Flow Mage Faction: K'thir Race: Elf Class: Wizard Size: Small Rarity: Common Flavor: "Many mages utilize raw Nora, but there are few who can manipulate it's flows." Nora Cost: 64 STATS Damage: 8 Speed: 5 Range: 3-5 Defense: 0 Health: 42 ABILITIES Attack - Magical Conjure: Flow Ward [AP: 2 CD: 2] (Target ground tile becomes a Flow Ward) Meditate UPGRADES Nora Barrier Council: Spells Spellsurge: Clairvoyance Favor Flow Ward [Terrain] - Non-Large Wizards and Witches standing on a Flow Ward gain +1 Max Range, Ward Warp and Meditate. If there is another Flow Ward within 6 tiles of this one, both Flow Wards are destroyed. Ward Warp [AP: 3 CD: 1] - Teleport to any unoccupied Flow Ward tile in a straight line from your current position. If the Flow Ward is occupied by another Witch or Wizard, both champions swap places and have Ward Warp placed on cooldown. Meditate [AP: 1 CD: 1] - All allied units with Meditate (including this one) gain +2 Damage for 1 turn.
This looks extremely interesting. Thing is, having a giant 6X6 square of flow wards to allow any high number of mages to use them effectively could be very hard, especially on small maps. I would say either decrease the space in between each to say 4 spaces, or allow diagonals. Apart from that, could bring some fun to mage decks.
Could let me build that weird KF/FW split with Warspirit being confused that he has both of his triggers.
Yeah, possibly less spaces. I was also considering maybe giving the Flow Mage Meditate as a base ability.
I see the split has been covered, first thing I thought when I saw witches covered was would there be a mirror FW version. Soul Mage? (and now I have mutilated Lady Marmalade lyrics running though my mind, which faction would the Better-get-that-dough Mage be?)
Very inventive champ! With that said, are the Flow Ward terrain squares permanent or do they disappear after a certain number of turns? Spellsurge: Lethologica, while neat, probably wouldn't be chosen over the other upgrades. Overall, an interesting idea.
I was thinking just permenant unless the terrain is specifically replaced. (or a Flow Ward is summoned too close). I mean the real limit is how many units you can keep on them without having to move. Though maybe if an enemy steps on one it is destroyed? As for the upgrade I was thinking of SpellSurge: Clairvoyance too. Thought it might be OP tho. 10 nora for 10 health and 3 runes . Then again, once all the runes are revealed it's effect is essentially diminished. But it might be nice for Clairvoyance to be useful after that point for the heals.
Updated him to have Meditate on base (so he won't personally need a ward) and SpellSurge: Clairvoyance instead of Lethologica