Greetings Everyone, The Coalitions expansion is here! Coalitions introduces many new runes, abilities, and a challenging single player campaign with an exciting new reward, and much more. Launch Gift To celebrate the launch of Coalitions, we have given everyone 500 free Shards. Launch Event Earn an additional 250 shards for every 10 ranked games (subject to minimum game length of 10 minutes) you play during this period. Rewards handed out at the end of the Event period. As in the past only matches that last longer than 10 minutes will be counted for the event. Event ends at end of the day on May 24th. General New Runes: 64 new runes have been added with the release of the Coalitions expansion New Map Rotation: A new map rotation is in for the Coalitions expansion, 6 of which have received updates New Packs: A new Coalitions Pack has been added to the Marketplace New Boxes: A new Coalitions Box which includes 300 Rune Forge Shards has been added to the Marketplace New Mega Box: a new limited time Coalitions Mega Box has been added to the Marketplace. The Mega Box gives 3 Coalitions Boxes and 1500 Rune Forge Shards! Tournaments: Basic free tournaments have been enabled. Rune Forge Shard Ratios Improvement: Rune Forge rates have been updated to be more player friendly, with improved shard values when sacrificing runes. Our goals were: Increased shard generation for all rarities (between 125% to 250% relative to previous values) IN/OUT ratios are now consistent between Core and Extended Set Decreased number of runes required to move up tiers It will now take 20 Rares to craft a Legendary, compared to the previous 30 It will now take 4 Exotics to craft a Legendary, compared to the previous 7.5 Increased yield when moving down tiers Sharding a Rare will now allow you to craft 5 Uncommons, compared to the 0.83 previously Sharding an Exotic will now allow you to craft 2.5 Rares, compared to the 0.8 previously Extended Set Runes values are now fixed at 200% of Core Set costs Player Rewards: All single player tutorials, campaigns, and daily skirmish matches will now award players core set runes upon successful completion. Ronin Runes added to Extended Set packs and boxes. An all new challenging single player campaign is now available on the Marketplace. This campaign follows the PoxNora story where it left off, and while Menalaus is absent from the forest a Group called the Nefari Resurrection have come together to try and gain control of K'thir Forest. Also for the first time ever players who beat this campaign on Legendary difficulty will earn a FREE Limited Edition rune! Daily Skirmish: Added a new Daily Skirmish called "Old Things" All the runes with a * at the end of their name have been removed. Every player that had these runes will have them replaced with the normal version with the same upgrades selected and at the same level. Champion Costing Update: The costing formula for runes has been adjusted slightly. Cost for DEF, particularly for higher HP units, has been reduced, while costs for base HP has been increased. For the majority of champions, this results in little to no change. Units whose costs are largely in HP will see their cost go up, while units that were previously paying significant nora for DEF may see some cost decrease. Overall, costs will have increased by an average of around 2 nora, with the brunt of the increases being borne by the champions on the lower end of the cost spectrum, which should go some ways towards correctly some of the efficiency issues with those champions. Maps The ranked Map Rotation has been updated. There are now 12 maps in the ranked rotation with several of them with updated shrine and nora font locations. Axillium Elemental Plateau Lava Plains Lost City Forsaken Wastes Shores of Maljara Brood Pits (Updated) Ironfist Pass (Updated) K'thir Forest (Updated) Ruins of Valdac (Updated) Sundered Lands (Updated) Tundra Lake (Updated) Bug Fixes Fixed an issue with the game client where decks were displaying in reverse alphabetical order Fixed an issue with the SP Faction Bonus, Ancient Implications and Mark of Redemption not triggering upon champion death in some cases Fixed an issue where Prestige caused improper stacking of Iron Will and Fearless Fixed an issue where Surge abilities were improperly counting Illusions when applying the stat modifier. Fixed an issue where Sermon was not removing the +5 HP from champions that had been damaged. Fixed an issue where Wolf Pack was only giving the primary wolf all of the damage bonuses that should have been applied evenly to the other wolves summoned from the Timber Wolves rune. Fixed an issue where the Maximum HP from intoxicated was not being removed when Intoxicated wore off. Fixed an issue with Swarm and its variants, where they were using an incorrect form of basic attack detection. This was causing them to only detect the most recent basic attack gained. Fixed an issue where Reflesh's effects were not removable Form Change abilities have been redone to fix various issues They should now all be removable via Dispel They should all properly remove their bonuses and not stack their effects improperly Drums of War and Player Ranks Drums of War and Player Ranks have been reset. The Players who were the highest contributors to their faction and highest ranked player from each faction have been awarded 15000 Gold. Highest contribution to their faction: Forglar Swamp: OH2O (2164) Forsaken Wastes: HEKPOMAHT (2480) Ironfist Stronghold: NoraThat (1991) K'thir Forest: karmavore (2481) Savage Tundra: FiveStar5 (2183) Shattered Peaks: limone1981 (2523) Sundered Lands: krezio (2114) Underdepths: Chip420 (2970) Highest ranked player from each faction (must have the majority of their points contributed for that faction): Forglar Swamp: PooiPants Forsaken Wastes: JesusBaby Ironfist Stronghold: TheLastSin K'thir Forest: karmavore Savage Tundra: sonmbra Shattered Peaks: Konung79 Sundered Lands: BurnPyro Underdepths: DevilsRath Ability List Forglar Swamp Forsaken Wastes Ironfist Stronghold K'thir Forest Savage Tundra Shattered Peaks Sundered Lands Underdepths Discussion: http://forums.poxnora.com/index.php?threads/discussion-coalitions-patch-notes.15261/
Abilities Defensive Attack Removed Pulverize Removed Counterattack: Melee Nora Cost decrease (-2) Teleport: Equipped Nora Cost decrease (-3) AP Cost decrease (-1) Ritual of Power Nora Cost decrease (-4) Still Life Nora Cost decrease (-2) Description: At the end of its turn, if this champion did not move that turn, it becomes Stealthed for 3 turns. Stitched Symbiosis Nora Cost increase (+5) Charged Fire Bomb Description: Spend 6 Charges. Area Effect 2, Range 5: Affected units take Fire damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Charred for 2 turns. Harvest Organs Nora Cost increase (+2) Unleash Memories Description: Spend all charges. You gain 2 nora for each charge lost this way (up to 40). Nightfall Nora Cost decrease (-1) Description: When this champion is deployed or destroyed, the closest unstealthed friendly champion becomes Stealthed for 6 turns. Impaling Strike Description: All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Physical damage and become Bloodied for 4 turns. This damage ignores DEF. Magic Beam Description: All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Magic damage and has its DEF set to 0 for 1 turn. This damage ignores DEF. Rock Slide Nora Cost decrease (-4) Martyrdom Nora Cost decrease (-4) Description: When a real friendly champion is destroyed, this unit is healed for 8 HP. If this unit shares a race with the destroyed unit, also gain +1 DMG. Lightning Skewer Description: All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this unit take 12 Electricity damage and are Paralyzed 1. This damage ignores DEF. Flamethrower Description: All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Fire damage and are Enflamed 2. This damage ignores DEF. Flash Bomb Description: All enemy champions within 2 spaces are Blinded (This unit's attacks automatically miss) for 2 turns and this champion becomes Stealthed for 3 turna and is relocated to target space within 3 spaces. Spell Shift Nore Cost decrease (-4) Cooldown increase (+1) Description: Spend 8 charges. All cooldowns on your spells are reduced by 5. Toss Globule Name Change: Toss Globule(was Toss) Nora Cost increase (+2) Description: Target unequipped opposing champion within 4 spaces gains this unit's equipment. Tetra Shield Nora Cost decrease (-2) Charged Flame Fist Description: Spend 4 Charges. This unit makes a Fire attack at +2 DMG at its range against target unit. Split Hero Nora Cost increase (+10) Scythe Whirl Cooldown increase (+1) Charged Disease Breath Description: Spend 6 Charges. Area Effect 2, Range 5: Affected units take Disease damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns. Charged Magic Bomb Description: Spend 6 Charges. Area Effect 2, Range 5: Affected units take Magic damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0. Charged Frost Cone Description: Spend 6 Charges. Area Effect 2, Range 5: Affected units take Frost damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Chilled 2. Recharge Cooldown increase (+1) Description: Spend 5 Charges. Current cooldowns of this champion's other abilities are reduced by 2. Eradicate Description: Spend all charges. Target champion within 5 spaces loses 2 HP for each charge spent this way (up to 40 HP). Supercharged (rank 3) Nora Cost increase (+5) Supercharged (rank 2) Nora Cost increase (+3) Supercharged (rank 1) Nora Cost increase (+1) Creep and Crawl Description: While 4 or more friendly champions with the race Arthropod are in play, this unit gains Mountaineer and an additional rank of Multiattack. Scale Armor Nora Cost increase (+2) Magnetic Pulse Description: Area Effect 5: Equipped enemy champions have -2 DMG and Careless. Equipped friendly champions have +2 DMG. Slowing Armor Nora Cost decrease (-2) Rite of Power Nora Cost decrease (-1) Ritual of Destruction Nora Cost decrease (-4) Rite of Creation Nora Cost decrease (-1) Pathfinding Description: All friendly champions that share a race with this one have Mountaineer. Strike AP Cost decrease (-1) Cooldown decrease (-1) Escape Description: This unit becomes Stealthed for 3 turns at the end of any turn it was successfully damaged. Confuse Enemy Cooldown decrease (-1) Confuse Attacker Nora Cost decrease (-3) Cooldown decrease (-1) Pillage Description: The first time this champion enters a font deployment zone, you gain 10 nora and this ability is removed. Provision Nora Cost increase (+3) Sand Veil Nora Cost decrease (-1) Ice Veil Nora Cost decrease (-2) Corporeal Form Nora Cost decrease (-3) Cooldown decrease (-1) Description: This champion loses Incorporeal and gains Attack: Physical. When this champion takes damage while not Incorporeal, it becomes Incorporeal. After the first turn, at the end of each of your turns if this champion is Incorporeal, it loses 5 health. Disease Breath (rank 2) Description: Area Effect 2, Range 5: Affected units take Disease damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns. Cloak (rank 2) Description: Friendly champions within 2 spaces become Stealthed for 6 turns. Cloak (rank 1) Description: Friendly champions within 2 spaces become Stealthed for 4 turns. Hero Nora Cost increase (+10) Exertion Nora Cost decrease (-1/-2/-3) Description: This champion loses 8 HP and gains 1/2/3 AP. This ability begins on CD. Stealth Cooldown increase (+1)
Forglar Swamp Abilities Water Veil Nora Cost decrease (-2) Jellebrium Mind Description: When this unit is deployed, a revealed rune in the opposing rune dock has +2 cooldown for each friendly unit with Race: Jellebrium, including this one. At the beginning of its turns, for every 4 runes your opponent has on cooldown, this unit is healed for 2. It also gains a rank of Teleport for 1 turn if it is a champion. Water Front Description: At the beginning of each turn, all spaces within 3 spaces of this champion becomes Shallow Water for 4 turns. Champions Firk Botanist Defense decrease (-1) Min Range decrease (-1) Max Range decrease (-1) Starting Abilities: Attack - Psychic, Amphibious, Vulnerability: Magical, Cleansing Aura Upgrade Set 1: Nexus Aura, Enduring Aura 3 Upgrade Set 2: Cooperation, Nature's Connections, Paralyze Marsh Troll (Forglar Swamp, Ironfist Stronghold) Upgrade Set 2: Pummel 1, Pummel 2 (default), Pummel 3 Gekaal, High One HP increase (+3) Defense decrease (-1) Kartch, Finlord HP decrease (-7) Defense decrease (-2) Starting Abilities: Amphibious, Poison, Attack: Spear, Hero, Precision Upgrade Set 1: Leap 2 (default), Massive Leap 2, Glorious Leap Upgrade Set 2: Hunter: Hero, Hunter: Giant (default), Hunter: Quick Salaman Rook Upgrade Set 1: Attack Charged 1 (default), Attack Charged 2, Death Charged 1 Wavecrusher HP increase (+19) Defense increase (+1) Mangleshell HP decrease (-6) Tremir Craghide Starting Abilities: Attack: Physical, Ponderous, Pistol Shot, Cannon Barrage, Split Hero, Tortun Shell Shardseer Argol Speed decrease (-1) Defense decrease (-1) Upgrade Set 2: Deflect, Ice Front, Paralytic Feedback (default) Slick and Buzz Speed increase (+1) HP decrease (-2) Max Range decrease (-1) Starting Abilities: Flight, Attack: Physical, Hero, Grant: Action Potion, Metamorphosis Snaptooth Dusk Shaman Damage decrease (-1) HP decrease (-2) Min Range increase (+1) Max Range increase (+1) Upgrade Set 2: Hinder Movement (default), Assimilate, Blind Jyx the Shadesworn (Forglar Swamp, Underdepths) Classes: ROGUE, WARRIOR Starting Abilities: Amphibious, Attack: Physical, Manic, Split Hero Upgrade Set 1: Lifedrinker (default), Bloodseeker, Soulseeker Upgrade Set 2: Draining Aura (default), Bleed, Soul Channeling Jellebrium Darkweaver Starting Abilities: Amphibious, Attack: Psychic, Sands of Time Upgrade Set 1: Energy Thief, Telekinetic Thrust, Jellebrium Mind (default) Upgrade Set 2: Shroud, Impair Vision (default), Impairing Feedback Jellebrium Mindbender Defense decrease (-1) Starting Abilities: Amphibious, Attack: Psychic, Evasive, Jellebrium Mind Coral Creeper HP increase (+6) Min Range decrease (-1) Max Range decrease (-1) Starting Abilities: Amphibious, Attack: Psychic, Noble Sacrifice Upgrade Set 1: Transfer Life 2, Jellebrium Mind (default), Improve Damage Upgrade Set 2: Vulnerability: Physical (default) Princess Ctharia Starting Abilities: Regal Presence, Attack: Psychic, Hero, Semi Aquatic, Mirefolk Fealty Kartch, Finlord (Limited Edition) HP decrease (-7) Defense decrease (-2) Starting Abilities: Amphibious, Poison, Attack: Spear, Hero, Precision, Presidential Upgrade Set 1: Leap 2 (default), Massive Leap 2, Glorious Leap Upgrade Set 2: Hunter: Hero, Hunter: Giant (default), Hunter: Quick Spells Erode Nora Cost decrease (-5) Cooldown decrease (-1) Description: Area Effect 3: All relics within the affected spaces are destroyed. Cleansing Mist Nora Cost decrease (-10) Cooldown decrease (-2)
Forsaken Wastes Abilities Elsari Dusk Nora Cost increase (+10) Necrosis Description: When this unit is deployed from the runedock or when this unit destroys an opposing unit with a basic attack, your shrine's Deployment Zone expands by 1. When this unit is destroyed, your shrine's Deployment Zone is reduced by 1. This effect does not increase the size of the Shrine bonus and cannot decrease the shrine's Deployment Zone below 3. Zombie Plague Description: When this champion successfully damages a non-Undead champion with a basic attack, that champion becomes Plagued for 6 turns. When a Plagued champion is destroyed, a Festering Corpse is summoned in its place, under your control. Champions Abomination Upgrade Set 2: Pummel 1, Pummel 2 (default), Pummel 3 Bile Zombie Upgrade Set 2: Shrine Exertion (default), Reinforcement 1, Reinforcement 2 Bloodworm Damage increase (+1) Bonecrusher Upgrade Set 1: Power Attack 1, Power Attack 2 (default), Power Attack 3 Eye of Serkan HP increase (+4) Upgrade Set 1: Soul Vitality, Flight, Soultap (Default) Xulos, Undead Sage Min Range increase (+1) Starting Abilities: Attack: Psychic, Boon of the Undead, Hero, Drain, Death Pact Upgrade Set 1: Grace of the Dead 2 (default), Tariff, Vitality: Creation Carrion Colossus Races: UNDEAD, WORM, ZOMBIE Serkan, Lich Master Speed increase (+1) HP decrease (-3) Defense decrease (-1) Max Range decrease (-1) Starting Abilities: Life Siphon, Teleport, Attack: Electricity, Boon of the Undead, Draining Aura, Hero Upgrade Set 1: Vengeful (default), Surge: Lich, Defensive Strike Upgrade Set 2: Frost Cone 3, Cripple (default), Weary Serkan, Lich Master (Limited Edition) Speed increase (+1) HP decrease (-3) Defense decrease (-1) Max Range decrease (-1) Starting Abilities: Life Siphon, Teleport, Attack: Electricity, Boon of the Undead, Draining Aura, Hero Upgrade Set 1: Vengeful (default), Surge: Lich, Defensive Strike Upgrade Set 2: Frost Cone 3, Cripple (default), Weary Matriarch Sarinda Damage decrease (-1) Min Range decrease (-1) Starting Abilities: Attack: Psychic, Stitched, Deconstruct, Reconstruct: Blackguard, Death Toll, Split Hero Upgrade Set 1: Fascinate, Reconstruct: Magician, Supercharged 1 (default) Upgrade Set 2: Death Harvest, Eradicate (default) Magnus the Fallen Upgrade Set 2: Lay Hands 1, Hammer Throw 2, Death Touch (default) Moragen the Lost Max Range decrease (-1) Starting Abilities: Attack: Sonic, Boon of the Undead, Hero, Deafening Aura, Siren's Song Upgrade Set 1: Dread, Hex 1 (default), Depression Upgrade Set 2: Relocate: Ally, Battle Hymn (default), Vitalize Pyro the Patient Starting Abilities: Boon of the Undead, Attack: Gun, Taunt: Pyro, Aim Xulos, Undead Sage Min Range increase (+1) Starting Abilities: Attack: Psychic, Boon of the Undead, Hero, Drain, Death Pact Upgrade Set 1: Grace of the Dead 2 (default), Tariff, Vitality: Creation Polluted Martyr Damage decrease (-3) HP decrease (-9) Defense increase (+1) Dark Familiar Damage decrease (-1) Spells Plague Description: Target champion becomes Plagued, Diseased 5 and Infectious 5. Weaken Nora Cost decrease (-5) Cooldown decrease (-1) Hungry Dead Description: Area Effect 2: For the next 4 turns skeletal hands reach from their graves and grab all enemy champions in the area, causing 4 Physical damage, as well as an additional 4 Physical damage each turn. Units affected by the hands become Ensnared for 1 turn. Absorb Magic Description: The next time an opposing spell targets an opposing unit, the spell is redirected to the closest friendly champion. This effect is hidden until triggered. Equipment Stitched Hex Doll Nora Cost decrease (-5) Ancient Elsari Helm Nora Cost decrease (-5) Crown of Nightbarbs Nora Cost increase (+5) Description: When a spell is cast the equipped champion loses 6 HP and the closest opposing champion gains 6 HP. Vendetta Nora Cost decrease (-10) Description: Equipped champion gains Vengeful. If equipped on a Lich, it gains Soulsift 2.
Ironfist Stronghold Abilities Warchief: Stone Clan Nora Cost increase (+4) Warchief: Storm Clan Nora Cost decrease (-4) Carouse Nora Cost decrease (-5) Drunkard Renamed from Drunken Nora Cost decrease (-3) Description: When this unit comes into play, it becomes Intoxicated for 6 turns. While this unit is Intoxicated, it has +1 DEF, Iron Will and Fearless. Consecration Nora Cost decrease (-4) Euan's Hammer Nora Cost increase (+2) Cooldown increase (+2) Description: This champion makes an attack at RNG 1-3 for 10 Magical damage. If successfully damaged, the target is knocked back 3 spaces, then other enemy champions within 2 spaces of the final destination are also knocked back 3 spaces. Champions Earth Golem Starting Abilities: Lumbering, Resistance: Magical, Attack: Physical Upgrade Set 1: Immunity: Physical (default), Resistance: Physical 3 Upgrade Set 2: Damage Aura 2, Reclaim, Rock Defiance (default) Groble Upgrade Set 2: Power Attack 1, Power Attack 2 (default), Power Attack 3 Groble Piledriver Upgrade Set 2: Pummel 1, Pummel 2 (default), Pummel 3 Elemental Warstaff HP increase (+5) Talgar Ironfist Starting Abilities: Multiattack, Attack: Physical, Hero, Purified Upgrade Set 1: Initiative 1, Initiative 2 (default), Blessed Rock Guardian Upgrade Set 2: Cripple, Reclaim, Domain: Rock (default) Euan Ironfist Damage decrease (-2) Defense decrease (-1) Max Range decrease (-1) Starting Abilities: Attack: Physical, Hero, Euan's Hammer, Consecration Barbarian Guardian Damage decrease (-1) Defense increase (+1) Starting Abilities: Attack: Physical, Nexus Aura, Swap 3 Upgrade Set 1: Defender 3, Shroud, Protective(default) Upgrade Set 2: Resilient, Tough 1 (default), Defensive Stance 3 Terraformer Damage decrease (-8) Min Range decrease (-2) Max Range decrease (-3) HP increase (+6) Starting Abilities: Terraform: Lava, Terraform: Rock, Shatter Ironfist Warsaint Upgrade Set 2: Power Attack 1, Power Attack 2 (default), Power Attack 3 Conscripted Warrior Upgrade Set 1: Defender 2 (default), Power Attack 3, Reinforce Brubaker Brothers Upgrade Set 2: Power Attack 3, Unstoppable (default), Hold the Line Clockwork Swarm Starting Abilities: Attack: Physical, Reclaim, Numerous Mosharn the Barricade Damage decrease (-1) Crystal Golem Starting Abilities: Attack: Physical, Lethargic, Mirrored Hraken the Bloodbow Defense decrease (-1) Min Range increase (+1) Dragon Engine Upgrade Set 1: Multiattack 1, Power Attack 3, Punish (default) Ward of Ailur Upgrade Set 1: Power Attack 1, Power Attack 2 (default), Power Attack 3 Enraged Sentry Starting Abilities: Flight, Stealth, Attack: Physical, Mark Dwarven Tinkerer Upgrade Set 2: Mason 1 (default), Mason 3, Charged Barricade Crusader HP decrease (-4) Max Range decrease (-1) Starting Abilities: Attack: Physical, Thirst for Battle Upgrade Set 1: Execute, Throw Axe, Battle Leader (default) Upgrade Set 2: Heal Self 3, Trail: Hallowed Ground (default), Conqueror Barbarian Exemplar Starting Abilities: Attack: Spear, Counter Attack: Ranged, Martyrdom Silverclan Cavalier Damage increase (+1) HP decrease (-2) Min Range decrease (-1) Max Range decrease (-1) Starting Abilities: Attack: Gun, Reclaim, Complex Machine Upgrade Set 1: Damage Aura 3, Hinder Movement, Corrosive Grenade (default) Upgrade Set 2: Charge 3, Trample, Slam (default) Euan Ironfist Damage decrease (-2) Defense decrease (-1) Max Range decrease (-1) Starting Abilities: Attack: Physical, Hero, Euan's Hammer, Consecration, Winter Cheer Spells Barricade Nora Cost decrease (-10) Unbending Force Nora Cost decrease (-5) Spare Parts Nora Cost decrease (-15) Equipment Hammerheart Platemail Nora Cost decrease (-5) Description: Equipped champion gains Scale Armor. If equipped on a Dwarf, it also gains +3 DMG.
K'thir Forest Abilities Devotee of De'lim Description: When a real Plant or Treefolk unit is destroyed, this unit gains 3 MAX HP and is healed for 6 HP. Wolf Pack Description: When this champion is deployed, 2 Timber Wolf champions are summoned adjacent to it with 50% HP. At the beginning of each turn, this champion and the summoned Timber Wolves get +1 DMG for 1 turn for each champion of the same name within 5 spaces. This champion has an effective nora cost of 0 while in play. Champions Forest Giant Upgrade Set 2: Power Attack 1, Power Attack 2 (default), Power Attack 3 Warcaller Fiorn Damage decrease (-1) Speed decrease (-1) Starting Abilities: Charge, Attack: Physical, Hero, Horn of K'thir, Hibernate Upgrade Set 1: Aid Defense, Heavy Charger (default), Call to Arms Upgrade Set 2: Block 2 (default), Bastion of Will, Battle Leader Menalaus Damage decrease (-1) Min Range increase (+1) Classes: PRIEST, WIZARD Upgrade Set 1: Regeneration 2, Grant: Magical Aura (default), Nature's Connections Upgrade Set 2: Heal Mass 3 (default), Magic Nova 1, Weary Jek the Silver General Damage decrease (-1) Speed decrease (-1) Starting Abilities: Attack: Spear, Split Hero, Thirst for Battle, Arctic Flight Upgrade Set 1: Surge: Beast, Provision, Aerial Supremacy (default) Upgrade Set 2: Rend 2, Opportunistic Assault, Swoop (default) Spirit of the Mountain Speed decrease (-1) HP increase (+4) Starting Abilities: Ghost, Split Hero, Spirit Projection Upgrade Set 1: Damage Shield: Magical 3, Favor (default) Bliss the Muse Damage decrease (-1) Defense decrease (-1) Upgrade Set 2: Regeneration 3 (default), Pathfinding, Magic Acolyte Wood Marshal Druid Min Range decrease (-1) Starting Abilities: Attack: Magical, Summon Treespirit, Devotee of De'lim Upgrade Set 1: Flame Armor 3, Eagle Form (default) Upgrade Set 2: Boost: Treefolk 1 (default), Pawn, Sacrifice of De'lim Wood Marshal Druid (Limited Edition) Min Range decrease (-1) Starting Abilities: Attack: Magical, Summon Treespirit, Devotee of De'lim Upgrade Set 1: Boost: Treefolk 1 (default), Pawn, Sacrifice of De'lim Upgrade Set 2: Flame Armor 3, Eagle Form (default) Dragonbark Protector Upgrade Set 1: Defender 3 (default), Power Attack 3, Nature's Blessing 1 Upgrade Set 2: Regeneration 1, Regeneration 3, Nature's Connections (default) Equipment Hunter's Charm Nora Cost decrease (-5) Covenant Nora Cost decrease (-10) Description: Equipped champion gains Blessed (At the beginning of your turn, if this unit was damaged the previous turn, it heals 5 HP) and +10 HP. If equipped on an Elf, it also gains +1 MAX RNG.
Savage Tundra Abilities Catalyst: Frost Description: When this champion is successfully attacked by a basic attack, all opposing champions within 3 spaces take 4 Frost damage. Charged Frost Kick Description: Spend 4 Charges. This unit makes a Frost attack at +2 DMG at its range against target unit. Pet: Tusk the Mastodon Nora Cost decrease (-5) Champions Furbull Upgrade Set 2: Camouflage (default), Power Attack 3, Domain: Snow Snowcat Starting Abilities: Attack: Physical, Arctic, Arctic Camo, Detection 1 Juya White-Eyes Damage decrease (-1) HP decrease (-1) Defense decrease (-1) Starting Abilities: Attack: Physical, Hero, Declare Target, Arctic Flight Upgrade Set 1: Regeneration 2 (default), Blockade Azaren the Shepherd Upgrade Set 2: Battlemaster 3 (default), Summon Snowcat, Protective Tusk HP decrease (-16) Defense decrease (-1) Keeper of Memories Upgrade Set 1: Deploy Charged 1, Deploy Charged 2 (default) Upgrade Set 2: Death Charged 1, Death Charged 2 (default) Tracker Gnark Damage decrease (-2) HP decrease (-3) Upgrade Set 2: Surge: Beast (default), Surge: Ranger, Surge: Lonx Spells Arctic Wail Nora Cost decrease (-5) Snowburst Nora Cost increase (+5) Crystallize Nora Cost decrease (-5) Wish Nora Cost increase (+10) Equipment Keeneye Crown Nora Cost decrease (-10) Description: Equipped champion gains +1 to MAX RNG and Precision. If equipped on a champion Flight, it also gains Strike.
Shattered Peaks Champions Bat Swarm Upgrade Set 2: Scry 1, Power Attack 1, Scry 2 (default) Vampyre Bat Upgrade Set 2: Scry 1, Power Attack 1, Scry 2 (default) Lightning Elemental Upgrade Set 2: Damage Shield: Electricity 3, Deflect: Electric (default) Dirge, Moga Lord Damage decrease (-1) Voil Windstriker Upgrade Set 1: Power Attack 1, Power Attack 2 (default), Power Attack 3 Lance Admiral Sceian Damage decrease (-1) HP increase (+2) Defense decrease (-1) Cyclops Lurker Upgrade Set 2: Pummel 3, Power Attack 3, Shadowspawn (default) Lance Admiral Sceian Damage decrease (-1) HP increase (+2) Defense decrease (-1) Kanen Crone Damage increase (+2) HP increase (+5) Starting Abilities: Attack: Magical, Shielded, Grant: Electricity Aura Garin the Sharpfang Defense decrease (-1) Voil Imperialist Upgrade Set 2: Sunder 2, Pace, Prestige (default) Klub the Devourer Damage decrease (-1) HP decrease (-2) Peaks Marid HP decrease (-1) Defense increase (+1) Min Range decrease (-1) Max Range decrease (-1) Starting Abilities: Flight, Attack: Electricity, Jolt Upgrade Set 1: Distract (default), Hit and Run, Surge: Hyaenid Upgrade Set 2: Gift of the Djinn: Marid (default) Peaks Ifrit Starting Abilities: Flight, Immunity: Physical, Vulnerability: Magical, Attack: Fire Upgrade Set 1: Fire Aura 2 (default), Burn 2, Surge: Hyaenid Upgrade Set 2: Gift of the Djinn: Ifrit (default) Peaks Dao Starting Abilities: Flight, Attack: Physical, Hold the Line, Gift of the Djinn: Dao * Upgrade Set 2: Block 1, Block 2, Deflect: Sand (default) Dirge, Moga Lord Damage decrease (-1) Hyaenid Breaker Upgrade Set 1: Static Greeting (default), Catalyst: Electricity Peaks Dew Damage decrease (-1) Speed increase (+1) HP decrease (-2) Defense decrease (-2) Max Range increase (+1) Starting Abilities: Flight, Attack: Physical, Gift of the Djinn: Dew Spells Crack the Earth Nora Cost decrease (-5) Rip Nora Cost decrease (-10) Equipment Spike Nora Cost decrease (-10) Description: Equipped champion gains Tough 2 (Any time this champion would take damage, it takes 2 less than normal). If equipped on a Large champion, it also gains Tactician (Friendly champions within 3 spaces have +1 MAX RNG if they have a MIN RNG of 1).
Sundered Lands Abilities Lay Myx Pupae Description: Summon a Myx Pupae relic to target adjacent space. (Myx Pupae: In 5 turns this relic is destroyed and replaced with a Young Myx Drone) Hatch Myx Pupae Description: This unit will hatch into a summoned Young Myx Drone in 5 turns. Summon Dragon Description: Summon a Dragon Homunculus on an adjacent space. Champions Skithmaw Hunter Starting Abilities: Detection, Vulnerability: Sonic, Attack: Acid, Evasive Cobra Spitter Starting Abilities: Multiattack, Attack: Acid, Blind Upgrade Set 1: Scour 1, Scour 2 (default), Scour 3 Skeezick Ruffian Upgrade Set 1: Power Attack 1, Power Attack 2 (default), Power Attack 3 Valdac Damage decrease (-2) HP decrease (-6) Defense decrease (-1) Starting Abilities: Flight, Attack: Magical, Hero, Summon Dragon Upgrade Set 1: Healing Breath 1 (default), Healing Breath 2, Growth 6 Upgrade Set 2: Augment Creation, Blessing of the Fallen, Cleansing Aura (default) Draksar Rocketeer Upgrade Set 1: Ammunition 1, Ammunition 2 (default) Kiergana Damage decrease (-2) Speed increase (+1) Dunes Manticore Starting Abilities: Attack: Acid, Sting, Sand Spray, Petrifying Gaze Spells Draconic Pulsar Nora Cost decrease (-5) Relics Venom Trap Nora Cost decrease (-5) Equipment Serpentor Scale Armor Nora Cost decrease (-5) Lasher Helm Nora Cost decrease (-5) Heart of Gnash Nora Cost decrease (-5) Description: Equipped champ gains Attack: Fire and Attack: Acid. If equipped champion already has Attack: Fire or Attack: Acid, it also gains Amplify: Fire and Amplify: Acid.
Underdepths Abilities Propagate Spiderling Nora Cost decrease (-2) Champions Deep Elf Ritualist Upgrade Set 1: Drain 1, Drain 2 (default), Blood Magic Upgrade Set 2: Hex 1 (default), Hex 2 Nefari Guardian Defense increase (+2) Starting Abilities: Attack: Physical Upgrade Set 2: Bodyguard (default) Grimlic Damage decrease (-1) Min Range increase (+1) Undertortoise Upgrade Set 2: Defensive Stance 3, Unstoppable, Provision (default) Grimlic Damage decrease (-1) Min Range increase (+1) Maxxarek Damage decrease (-2) Starting Abilities: Attack: Fire, Hero, Portal, Stationary, Sacrificial Power, Dark Summons, Maxxarek's Servant Grimlic Damage decrease (-1) Min Range increase (+1) Spells Rapid Assault Nora Cost decrease (-5) Equipment Flameheart Pauldron Nora Cost decrease (-5) Spinner's Greaves Nora Cost decrease (-10) Description: Equipped champion gains +2 DEF and Weave Web. If equipped on an Arthropod, it also gains Pull. (Didn't have time to make this do Web Front, will be done later in place of Weave Web.)
Tundra Barbarian's change got missed here: Nora Cost from 65 to 67 Lost Attack: Physical from base Lost Power Attack (3) from upgrades Lost Power Attack (2) from upgrades Lost Power Attack (1) from upgrades Lost Damage Shield: Frost (3) from upgrades Lost Shatter from upgrades Gained Attack: Frost as base Gained Opportunistic Assault as upgrade Gained Chill (2) as upgrade Gained Lay Trap: Frost (3) as upgrade Gained Slowing Armor as upgrade Gained Catalyst: Frost as upgrade