Elven support team (KF champ)

Discussion in 'Rune Ideas and Suggestions' started by Elves Rule, Jun 23, 2015.

  1. Elves Rule

    Elves Rule I need me some PIE!

    Elven support rune
    KF champ
    Flavor text: Often known as problem solvers, support teams give that extra boost that pushes a loss into a win.
    Picture: Two wizards back to back, one firing various coloured beams and one firing various coloured bolts of light into the sky.
    Size: 1x1
    Race: Elf
    Class: Wizard?

    nora cost: about 45

    Stats:
    0 atk
    4 spd
    1 rng
    0def
    (20-30)hp

    Base abilities:
    Regen rank 2 (otherwise FW drops 2 relics and it dies in 7ish turns)
    Careless (for only 1 ability per turn)
    As many negative abilities as it needs to be cheap enough to not be a giant tempo hit

    Upgrade path one:
    Revealing flare - Illuminates and then deals 2 fire damage to all units, unaffected by defence - aoe 1 - 3 ap - 1 CD - 7 range (less nora)
    Shrapnel flare - Deals 6 phys dmg to all units, unaffected by defence - aoe 2 - 3 ap - 1 CD - 7 range (BASE)
    Dark flare - Deals 4 loss of life damage to one unit - 3 ap - 1 CD - 7 range (more nora)

    Upgrade path two:
    Expansive beam - Target gains +1 max range and -1 min range for 1 turn - 3 ap - CD 1 - 5 range (less nora)
    Strength beam - Target gains +1 dmg for 5 turns - 3 ap - CD 1 - 5 range (BASE)
    Speed beam - Target gains +1 spd for 3 turns and recovers 1 ap - 3 ap - CD 2 (so you can't give +2 ap per turn) - 5 range (more nora)


    It's cheap. It gives you a small edge every turn. The longer it lives, the more it pays off. Numbers and nora costs can be tinkered with to make it balanced.
     
    Last edited: Jun 23, 2015

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