Festering Corpse NOW DMG: 6 SPD: 5 RNG: 1-1 DEF: 0 HP: 44 Race: Undead, Zombie Class: Brute Base cost: 31 Base Abilities: Lumbering This champion's AP cost for each movement is increased by 1. Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Rabid 1 When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 3 turns. Zombie Apocalypse This champion has Immunity: Disease. While you control at least 5 Zombies, this unit gains Swarm: Festering Corpse. Upgrades: 1 : (2) Inhibiting Touch When this champion successfully damages a champion with a basic attack, that unit becomes Inhibited for 8 turns. (3) Latch On For the next 3 turns this unit stays adjacent to target champion while it moves. Target unit gains Lumbering. 2 : (4) Disease Aura 2 At the beginning of your opponent's turns, this unit deals 4 Disease damage to each champion within 2 spaces. This damage ignores DEF. (4) Death Nova: Disease 3 When this unit is destroyed, it deals 11 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NEW Festering Corpse DMG: 0 SPD: 5 RNG: 1-1 DEF: 0 HP: 40 Race: Undead, Zombie Class: Brute Base cost: ~10-20 Base Abilities: Fester Target champion within 5 spaces becomes Inhibited. Disease Aura 3 At the beginning of your opponent's turns, this unit deals 6 Disease damage to each champion within 2 spaces. This damage ignores DEF. Amplify Disease Disease damage dealt to champions and relics is increased by 10%. Zombie Apocalypse This champion has Immunity: Disease. While you control at least 5 Zombies, this unit gains Swarm: Festering Corpse. Upgrades: 1 : Short Lived 1 This unit is Sacrificed after 6 turns. Short Lived 2 This unit is Sacrificed after 8 turns 2 : Lumbering This champion's AP cost for each movement is increased by 1.
Zombies have been nerfed time and time again over the past couple of years and due to this aren't nearly as strong as some of the current top tier decks, they certainly don't need another nerf. The fact that F.Corpse has swarm is usually inconsequential, to trigger any Swarm ability you only need one champion with Swarm and zombies usually have several deployed at any given time so one extra chump who will often take 2-3 turns to even reach melee makes very little difference at all. The only time this would have any effect on a game is when all real champions with ZA had been killed but there were at least four other zombies still alive to proc ZA and the 5spd 6dmg champion with Lumbering is able to get the last hit, you are trying to nerf something that basically never happens. With all that said, your suggested nerf is actually buff in most ways. As you don't need F.Corpse to have swarm in order to trigger it in a zombie bg then this essentially just removes Lumbering and allows him to apply his 6 damage without spending AP and ignoring DEF whilst also having the added utility of Fester and Amp.