Client and Gameplay Update: July 19th, 2022.

Discussion in 'Patch Notes' started by Etherielin, Jul 19, 2022.

  1. Etherielin

    Etherielin The Floof Cultist

    A new build has been released. As always, the quickest way for it to show up is to restart your steam client.

    Performance
    * Made significant improvements to performance of "map grid" (both selection grids and targeting/spell presence as well as the toggleable visual grid with icons)
    * Made improvements to performance of everything that uses "sprites", i.e. visual effects, units, ui, basically just about everything
    * Made improvements for an issue that was causing a lot of memory allocation/deallocation due to something that got changed in the conversion from Java to C# .net (Unity)
    * Fixed the visual effect for Ice Stars so that it doesn't spin up 18000 sprites (not a typo) on cast and lock up or crash the client
    * Fixed an issue that caused a lot of errors to happen when casting Ice Storm or when Arctic Trap went off (causes client performance issues from logging, even with fix this effect doesn't show up completely. need to rework some code to have support for what it was doing in the old GL renderer)
    Controller Support
    * Added support for controller on login screen and in user registration
    * Added support for showing the on screen keyboard when using a steam deck on the login and registration screens
    * Fixed an issue with controller input getting stuck when showing an error modal on the login screen (action button was activating login rather than hiding error prompt)
    * Changed the display for pressing and holding to end turn to a more standardized radial fill around the prompt
    * Fixed the popup for adding champion points showing playstation buttons both for non playstation controllers as well as showing the icons when no controller is present
    * Fixed some controller icons in the bottom controller button legend always showing playstation buttons (option and touchpad)
    * Controller icons are always present by default when the device is detected to be a Steam Deck
    Resolution and Display Mode Enhancements
    * Added a new dropdown in the options screen for selecting resolutions. Additionally, this list is now driven by dynamic population of resolutions based on the supported resolutions of the machine
    * Added ability to select resolutions with different refresh rates
    * Added display mode selection, which allows the exclusive fullscreen option as before, but now has the option for borderless fullscreen / borderless window
    User Interface
    * Cleaned up some tooltip issues (Factions now displays "Sundered Lands" instead of "sl" in factions list of rune tooltip, made location appear above "height" in node tooltip, made Terrains use localized values rather than the raw keys so that it says "Ice" instead of "ice", etc)
    * Reworked the interface for the turn indicators, changed text colors as per community feedback, got rid of garish green arrow and made new selection graphics (no skeleton hand though, sorry)
    * Added new functionality so that runes now correctly show their dual faction icon (matches how the web does this)
    * Fixed some more instances of icons in the client when no controller is present. specifically the queued popup and the custom game popup (keep reporting these please)
    * Rescaled ability icons for higher clarity as well as more efficient memory compression
    * Passive abilities now use the higher res icons that the activated abilities use
    * Updated the icons for Exploit abilities
    * Fixed an issue where Conditions in the Rune Details popup all showed a generic "physical attack" icon rather than the condition icon
    * Fixed an issue in which the chat window was not positioned correctly in the lobby and some text was visible
    * Fixed an issue in which the chat tabs had a portion of their graphic visible in the chat window itself
    * Fixed an issue in which the chat tabs could have the incorrect unselected state which would cause overlap
    * Changed the rune details popup to be over the chat interface in the Rune Manager
    * Fixed an issue that prevented the forgot password option rollover/selection state from appearing
    * Fixed an issue that could cause the forgot password button to not work
    * Fixed an issue in which message responses related to readying/unreadying in custom games were not being processed by the game client (this could cause some mismatches in client state, etc)
    * Fixed an issue that caused the start game sound when readying to play at twice the normal volume so as to protect BrokenNeck's ears
    * Added a new icon for when images are missing or could not be loaded rather than loading the artwork for Ancestral Avenger
    * Reworked the display on the rune details popup slightly and changed text to be rendered with a better text renderer and a slightly bigger view of the ability icons
    * Added new icons for Haste, Sands of Time, Brand, Mark of Al'mara, Fen Teachings and Stall
    * Fixed an issue where split faction runes would not show their secondary faction when viewing them in game via the rune details (right click) screen
    * Fixed activated ability buttons so that the icon graphic is also faded when the ability is not usable (matching the ability button frame)
    Descriptions and In-game Messages
    * Fixed missing name/description for LE Grimlic of K'Thir
    * Fixed incorrect description for Sheoul Firebow
    * Fixed an issue where Beset was not showing its ability description
    * Fixed description of Summon: Boghopper Zombie
    * Fixed description of effect from the spell Snuff
    * Fixed in game description of Cursed Temple
    Art & Effects
    * Reworked the map object rendering codepath so that if a object or effect is not registered to be "drawn" that frame, it will turn that object off (this should help with lingering visual effects, although we still need to find more root causes for this stuff)
    * By user request, reverted a change that made units not use bilinear/trilinear filtering. This makes the sprites less pixelated looking. However, this reintroduces a minor issue with sprites bleeding into other frames which causes small black lines. We will look into other solutions for this in a future patch
    added some higher quality rune art for a number of runes. this will be shown in the client in leiu of the lower quality art when it is available if the system resolution is greater than 1280x800 (and it is not disabled in the Options)
    * Fixed an issue which could cause some visual effects to be misaligned or to not move when the map is panned. the list of abilities and spells this potentially effects is too long to list. please use the #client-update-issues channel in the community discord to report any effects that are broken
    * Fixed issues with some map objects double rendering (could cause darker shadows, etc)
    * Fixed missing map objects on Ruins of Valdac map
    * Significantly lessened the amount of sprites displayed when using the ability Elemental Storm: Poison
    * Fixed an issue that could cause significant hitching when a champion with Portal (and a couple of other abilities) was revealed in the dock or deployed
    * Optimized the effect for Blood Dispersal
    * Fxed an issue with the spawn visualization for Maxxarek
    * Fixed an issue with Maxxarek and Myx Hurricane visually enlarging when they are the target of a Relocation ability (this possibly affected other champions that use composite sprites)
    * Added a minor visual effect and sound for Catalyst: Frost
    * Fixed an issue that could cause the foil effect to show up on LE Grimlic of K'Thir
    * Fixed sprite art for Poison Serpent
    * Fixed a large amount of spells and abilities that were using incorrect positioning for their effects
    * Fixed the positioning of death effects of some shrines (fw, fs, sp)
    * Reduced the amount of time the chat bubble effect appears when a unit 'talks'
    * Fixed the ironfist avatar missing its level 1 (2?) weapons while in statue form
    * Fixed an issue that could cause the transparency from Stealthed or Incorporeal
    * Added a visual effect and sound for Hunter: Soultapped
     
    TheRavager, Gnomes and devilsrath like this.
  2. Etherielin

    Etherielin The Floof Cultist

    New abilities:
    - Added Forest Exploit (7 nora cost)
    - Description: When this champion makes a successful basic attack against a target with Charmed, Illuminated or Pacified it gains 1 AP and has +2 DMG for the attack.​
    - Added Swamp Exploit (7 nora cost)
    - Description: When this champion makes a successful basic attack against a target with Poisoned, Soultapped or Blinded it gains 1 AP and has +2 DMG for the attack.​
    - Added Peaks Exploit (7 nora cost)
    - Description: When this champion makes a successful basic attack against a target with Shocked, Distracted or Shrunken it gains 1 AP and has +2 DMG for the attack.​
    - Added Underdepths Exploit (7 nora cost)
    - Description: When this champion makes a successful basic attack against a target with Charred, Bloodied or Frightened it gains 1 AP and has +2 DMG for the attack.​
    - Added Fen Teachings (3 nora cost)
    - Description: This champion has Arctic and Amphibious.
    Ability adjustments:
    - Mindwipe Aura rank 1/2 nora cost lowered to 4/8 from 7/12.
    - Soultap nora cost lowered to 5 from 7.
    - Amplify: Healing nora cost lowered to 10 from 15.
    - Battle Leader nora cost lowered to 4 from 8.
    - Scale Armor nora cost lowered to 8 from 10.
    - Paralytic Strike nora cost lowered to 4 from 5.
    - Fire Feed nora cost lowered to 5 from 7.
    - Combat Awareness rank 1/2 nora cost lowered to 4/8 from 5/10.
    - Bubble nora cost lowered to 8 from 10.
    - Haste cooldown increased to 2 rounds instead of 1 rounds.
    - Haste nora cost lowered to 8 nora from 12.

    Champion adjustments due to the above:
    - Jellebrium Mindbender: Mindwipe Aura rank 1 replaced by rank 2.
    - Angel of War: Nora cost increased by 2.
    - Korona, Bok Huntress: Nora cost increased by 3.
    - Chronomancer: Nora cost increased by 4.

    Champions who received new abilities:
    - Forest Exploit:
    - K'thir Doombringer (replaces Soothing Serenade in U2)
    - Cora/Sun Blossom (replaces Reinforcement 2 in U1)
    - Angel/Spirit Singer (replaces Sword Breaker in U2)
    - Aurora Sunmage (replaces Deflect: Fire in U1)​
    - Peaks Exploit:
    - Peaks Doombringer (replaces Divert in U1)
    - Hyaenid Executioner (replaces Punishing Aura in U1)
    - Voil Screecher (added to U1)
    - Voltaic Slag (replaces Chain Lightning in U2)​
    - Underdepths Exploit:
    - Depths Doombringer (replaces Fire Feed in U1)
    - Bloodgoyle (replaces Debilitate in U1)
    - Bok Raider (added to U1)
    - Sheoul Demon (replaces DMG Shield: Fire 2 in U2)
    - Naria Mindtap (replaces Psychic Blast in U2)​
    - Swamp Exploit:
    - Swamp Doombringer (replaces Psychic Blast in U1)
    - Boghopper Toad (replaces Poison Cone 3 baseline)
    - Redtide Neuromancer / Neuromancer (replaces Entangle on U2)
    - Salaman Daredevil (added to U2)​
    - Fen Teachings (all champions who received this lost amphibious and arctic baseline):
    - Boghopper Blackhand (now FS/ST)
    - Boghopper Thunderfist (now FS/ST)
    - Swift Current
    - Calm as Raging Tide
    - Chilling Scale
    - Chipped Boulder
    - Fracturing Boulder
    - Firk Paraform (now FS/ST)
    - Shardseer Argol​
     
    Last edited: Jul 19, 2022
    Tweek516, IMAGIRL and devilsrath like this.
  3. Etherielin

    Etherielin The Floof Cultist

    FORGLAR SWAMP
    - Gekaal, High One:
    - DMG from 8 to 9.
    - Base abilities: Hero, Amphibious, Attack: Magical, Nora Incarnate, One with Nora.
    - Upgrade Line 1: Fellowship, Resurrect 2, Leap 3.
    - Upgrade Line 2: Cleansing Aura, Favour, Starshine.
    - Nora modifier set to -17.​
    - Princess C'tharia:
    - Mirefolk Fealty added to baseline for free. (PENDING)​
    INSIGHTS: TBA.
    IRONFIST STRONGHOLD
    - Euan Ironfist:
    - DMG from 10 to 13.
    - HP from 58 to 55.
    - Base abilities: Hero, Attack: Physical, Battle Leader, Euan's Hammer.
    - Upgrade Line 1: Surge: Dwarf, Charge 3, Drunkard.
    - Upgrade Line 2: Trail: Hallowed Ground, Battlemaster 2, Blitz.
    - Nora modifier set to -8.​
    - Bastion the Avenger:
    - Class Changed to: Warrior
    - Base abilities: Hero, Attack: Physical, Flight, Barbaric Assault, Warchief: Storm Clan (TEMPORARILY).
    - Upgrade Line 1: Cleave, Aid Defense, Battle Leader.
    - Upgrade Line 2: Pounce, Vindictive, Escalating Rage.
    - Nora modifier set to -9.​

    INSIGHTS: TBA

    K'THIR FOREST
    - Jek the Silver General:
    - DMG from 11 to 13.
    - HP from 50 to 52.
    - Base abilities: Split Hero, Attack: Spear, Arctic Flight, Hunter: Walker, Battle Leader.
    - Upgrade Line 1: Surge: Beast, Provision: Defense, Provision: Offense.
    - Upgrade Line 2: Pounce, Charge 3, Vigilance.
    - Nora modifier set to -13.​

    SAVAGE TUNDRA
    - Shardseer Argol:
    - DMG from 11 to 12.
    - Base abilities: Split Hero, Fen Teachings, Attack: Psychic, Attack: Frost, Telekinetic Thrust.
    - Upgrade Line 1: Multiattack 1, Paralytic Strike, Chill 2.
    - Upgrade Line 2: Paralytic Feedback, Iceguard, Divert.
    - Nora modifier set to -11.​
    - Juya White-Eyes:
    - Pin Down moved to U2.
    - Heal Self 3 added to U1.
    - Nora cost reduced by 5.​
    - Azaren the Shepherd:
    - Battlemaster 3 and Regeneration 2 swapped with one another in upgrade lines (BM 3 in U2, Regen 2 in U1)
    - Nora cost reduced by 4.​

    INSIGHTS: TBA


    FORSAKEN WASTES
    - Voil King Ruubgaal:
    - RNG from 4-5 to 3-5.
    - DMG from 10 to 11.
    - Base abilities: Split Hero, Attack: Mouth Lightning, Sonic Flight, Black Tempest, Eternal Life.
    - Upgrade Line 1: Death Charged 2, Vengeful, Psychological Warfare.
    - Upgrade Line 2: Frightful Blows, Stunning Wail, Phylactery Bound.
    - Nora modifier set to -16.​
    - Mangleshell:
    - Now FS/FW. (Alongside his equip, Thunder)
    - Upgrade Line 1: Provision: Offense, Vindictive, Brutality.
    - Upgrade Line 2: Punish, Battle Leader, Banditry.
    - Nora modifier set to -5.
    INSIGHTS: TBA.

    SHATTERED PEAKS
    - Lance Admiral Sceian:
    - Combat Awareness 2 added to U1.
    - Aid Defense added to U2.​

    INSIGHTS: TBA
    SUNDERED LANDS
    - No changes this patch!

    UNDERDEPTHS
    - Jyx the Shadesworn:
    - Base abilities: Split Hero, Attack: Physical, Amphibious, Souldrinker, Fearsome Hunter.
    - Upgrade Line 1: Provision: Offense, Bleed, Soultap.
    - Upgrade Line 2: Scrapper, Bloodseeker, Soulseeker.
    - Nora modifier set to -3.​
    - Zoalt, Sky Serpent:
    - Base stats: 12 DMG, 7 SPD, 1-2 RNG, 2 DEF, 52 HP.
    - Base abilities: Attack: Electricity, Split Hero, Fury, Void Shield, Flight.
    - Upgrade Line 1: Hunter: Walker, Majestic 1 and Flame Armour.
    - Upgrade Line 2: Flamestrike, Flameburst, Chain Lightning.
    - Nora modifier set to -16.​


    INSIGHTS: TBA


    LEOSS
    - Mosharn, the Barricade:
    - Base abilities: Split Hero, Attack: Spear, Pride of Ailur, Sentinel.
    - Upgrade Line 1: Tough 2, Tough 3, Intimidating.
    - Upgrade Line 2: Cleave, Blockade, Sonic Roar.​
    - Hraken the Bloodbow:
    - Base abilities: Split Hero, Attack: Arrow, Pride of Ailur, Life Siphon.
    - Upgrade Line 1: Deep Wounds, Bounty Hunter, Hunter Crippled.
    - Upgrade Line 2: Hostile, Sunder 1, Declare Hunted.​

    TORTUNS
    - No changes this patch!

    KANEN
    - Kiergana:
    - Sunder 1 added to baseline for free.​

    STITCHED
    - No changes this patch!

    Link to the discussion thread: Click me!
    Link to the spreadsheet: Click me!

    Happy Poxxing!
     
    Last edited: Aug 28, 2022
  4. Etherielin

    Etherielin The Floof Cultist

    A new client hotfix is now live on Steam. The fastest way to get it to show up for download is to restart your Steam.

    Controller Support
    • Pressing B/Circle on the main menu now brings up a prompt to quit
    • Pressing any controller direction on the main menu while no button is highlighted will now correctly highlight the top button (Ranked Play)


    User Interface
    • Fixed an issue with the rune manager showing blank rows below the current row even though there are more rows of runes for every 4th or 5th row
    • Fixed the rune manager occasionally showing no runes and requiring the user to scroll to show filtered runes when less than one row of runes were found for a search term or filter
    • Fixed an issue where the rune manager would stop scrolling correctly when changing resolutions
    • Fixed issues with the rune manager not correctly working at non 16:9 resolutions
    • Fixed an issue where the deck manager would not show the currently selected deck sometimes when first loading into the deck list


    Art & Effects
    • Optimized the effect for transfigure (mostly by removing a lot of unnecessary particle effects from an otherwise cool looking effect)
    • Optimized the renderpath to not do a number of unnecessary operations every frame
    • Added a catch to clean up unused sprites from visual effects in certain specific cases
    • Fixed the missing weapon from ironfist avatar while in statue form


    Descriptions and In-game Messages
    • Fixed the spell Inspiration having no text when in game
    • Fixed an error with the description of Underdepths Exploit while in game


    Misc
    • Fixed an issue that could prevent certain Runes from being revealed in the Rune dock when the user's operating system was set to Turkish
    • The production client will no longer show most messages in the generated log file except for error messages
     
  5. Etherielin

    Etherielin The Floof Cultist

    A new client hotfix is now live on Steam. The fastest way to get it to show up for download is to restart your Steam.

    Performance
    • Optimized sprite renderer to not make some unnecessary Unity operations every frame
    • Optimized lower user interface to not rebuild the button display when a champion is selected, which could cause performance issues if something modified the stats of that champion repeatedly (e.g., Marsh Awakening with Water Front)
    • Optimized the Rune Dock to not attempt to sort itself multiple times in one frame, which caused hitching when turns ended
    • Optimized some operations related to network messaging


    Descriptions and In-game Messages
    • Fixed incorrect grammar in description of SPD stat
    • Added missing combat log text for Death Harvest ability trigger
     
  6. Etherielin

    Etherielin The Floof Cultist

    A new client hotfix is now live on Steam. The fastest way to get it to show up for download is to restart your Steam.

    Performance
    • Switched to a more optimized line drawing tool, which fixes certain effects (Shrine Spell Prevention, Weaken Spells, Paralyzed, etc) causing the client to become unresponsive
    User Interface
    • Fixed equipment not showing abilities and mechanics in game when viewing the Rune
    Descriptions and In-game Messages
    • Fixed part of the description for the equipment Pestilence being cut off in-game
    • Changed the description of the spell Evolve so that it shows the given ability in the rune display while in game
     

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