Effects don't happen where they should happen

Discussion in 'New Pox Nora Client Beta Bugs' started by Elves Rule, Apr 4, 2017.

  1. Elves Rule

    Elves Rule I need me some PIE!

    Very often effects will occur where they should, like impacts of ranged attacks hitting enemies.
    And sometimes they will be completely off.
    Epochal sage uses time bend and the shimmering effect is way below where she was, and seems slightly stretched out.
    Ferren ninja has an ice trap, but when an enemy triggers the trap (though walking or through pulling) the animation for it is 1 square to the left of the unit. (also possibly flipped, couldn't tell very well)
    Elven ancestor, when attacking, sometimes had half of her impact animation where the bottom of the screen is, right by the information about the tile you've moused over. When you changed where the screen was looking it was still at this place. Although to be fair this was an ancestor with 4+ verdant promises cast on her and a providence/hold the line, causing her to have abnormally high range and too many abilities to fit in the box where they're all kept.
    Speaking of which immobile, at least from verdant promise, has no square floating around the champ.

    Also recall and hurry look weird.


    This was all in a custom game vs the AI on the IS map with 2 horizontal chasms and 5 fonts.
     
  2. darklord48

    darklord48 Forum Royalty

     

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