Extensive guide to Tortuns

Discussion in 'Split Faction' started by GabrielQ, Feb 27, 2014.

  1. thazil

    thazil New Member

  2. GabrielQ

    GabrielQ I need me some PIE!

    That battlegroup is good, the problem is that if you never played chopping blocks, you'll need to take a time to get used to them, I took nearly a month to learn how to play (a month of losing), but when I did, my rank got better than before. Just know, that, don't invest if you don't feel that you can commit to lose a lot (maybe you don't, I'm talking about what happened to me) and take a long time to learn to play the bg.
    I would run something like this:
    http://www.poxbase.com/#!/deck/CyPCo7CyOcyAcyHCyUcizCo9CyFcimcufs1s6Ts7S1as5Bs4Ks6gr2YrWR2ae2w
    Added only a couple rares, and these are my changes
    2x tortun battle mystic: key runes in tortun bgs, they can stall any battlegroup being impervious to range and they are also your main ranged beaters.
    Pygmy hippo stampede: burst damage is one of the high points of FS alongside tortun land cannon
    Horn of order: will give you an edge, you can combo it with pilfer to remove ponderous on something and then invigorate
    Mangleshell -> Tremir: this may be up to taste, but mangleshell is ust another ranged unit, and tremir will single handely win you the game if you manage to stall long to build his charges and you manage to keep some tortuns alive. You'll barrage your way to victory, also, it's basically your only chance of really damaging things like a tailwind icesnap.
    Increased the number of champions and removed the repeater because you have too many 5 speeders.
     

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