Faction Bonuses - Scale Down?

Discussion in 'General Discussion' started by Sokolov, Jan 21, 2015.

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  1. Sokolov

    Sokolov The One True Cactuar Octopi

    So my perspective and the impetus for this thread is that rather than really defining flavor, the bonuses are, in some ways, limiting flavor. Because no one wants to see base HP runes in ST, so ST never really gets a rune that high base HP - they get some thru the bonus. So does this make ST more "survival?" I don't know, maybe with summons and things like that? (Which we have seen is a problem time and again with ST, and it even forced a harsh nerf on POLAR ANT back in the day.) Likewise, no one wants to see 8 or 9 SPD KF champs all over the place, so they are all 5-6 SPD at base. Does this make KF fast? No, it just makes them cheaper.

    Other bonuses like IS and SL more clearly define the faction and their strengths and you change the way you play with and against them more meaningfully.

    Plus, the idea isn't to make themes the only thing that define runes. That is what polltroy keeps saying it is, but it's not - no one, certainly not me, is suggesting to destroy factions. The idea presented here is to scale back the faction bonus from being as huge as they are now (in ST it is often 20-25% of a unit's HP!), to allow more subtle variations within the faction to emerge.
     
    Last edited: Jan 23, 2015
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  2. Ragic

    Ragic I need me some PIE!

    summons have special rules (cant cap fonts, aren't worth nora etc) so why do they get the faction bonus? seems to favor heavily factions that have stat bonuses.
     
  3. polltroy

    polltroy I need me some PIE!

    Are you sure no one wants to see that kinds of Champs? Because thats how the game was in the beginning when everyone loved the game. Whats wrong with 8 speed KF champs if they cost alot? Whats wrong with high HP ST Champs if they have their normal cost and not other super abilities? nothing. Actually thats how it should be if the devs did not ruin the game by trying to vanilize the factions with nullifying the faction bonuses. I say it again, make all the devs make the Champs for the factions based on how they look on split. Then let whatever they look in FF be a bonus for the disadvantage of having access to the double amopunt of spells a split allows. And then make sure spells are different between factions, not just graphical doubles like we start to see.
     
  4. Sokolov

    Sokolov The One True Cactuar Octopi

    What? In what era did Pox have 70 HP or 8 SPD champs be the norm and "everyone loved the game." What fantasy land is this?

    Also, you know about the AA, you play KF. Do you think people like that champ? He has high SPD AND HP and pays for it normally without all kinds of super abilities. People love him right?

    What if he didn't have Ethereal Being and costed 15 nora less? Nothing wrong with a 16 DMG 8 SPD, 70 HP unit that costs 80 nora right? People will LOVE that?

    ~

    You really don't know why 8 SPD champs are bad?

    There is a reason why, "at the beginning," most champs who tried to upgrade to the then 13 SPD (8 AP a turn) would end up costing at least 90 nora and basically be unrunnable, with each point of additional SPD costing significantly more than the last.

    SPD, and stacking high base stacks of any kind really, has been tightly controlled since the beginning - even when players were free to upgrade them.
     
    Last edited: Jan 23, 2015
  5. Markoth

    Markoth Lord Inquisitor

    http://poxbase.com/champion/1072 Let's throw Perserverance in the mix ;)
     
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  6. Pedeguerra

    Pedeguerra I need me some PIE!

    I get your point and, well, maybe the bonus could be changed to better define the "flavor", then. How? No idea, but it would be a pretty tough task, specially if you consider balance and that good/bad perspective I pointed out.
    As I said earlier, I agree with the idea of toning them down, or even changed to become more meaninful.
    Just please, please, go ahead and change KFs for now, because they are ruining the fun for everybody.
     
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  7. polltroy

    polltroy I need me some PIE!


    I remember these times. I also remember that I used to make the KF high speed high cost, while others made them "effective". I also recall that my 8 speed KF decks were never viable at all, so no one was complaining. But it was fun. And it made sense. So yea, I dont see a problem that Champs for KF are developed so that same type of melee champ that has same cost has 7 speed 15 dmg in UD has 8 speed 11 dmg in KF FF. Then you can check how much is +1 speede from average speed worth in nora and then u can try to balance other faction bonuses around that nora cost "saving", giving the faction bonuses a fair balanced costing in nora just like now also other abilities are well balanced. This would give nice diversity between factions and especially give that special FF feeling of superiority that was always there in the past (but also was a huge drawback as spells could be more easily predicted by the opponent).
     
  8. jsat

    jsat The King of Potatoes

    I agree that sets of runes with explicit synergy lead to more diversity, as was said above, if there are 5 tanks one per race/class that inhabits faction x, then we are likely to see more than just 1 of those tanks. And people like to have flavor, in attracted to playing lich and spirits for example, even though zombies are much stronger at the minute. It is that affinity that drives diversity.

    Couple notes
    1. If one theme is much stronger it will get played lots (elves for example)...some themes will inevitably have upper hand/fotm as opposed to themeless meta.
    2. If we have many themes that self-synergize in a purely more is better way it makes bAlancing for full theme, "modules" (small units of a certain synergy integrated into larger whole),and meta impossible and so you balance around maximum impact, e.g. surge is balanced around full faction so surge base chanpions are inefficient in non theme full theme decks.
    3. I am a strong advocate of perpendicular themes, for example imp and fire or witch and dmz. This allows for cross module bgs and interesting multi-theme ideas.

    In other words, please don't make each faction a collection of mutually exclusive themes that share spells. Answer to diversity could be take 8 factions and make then 64 themes but that is not interesting strategically or conceptually.
     
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  9. Sokolov

    Sokolov The One True Cactuar Octopi

    Yea, I enjoy these too. And they tend to allow you to cross faction lines if you so choose as well.
     
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  10. polltroy

    polltroy I need me some PIE!


    Very godo said. This is exactly what I want too. "perpendicular themes" that can work together within the faction or with other themes with other factions. Big themes are bad, small themes are needed more of. Try to make bigger qty of themes rather than making few strong big themes,
     
  11. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Soklov, what is you opinion of meta bgs?
     
  12. Ragic

    Ragic I need me some PIE!

    just an fyi im kinda liking this new in-your-face sokolov. the corporate mask SOE made the greens wear all the time got old real fast.
     
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  13. jayscales1

    jayscales1 The King of Potatoes


    YES THIS MY FRIEND IS BEAUTIFUL! TY SOKO THIS IS BALANCE
     
  14. Rokkushun

    Rokkushun Devotee of the Blood Owl

    I hope you guys got molten cloak cuz soko is fryin yall.
     
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  15. Poxbrothers

    Poxbrothers Devotee of the Blood Owl

    Just an idea to toss in here, what if you removed faction bonuses all together BUT made it so that it was possible to give each champ the possibility to "add faction bonus" it would be like a 3rd upgrade with nothing or faction bonus for a certain cost as an upgrade which would cost accordingly?
    For example the FW faction bonus would obviously be cheaper than the KF faction bonus.
    This way you get to balance out faction bonuses, as you could give each faction bonus a cost, which could difer from another faction bonus its cost, it allows for some more, yet simple diversity and will still make it so that factions can keep their identity.

    As an example it could be something like this:

    FS: "Every time this champ attacks you gain +1 nora"
    FW: "If this champion dies its CD is reduced by 60%"
    UD: "This champion gains +3 dmg"
    IS: "This champion takes 6 less dmg from spells"
    SL: "This champion gains tough 2"
    KF: "This champion gains +1 speed"
    ST: "This champion gains +10 max HP"
    SP: "When this champion takes dmg you gain +1 nora"

    It could be another added bonus in specific, but what about the idea in general?


    Sincerely,

    Josh753
     
  16. Rokkushun

    Rokkushun Devotee of the Blood Owl

    @Poxbrothers
    Most of these defeat the purpose of stat upgrades, would stat bonus:speed just be removed from existance?
     
  17. Poxbrothers

    Poxbrothers Devotee of the Blood Owl

    Why would it?
    You could still get stat upgrades.

    1st upgrade path 3 abilities.
    2nd upgrade path 3 stat bonuses of whatever kind.
    3rd "upgrade": faction bonus or no faction bonus.

    Tell me if I'm misunderstanding what you mean.


    Sincerely,

    Josh753
     
  18. theKraken

    theKraken I need me some PIE!

    Just this 100% the smaller the bonus the more you can have different stat types in a faction, not everything needs to be 6+ speed in kf for the runes to feel fast. Same goes with any other faction. Does all of Ud need to hit for 15 plus? No we just need aggressive beaters to feal at home.

    Free stats just throw off the algorithm (the stat cost is on a curve and is not linier) , by narrowing these margins we can have a greater variety of runes in a faction. that are actually paying for their stats properly
     
  19. Rokkushun

    Rokkushun Devotee of the Blood Owl

    Ehh then there would still be the homonogized themes soko is trying to get away from, 99% of kf units would gladly take the speed where FW people would just not take the bonus in most cases to avoid the mana cost. Then there's SP and FS who would have to be costed so low that it would actually be useful I feel.
     
  20. Strings

    Strings Devotee of the Blood Owl

    Actually, the game had factions from day one. However, at the start you only gained the bonus from them once 10 or 20 runes of that type were revealed. So no bonus on turn 1. And of course there was no requirement to use a specific faction. Due to the limited bonus, people largely ignored it. Once it was granted from the get go people started using 10/x.
     
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