So what does everyone think of the UD changes? Nothing really stuck out to me, but I'm not that good Thoughts?
max got nerfed a little beastcaller can now boost beast so you can make a beast deck heretic shackle was changed to not be buggy. heretic overlord lost relocate vothair vanguard and undertortoise got new defender magma bunny nerfed? Underdepths Champions Imp Default Cost to 72 Upgrade Set 2: Shadowspawn, Deflect: Fire (default) Magma Bunny Default Cost to 63 Starting Abilities: Vulnerability: Frost, Fire Eater, Attack: Fire, Healing Deficiency Nefari Messenger Default Cost to 80 Speed decrease (-1) Starting Abilities: Life Siphon, Attack: Magical, Drive Upgrade Set 1: Initiative 1 (default), Initiative 2, Annex Greater Pitspawn Default Cost to 105 Undertortoise Default Cost to 67 Class: BRUTE Upgrade Set 1: Defensive Stance 3, Unstoppable, Provision (default) Upgrade Set 2: Defender (default) Bunny Lord Default Cost to 82 Starting Abilities: Vulnerability: Frost, Fire Eater, Attack: Physical, Boost: Beast , Swarm: Magma Bunny Imp Jester Default Cost to 73 Phase Spider Default Cost to 64 Starting Abilities: Attack: Magical, Corporeal Form, Creep and Crawl Demonbarb Spider Default Cost to 77 Upgrade Set 2: Reflexes 1, Reflexes 2 (default), Reflexes 3 Bok Enforcer Default Cost to 76 Maxxarek Default Cost to 98 Starting Abilities: Attack: Fire, Hero, Stationary, Sacrificial Power, Dark Summons, Maxxarek's Servant Upgrade Set 2: Regeneration 3 (default), Portal, Annihilate Vothsair Vanguard Upgrade Set 1: Defender, Stun, Readiness (default) Nefari Beastcaller Upgrade Set 1: Boost: Beast (default), Motivate, Boost: Weak Heretic Overlord Default Cost to 72 Upgrade Set 1: Punishing Aura, Binding Chains (default), Surge: Demon Elf Equipment Heretic Shackle Nora Cost decrease (-10) Description: Equipped champion has Weighty (When this champion has moved 3 spaces via normal movement each turn, it gains Lumbering for 1 turn).
Overlord isn't a fatty anymore, which is cool. Imposing aura kinda loses a bit of range with that but I think I'll be less reluctant to deploy him now. Losing relocate is kinda a bummer, but a 7 speed, 1-2 range, imposing aura +nefari resurrection could be a decent frontliner in my elf bg.
I kind of liked him as a 2x2. It was a good addition to the Elf Theme to counter units with Collossal, and a bigger Imposing Aura was always nice to have. But I guess this way Overlord is now more accurate. I can live with the change.
I just assumed it had flight, weird that he doesn't. Aside from the fact that he has wings, he doesn't need it. It looks like a great rune imo.
The best thing in the mid term is that I can just about run my Nefari Messenger. 83 Nora is still costly but I will at least try to bring her back after years of neglect. The old girl is BACK!
Still have no Haunt Savage Tundra. Still a Bane Shift. 72 nora... LOL. Never used this Bane Shift. Still to much expensive. Yeah! Now is viable! get the ********... -.- No Speed 5 Champ deserve to be played. Too much expensive for a lavastorm every 5 turn. Why this Bane Shift have michief in the upgrade set? It seems nice. Too much expensive for have not 1-5 range. I prefer it when was cost 65 nora. Goodbye Regen and Annihilate. However defender never worked. 3 upgrade 1 and 1 upgrade 2. Why so ******? What the sense of Punishing Aura in this champ? No relocate is a loss. Equipment Still useless.
72 for imp is kind of expensive that why i run shadowspawn but i like that summoned imps have deflect:fire cause it just bounce pawn damage back
I've been running bloodgoyle in a bleed deck, and he's a very solid include. I think he'd be decent enough in a meta demon build too. Overall I'm pretty pleased with our midterm.
In this particular time about the history of this game, there are very few UD runes that worth their nora cost.
The Magma bunny family adjustments are a not-so-slight buff to UD/X Beasts. Specially the recost of the small one. The midterm is basically Korona lite, how on earth isn't it auto-include 2x?