Elven support rune KF champ Flavor text: Often known as problem solvers, support teams give that extra boost that pushes a loss into a win. Picture: Two wizards back to back, one firing various coloured beams and one firing various coloured bolts of light into the sky. Size: 1x1 Race: Elf Class: Wizard? nora cost: about 45 Stats: 0 atk 4 spd 1 rng 0def (20-30)hp Base abilities: Regen rank 2 (otherwise FW drops 2 relics and it dies in 7ish turns) Careless (for only 1 ability per turn) As many negative abilities as it needs to be cheap enough to not be a giant tempo hit Upgrade path one: Revealing flare - Illuminates and then deals 2 fire damage to all units, unaffected by defence - aoe 1 - 3 ap - 1 CD - 7 range (less nora) Shrapnel flare - Deals 6 phys dmg to all units, unaffected by defence - aoe 2 - 3 ap - 1 CD - 7 range (BASE) Dark flare - Deals 4 loss of life damage to one unit - 3 ap - 1 CD - 7 range (more nora) Upgrade path two: Expansive beam - Target gains +1 max range and -1 min range for 1 turn - 3 ap - CD 1 - 5 range (less nora) Strength beam - Target gains +1 dmg for 5 turns - 3 ap - CD 1 - 5 range (BASE) Speed beam - Target gains +1 spd for 3 turns and recovers 1 ap - 3 ap - CD 2 (so you can't give +2 ap per turn) - 5 range (more nora) It's cheap. It gives you a small edge every turn. The longer it lives, the more it pays off. Numbers and nora costs can be tinkered with to make it balanced.