Bonewing and Imp Vixen both becoming melee makes me sad. Actually, any psychic attack that's melee only makes me a little sad, but especially those two.
Sigh. Well, there went my interest in this game. Shall we look at my favourite runes: - Serkan, Lich Master (my favourite hero) He lost: 1pt of damage 1pt of speed 2pts of minimum range Surge: Lich Defensive Strike (base) He gained: The ability to take Frost Cone lv3 Rank 2 teleport (try to imagine me unenthusiastically blowing a party horn) And, even better, his cos has actually increased by 18pts. Because why nerf something with a screwdriver when you can use a sledgehammer? So, that's skillfully killed both my favourite hero and my favourite deck (liches). - Dark Knight Lost: 1pt of damage 1pt of speed Warding Now has to choose between Surge: Lich and Damage Resistance: Physical. Gained: 2hps Oh well, one deck dead, moving on. Kiergana Lost: 2pts of speed! Magic Blast Shielded Soulshift 1 Life Siphon now competes with Boost: Kanen Splendid! How did you know that I acquired this rune just so it could sit worthlessly in my collection forever? You must be psychic. Rupture Alpha Lose Life Siphon entirely Well, that's the thing I liked most about this rune gone. Maybe Kanen decks aren't dead yet, but my interest in them certainly is. Grundelwulf Alpha Lost: 1pt of speed Deep Wounds Horrific Howl Improve Speed Escape Gained: HAHAHA... as if For months I'd looked at the Grundelwulf on Poxbox. it was pretty expensive (with my budget, at least), and I didn't really have a deck for it. However, I liked the image of a regenerating wolf-thing, and liked both the flavour and function of Life Siphon, Deep Wounds and Horrific Howl. Well, at least I got in a couple of games with it before you removed virtually everything that ever made me want to own it. Sorry, but I'm really struggling to understand the necessity of these changes. e.g. was it really necessary to remove Surge: Lich from Serkan, Lich Master? And, in the (unlikely) event that the answer is 'yes', was it also necessary to cripple his speed, worsen his range, *and* increase his cost?
I like the overall work done. Of course there are small things here and there that could probably be changed, like most heros being given 7 speed back for that high Nora cost and overall need (i.e. see Serkan, Coragh, Xulos, or non -heros like Bone Elemental - I'm FW player so that's what I check first) The things I love are the overall strategic injection to the game and notes cost has a HUGE part to play in all of this. I still hate abilities like parafeedback, but at least it's brought down to 2 turns. Overall, AMAZING first step and THANK YOU for all of the hard work put in to bring back this great game.
And holy crap to mogas being more than a viable theme now... look at how amazing Recruiter is going to be...
The description of Curse (1) and Curse (2) are the same. So, what is the difference between the two besides 3 nora? (I'm looking at Forsaken Follower)
GUYS GUYS! Kanen Scavenger has Soul Collection! He is default 53 Nora! (Is it just me thinking this is a big deal?)
I don't actually understand why Stitched Concealer lost Shadow Shift and why Stitched Librarian has both Shatter (upgrade) and Recycle (base). Also I don't know why Charged Frost Cone cost 1 more nora than fire and disease ones. Also, Stitched Symbiosis (a passive ability) shouldn't have the red square around its icon like the activated abilities.
Someone Explain to me why DMC has no basic attack yet has burn 1,2,3 as upgrades. It's got 3 negative abilities and no basic attack at this point, thats not going to work.
AoC with Attack Charged? Count me in. Meanwhile, any UD/SP splits that uses Shallaxy and Korona. We feel sorry for you. And for the record, Serkan deserves the nerf. I mean, a deck centered around him is just a pain to play against. the range and damage is just crazy. Especially how he also has a bomb ability and defensive strike.
No... serkan didn't deserved to be nerfed that hard. That's just stupid to even say and completely ignorant of you, RedScarlet. Second, you guys are trying to push this anti-high speed campaign with the revamp, yet Salaman Dervish is still 9 spd rofl. Sure you may say, "he has berzerker" but cry me a river since he doesn't spend any ap on attacking... can we do something about that? maybe get him 5 spd base so he has 7 spd with Berzerker? Getting tired of OP FS things... and people constantly whine about FW lol that's funny.
slipworm doesn't have constrict? slipworm is one of the original constrict champs... I suppose teleport and evasive still makes it an anti-ranged champion unit but why give the worm the cookie cutter always useful evasive that's super common ever since it's invention... instead of the flavorful worm like niche ability of constrict?
Im glad about some change on the revaps others well.... One of the changes that you was made on this revamp was removing one of the signature abilities of all angels: Aerial supremacy. Why didnt you make a new ability that included, aerial supremacy + flying? I mean, almost all dragons from SL gain dragonsflight (AKA skywing). It would be nice if you concider make an ability called Master of the skies (This unit has fying and Aerial supremacy) and all angel have it, since it is as I said a signatur ability form angels.