, 1 defence, 56 hp

    Base abilities:
    Attack Physical
    Boon of the Undead
    Phase Cleansing
    Phase Shift
    Solo Crushing Blow
    Solo Vaporize
    Terrify: Target enemy champion within 4 spaces becomes Frightened (This champion has -3 DMG and may not attack the unit that frightened it) for 3 turns. If that champion become Frightened, they lose all AP and move 1-5 spaces at random. (AP: 2; CD 3)


    Upgrades:
    Enrage 2
    Rend 2
    Corruption
    Desecrated zone 3

    Before buffs/nerfs:​
    Race: Beast, Spirit, Undead; Class: None; Size: Large
    75 nora, 11 damage, 6 speed, 1-2 range, 1 defence, 56 hp


    Base abilities:
    Attack Physical
    Boon of the Undead
    Desecrated Zone 3
    Phase Cleansing
    Solo Crushing Blow
    Solo Vaporize
    Terrify: Target enemy champion within 4 spaces becomes Frightened (This champion has -3 DMG and may not attack the unit that frightened it) for 3 turns. If that champion become Frightened, they lose all AP and move 1-5 spaces at random away from this champion. (AP: 2; CD 2)

    Upgrades:
    Enrage 2
    Rend 2
    Corruption
    Phase shift
     
  2. Shimaru

    Shimaru Devotee of the Blood Owl

    08-march-2014
    • Size change, from large to small.
    • Gained phase shift at base.
    • Loss desecrated zone 3 from base.
    • Gained desecrated zone 3 as upgrade.
    • Loss phase shift from upgrades.
    (Basically, size change and swapping phase shift and desecrated from upgrade to base and the other way around.)
     
  3. free20play

    free20play I need me some PIE!

    so its a small champ now
    thats all im seeing
     
  4. DrNiles

    DrNiles Member

    Phase Shift is arguably the most important ability for inclusion in a standard Spirit deck, so moving it to base is nice. If I'm not mistaken, Desecrated Zone gives away the position of stealthed units, so it's better for stealth decks for it to be a choice include rather than base.
     
  5. BansheeX

    BansheeX I need me some PIE!

    I still think it lacks something but going to 1x1 was a very nice thing.
    DMZ will reveal hes location when stealthed, but at least they have to spend ap on revealing him. I am testing the wulf ut in aspirit bg atm and have mixed reults with it.
    Still not sure wich upgrades to take. DMZ is imo auto but I am in doubt abour Enrage/Rend.
     

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