Fortagon's Echo

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Sep 30, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    Fortagon's Echo Expansion
    Introduces universal faction Pegasuses and more


    Ironfist Stronghold

    Exotic
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Hit and Run When this champion makes a basic attack, it gains Mobility for 1 turn and 1 AP whenever it moves for 1 turn. This effect may trigger up to 3 times per turn.
      • [​IMG] Running Start Whenever this champion moves 2 or more spaces, it gains Flight for 2 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Quest: Runner For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
      • 2 :
        • [​IMG] Havoc Windsprint This champion moves 5 spaces at random, then summon a cyclone in a random space adjacent to this unit. This unit gains Slothful for 2 turns whenever this ability is activated. 3 AP cost 3 turn CD.
    Rare
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Dragonflight This unit has Flying. The next Dragon you deploy from the runedock gains 2 AP. When this effect triggers, this champion gains Hunter: Walker for 4 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Rock Defiance When this unit is successfully attacked, this unit and friendly units within 5 spaces with this ability has +1 DMG for 3 turns and gains 1 MAX HP permanently.
      • 2 :
        • [​IMG] Stone Bomb 1 Area Effect 2, Range 5: Affected units take Physical damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
        • [​IMG] Stone Bomb 2 Area Effect 2, Range 5: Affected units take Physical damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
        • [​IMG] Stone Bomb 3 Area Effect 2, Range 5: Affected units take Physical damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Last edited: Oct 3, 2017
  2. Redderrick

    Redderrick I need me some PIE!

    Uncommon
    [​IMG]
    • Base Abilities:
    • Upgrades:
      • 1 :
        • [​IMG] Craft Equipment runes of the same faction as this unit have their cooldown reduced to 0.
      • 2 :
        • [​IMG] Forge Hammer When this champion makes a successful basic attack, the next Construct, relic or equipment deployed from the runedock costs 2 less nora. This effect stacks.
    Common
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Purifying Light This unit gains the ability Trail: Hollow Ground and becomes Incorporeal for 4 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Resonance At the beginning of each of its turns, this champion gains DMG for 1 turn equal to the amount of nora your opponent generated through spells, relics and abilities in the last 2 turns. This DMG is only applied for nora generated while this champion is in play.
      • 2 :
        • [​IMG] Shielded This champion may not be the target of opposing spells
    Limited Edition
    [​IMG]

    Target champion becomes Incorporeal for 4 turns and gains:
    • [​IMG] Trail: Hallowed Ground At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Hallowed Ground.
     
    Last edited: Oct 1, 2017
  3. Redderrick

    Redderrick I need me some PIE!

    Underdepths

    Exotic
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Hit and Run When this champion makes a basic attack, it gains Mobility for 1 turn and 1 AP whenever it moves for 1 turn. This effect may trigger up to 3 times per turn.
      • [​IMG] Running Start Whenever this champion moves 2 or more spaces, it gains Flight for 2 turns.

    • Upgrades:
      • 1 :
        • [​IMG] Quest: Runner For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
      • 2 :
        • [​IMG] Havoc Windsprint This champion moves 5 spaces at random, then summon a cyclone in a random space adjacent to this unit. This unit gains Slothful for 2 turns whenever this ability is activated. 3 AP cost 3 turn CD.
    Rare
    [​IMG]
    • Base Abilities:
      • [​IMG] Flight This champion is Flying and has 2 ranks of Sentry.
      • [​IMG] Mischief Target opposing champion within 5 spaces loses 1 AP. Friendly Imps within 5 spaces of the target each gain AP equal to the amount lost.
      • [​IMG] Grant: Fire Aura Target champion within 5 spaces gains Fire Aura 3 for 2 turns.

    • Upgrades:
      • 1 :
        • [​IMG] Set Ablaze Target champion within 2 spaces takes 5 Fire damage and is Consumed By Fire (This champion is Shielded, Immobile and Pacified. At the beginning of your turn, this champion takes 10 Fire Damage) for 2 turns. Friendly units take an additional 5 Fire damage. May target self.
      • 2 :
        • [​IMG] Flameburst This champion makes an attack at RNG 1-3 for 10 Fire damage. If successfully damaged, the target is knockbacked 3 spaces, then the target and enemy champions within 2 spaces of the final destination become Charred for 3 turns.
     
    Last edited: Oct 2, 2017
  4. Redderrick

    Redderrick I need me some PIE!

    Uncommon
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Brain Eater When this champion destroys a champion with a different owner, it gains one of its upgraded abilities.

    • Upgrades:
      • 1 :
        • [​IMG] Rotting Blows When this champion successfully attacks a champion with a basic attack, the target is Decaying for 4 turns.
      • 2 :
        • [​IMG] Damage Shield: Disease 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Disease damage. This damage ignores DEF.
        • [​IMG] Damage Shield: Disease 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Disease damage. This damage ignores DEF.
        • [​IMG] Damage Shield: Disease 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Disease damage. This damage ignores DEF.
    Common
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack.
      • [​IMG] Harvest Organs When this champion recovers a nora globe, it gains 3 charges and +4 MAX HP permanently.

    • Upgrades:
      • 1 :
        • [​IMG] Fire Eater This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred.
      • 2 :
        • [​IMG] Charged Attack Spend 3 Charges: This champion makes an attack at its RNG. This is a free attack (costs 0 AP and is not on the attack chain).
        • [​IMG] Cataclysm Spend 15 charges. All other champions take 40 fire damage and this champion loses all remaining charges.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
  5. Redderrick

    Redderrick I need me some PIE!

    Shattered Peaks

    Exotic

    [​IMG]

    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Hit and Run When this champion makes a basic attack, it gains Mobility for 1 turn and 1 AP whenever it moves for 1 turn. This effect may trigger up to 3 times per turn.
      • [​IMG] Running Start Whenever this champion moves 2 or more spaces, it gains Flight for 2 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Quest: Runner For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
      • 2 :
        • [​IMG] Havoc Windsprint This champion moves 5 spaces at random, then summon a cyclone in a random space adjacent to this unit. This unit gains Slothful for 2 turns whenever this ability is activated. 3 AP cost 3 turn CD.
    Rare
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Sonic This unit makes a Sonic attack at its Range. This is a basic attack.
      • [​IMG] Mastermind At the end of its turn, this champion has +1 SPD and Improve Speed for 3 turns if you have 10 or less nora.
    • Upgrades:
      • 1 :
        • [​IMG] Train: Damage Target friendly champion within 5 spaces permanently gains +2 DMG. This ability costs 6 nora and does not stack.
      • 2 :
        • [​IMG] Train: Defense Target friendly champion within 5 spaces permanently gains +1 DEF. This ability costs 3 nora and does not stack.
     
    Last edited: Oct 2, 2017
  6. Redderrick

    Redderrick I need me some PIE!

    Uncommon
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Dogpile When this unit makes a successful basic attack against an enemy champion, the target becomes Dogpiled for 4 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Rev 'Em Up Range 3: Target champion with Race: Construct gains Manic for 4 turns.
        • [​IMG] Overload All relics take 10 Electricity damage.
      • 2 :
        • [​IMG] Boost: Construct Friendly champions with Race: Construct have +5 MAX HP. This does not stack with other Boosts.
        • [​IMG] Creativity When this champion makes a successful basic attack, non-champion runes in your runedock have their CD reduced by 1.
    Common
    [​IMG]
    • Upgrades:
      • 1 :
        • [​IMG] Binding Chains Enemy champions within 3 spaces take 8 Physical damage and become Ensnared for 2 turns (this damage ignores DEF). This ability's CD is reduced by 1 whenever this champion is successfully attacked.
        • [​IMG] Flight This champion is Flying and has 2 ranks of Sentry.
      • 2 :
        • [​IMG] Dragging Attack When this champion successfully damages a small champion with a basic attack, that champion is relocated one space toward this unit.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Last edited: Oct 3, 2017
  7. Redderrick

    Redderrick I need me some PIE!

    Savage Tundra

    Exotic
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Hit and Run When this champion makes a basic attack, it gains Mobility for 1 turn and 1 AP whenever it moves for 1 turn. This effect may trigger up to 3 times per turn.
      • [​IMG] Arctic This unit cannot be Chilled. If this unit is a champion, it has Icewalker and gains +1 DMG while occupying Snow or Ice.
      • [​IMG] Running Start Whenever this champion moves 2 or more spaces, it gains Flight for 2 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Quest: Runner For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
      • 2 :
        • [​IMG] Havoc Windsprint This champion moves 5 spaces at random, then summon a cyclone in a random space adjacent to this unit. This unit gains Slothful for 2 turns whenever this ability is activated. 3 AP cost 3 turn CD.
    Rare
    [​IMG]
    • Base Abilities:
      • [​IMG] Ethereal This champion begins play Incorporeal for 2 turns and becomes Incorporeal for 2 turns at the start of each of your other turns.
      • [​IMG] Three Wishes Target champion within 3 spaces gains both of this units selected upgrade abilities. This ability is removed after 3 uses.
      • [​IMG] Arctic Flight This unit has Arctic, Flying and 2 ranks of Sentry.
    • Upgrades:
      • 1 :
        • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
        • [​IMG] Attack: Frost This unit makes a Frost attack at its Range. This is a basic attack.
        • [​IMG] Attack: Electricity This unit makes a Electricity attack at its Range. This is a basic attack.
      • 2 :
        • [​IMG] Starlight This champion makes a Magical attack at RNG 2-5. If the target is successfully damaged, it also takes an additional 2 damage for each champion with Race: Fairy or Attack: Magical within 5 spaces of this champion (the additional damage ignores DEF).
     
    Last edited: Oct 2, 2017
  8. Redderrick

    Redderrick I need me some PIE!

    Uncommon
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Frost This unit makes a Frost attack at its Range. This is a basic attack.
      • [​IMG] Arctic This unit cannot be Chilled. If this unit is a champion, it has Icewalker and gains +1 DMG while occupying Snow or Ice.
    • Upgrades:
      • 1 :
        • [​IMG] Hunter: Small When this unit would deal damage to a champion with Size: Small, that damage is increased by 2. When this champion would receive damage from a champion with Size: Small, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
      • 2 :
        • [​IMG] Lethargic At the beginning of every 6 turns, this champion is in play, it gains Lumbering for 1 turn.
    Common
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Soul of Ailur When this champion is within 5 spaces of a friendly champion with Pride of Ailur, it gains +2 DEF. This effect does not stack.
      • [​IMG] Shrine Exertion Your Shrine or Avatar loses 10 HP, and this champion recovers 3 AP.
    • Upgrades:
      • 1 :
        • [​IMG] Soul Mason When this unit destroys a champion, your shrine heals HP equal to 20% of the destroyed champion's nora cost.
      • 2 :
        • [​IMG] Impassioned This unit gets +4 DMG and +2 DEF when your shrine or avatar has less than half its HP.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
  9. Redderrick

    Redderrick I need me some PIE!

    Sundered Lands

    Exotic

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Hit and Run When this champion makes a basic attack, it gains Mobility for 1 turn and 1 AP whenever it moves for 1 turn. This effect may trigger up to 3 times per turn.
      • [​IMG] Running Start Whenever this champion moves 2 or more spaces, it gains Flight for 2 turns.
    Upgrades:
    • 1 :
      • [​IMG] Quest: Runner For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
    • 2 :
      • [​IMG] Havoc Windsprint This champion moves 5 spaces at random, then summon a cyclone in a random space adjacent to this unit. This unit gains Slothful for 2 turns whenever this ability is activated. 3 AP cost 3 turn CD.
    Rare
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Dragonflight This unit has Flying. The next Dragon you deploy from the runedock gains 2 AP. When this effect triggers, this champion gains Hunter: Walker for 4 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Rock Defiance When this unit is successfully attacked, this unit and friendly units within 5 spaces with this ability has +1 DMG for 3 turns and gains 1 MAX HP permanently.
      • 2 :
        • [​IMG] Stone Bomb 1 Area Effect 2, Range 5: Affected units take Physical damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
        • [​IMG] Stone Bomb 2 Area Effect 2, Range 5: Affected units take Physical damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
        • [​IMG] Stone Bomb 3 Area Effect 2, Range 5: Affected units take Physical damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
     
    Last edited: Oct 2, 2017
  10. Redderrick

    Redderrick I need me some PIE!

    Uncommon
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Acid This unit makes an Acid attack at its Range. This is a basic attack.
      • [​IMG] Reduce Magic All magical damage is reduced by 20% (after DEF). This effect does not stack.
    • Upgrades:
      • 1 :
        • [​IMG] Ignorance Enemy Wizards and Priests within 5 spaces of this unit may not activate abilities.
      • 2 :
        • [​IMG] Hunter: Mage When this unit would deal damage to a champion with Class: Wizard or Witch, that damage is increased by 2. When this unit would receive damage from a champion with Class: Wizard or Witch, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
    Common
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Brood Bond Friendly Myx Pupae hatch 1 turn faster (to a minimum of 2 turns) while this unit is in play.
    • Upgrades:
      • 1 :
        • [​IMG] Conqueror While this champion is in a neutral or enemy font zone, it gains +3 DMG and +2 DEF.
        • [​IMG] Fearsome Hunter When this champion destroys an enemy champion, enemy champions within 5 spaces become Frightened for 2 turns.
        • [​IMG] Decapitating Blow Target adjacent champion with less than 25% max HP is destroyed.
      • 2 :
        • [​IMG] Elusive Leap This champion is relocated to target space within 4 spaces and the next basic attack against this champion within 6 turns misses.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Last edited: Oct 1, 2017
  11. Redderrick

    Redderrick I need me some PIE!

    Forsaken Wastes

    Exotic

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Hit and Run When this champion makes a basic attack, it gains Mobility for 1 turn and 1 AP whenever it moves for 1 turn. This effect may trigger up to 3 times per turn.
      • [​IMG] Running Start Whenever this champion moves 2 or more spaces, it gains Flight for 2 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Quest: Runner For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
      • 2 :
        • [​IMG] Havoc Windsprint This champion moves 5 spaces at random, then summon a cyclone in a random space adjacent to this unit. This unit gains Slothful for 2 turns whenever this ability is activated. 3 AP cost 3 turn CD.
    Rare
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Knockback 1 This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 1 space.
    • Upgrades:
      • 1 :
        • [​IMG] Enervating Touch When this champion engages an enemy champion on its turn, that champion loses up to 2 AP and this champion gains AP equal to the amount lost.
      • 2 :
        • [​IMG] Pawn The first time this champion would be damaged each round, the nearest other friendly champion is affected instead.
     
    Last edited: Oct 2, 2017
  12. Redderrick

    Redderrick I need me some PIE!

    Uncommon
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Disease This unit makes a Disease attack at its Range. This is a basic attack.
      • [​IMG] Ritual Abuse Whenever a friendly unit(Including this one) casts a ritual ability, double the effects of the cast ritual. Your shrine or avatar looses 8 HP every time this effect occurs. This does not stack.
    • Upgrades:
      • 1 :
        • [​IMG] Ritual of Healing Target summoned champion within 5 spaces is destroyed. The closest friendly champion within 5 spaces and this champion heals for 8 HP.
      • 2 :
        • [​IMG] Ritual of Destruction Target summoned champion within 5 spaces is destroyed. The closest enemy champion within 5 spaces takes 10 acid damage.
        • [​IMG] Ritual of Power Target summoned champion within 5 spaces is destroyed. Friendly champions get +2 DMG for 4 turns.
    Common
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Fire Feed At the end of your turn, this unit deals 4 Fire damage to all adjacent enemy champions and heals HP equal to the damage dealt this way. This damage ignores DEF.
    • Upgrades:
      • 1 :
        • [​IMG] Searing Aura 1 When an opposing champion moves within 1 space of this champion or when this champion moves within 1 space of an opposing champion, the opposing champion suffers 1 Fire damage. At the end of your turn all opposing champions within 1 space suffer 1 Fire damage. Damage given by this ability ignores DEF.
        • [​IMG] Searing Aura 2 When an opposing champion moves within 1 space of this champion or when this champion moves within 1 space of an opposing champion, the opposing champion suffers 2 Fire damage. At the end of your turn all opposing champions within 1 space suffer 2 Fire damage. Damage given by this ability ignores DEF.
        • [​IMG] Searing Aura 3 When an opposing champion moves within 1 space of this champion or when this champion moves within 1 space of an opposing champion, the opposing champion suffers 2 Fire damage. At the end of your turn all opposing champions within 1 space suffer 3 Fire damage. Damage given by this ability ignores DEF.
      • 2 :
        • [​IMG] Death Nova: Fire 1 When this unit is destroyed, it deals 5 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
        • [​IMG] Death Nova: Fire 2 When this unit is destroyed, it deals 8 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
        • [​IMG] Death Nova: Fire 3 When this unit is destroyed, it deals 11 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Last edited: Oct 1, 2017
  13. Redderrick

    Redderrick I need me some PIE!

    Forglar Swamp

    Exotic
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Hit and Run When this champion makes a basic attack, it gains Mobility for 1 turn and 1 AP whenever it moves for 1 turn. This effect may trigger up to 3 times per turn.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
      • [​IMG] Running Start Whenever this champion moves 2 or more spaces, it gains Flight for 2 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Quest: Runner For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
      • 2 :
        • [​IMG] Havoc Windsprint This champion moves 5 spaces at random, then summon a cyclone in a random space adjacent to this unit. This unit gains Slothful for 2 turns whenever this ability is activated. 3 AP cost 3 turn CD.
    Rare
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
    • Upgrades:
      • 1 :
        • [​IMG] Magical Bomb 1 Area Effect 2, Range 5: Affected units take Magic damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
        • [​IMG] Magical Bomb 2 Area Effect 2, Range 5: Affected units take Magic damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
        • [​IMG] Magical Bomb 3 Area Effect 2, Range 5: Affected units take Magic damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
      • 2 :
        • [​IMG] Mystic Push Spell presence of friendly champions is increased by one and champions your enemy controls have their spell presence decreased by one.
     
    Last edited: Oct 2, 2017
  14. Redderrick

    Redderrick I need me some PIE!

    Uncommon
    [​IMG]
    • Base Abilities:
      • [​IMG] Adept Arcanist When a unit within 8 spaces, including this one, takes damage, this champion permanently gains a basic attack of that damage type.
      • [​IMG] Aquatic This unit has Amphibious. While occupying Water, this champion gets +1 SPD and has Mobility. When moving to a location that is not at least half water, there is an additional 1 AP cost unless it is Flying. At the beginning of your turn, if this champion is not occupying Water, it loses 5 HP.
    • Upgrades:
      • 1 :
        • [​IMG] Hidden: Water At the end of your turn, if this champion occupies Water, it becomes Stealthed. Otherwise, it loses Stealthed.
      • 2 :
        • [​IMG] Deep Dive This ability may be activated only if this unit occupies water. This unit is relocated to target water space.
    Common
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Irresponsible Essence Imbibement Enemy champions within 5 spaces lose between 5 and 15 HP and this champion gains MAX HP equal to 75% of the amount lost. If this champion has more than 75 HP, it is destroyed.
      • [​IMG] Aquatic This unit has Amphibious. While occupying Water, this champion gets +1 SPD and has Mobility. When moving to a location that is not at least half water, there is an additional 1 AP cost unless it is Flying. At the beginning of your turn, if this champion is not occupying Water, it loses 5 HP.
    • Upgrades:
      • 1 :
        • [​IMG] Poison 1 When this champion successfully damages a champion with a basic attack, that champion is Poisoned for 3 turns.
        • [​IMG] Poison 2 When this champion successfully damages a champion with a basic attack, that champion is Poisoned for 4 turns.
        • [​IMG] Poison 3 When this champion successfully damages a champion with a basic attack, that champion is Poisoned for 5 turns.
      • 2 :
        • [​IMG] Damage Shield: Poison 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Poison damage. This damage ignores DEF.
        • [​IMG] Damage Shield: Poison 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Poison damage. This damage ignores DEF.
        • [​IMG] Damage Shield: Poison 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Poison damage. This damage ignores DEF.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Last edited: Oct 1, 2017
  15. Redderrick

    Redderrick I need me some PIE!

    K'thir Forest

    Exotic
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Hit and Run When this champion makes a basic attack, it gains Mobility for 1 turn and 1 AP whenever it moves for 1 turn. This effect may trigger up to 3 times per turn.
      • [​IMG] Running Start Whenever this champion moves 2 or more spaces, it gains Flight for 2 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Quest: Runner For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
      • 2 :
        • [​IMG] Havoc Windsprint This champion moves 5 spaces at random, then summon a cyclone in a random space adjacent to this unit. This unit gains Slothful for 2 turns whenever this ability is activated. 3 AP cost 3 turn CD.
    Rare
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Lightspeed This unit has +1 SPD for every enemy unit that is illuminated.
    • Upgrades:
      • 1 :
        • [​IMG] Illuminate When this champion successfully damages a unit with a basic attack, that unit is Illuminated for 4 turns.
      • 2 :
        • [​IMG] Fellowship When a friendly champion is deployed from the runedock, this champion is healed for 4 HP.
     
    Last edited: Oct 2, 2017
  16. Redderrick

    Redderrick I need me some PIE!

    Uncommon
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Slam When this champion successfully damages a champion with a basic attack, the target is knocked back 2 spaces.
    • Upgrades:
      • 1 :
        • [​IMG] Spike Nova 1 This unit deals 3 Physical damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Burred for 4 turns.
        • [​IMG] Spike Nova 2 This unit deals 6 Physical damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Burred for 4 turns.
        • [​IMG] Spike Nova 3 This unit deals 9 Physical damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Burred for 4 turns.
      • 2 :
        • [​IMG] Damage Shield: Physical 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Physical damage. This damage ignores DEF.
        • [​IMG] Damage Shield: Physical 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Physical damage. This damage ignores DEF.
        • [​IMG] Damage Shield: Physical 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Physical damage. This damage ignores DEF.
    Common
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Fairy Flight This unit has Flying and 2 ranks of Sentry while it has at least 15 HP. When this unit has less than 15 HP, it gains Defenseless.
      • [​IMG] Bestow When this champion is destroyed, the closest friendly champion gains this unit's first upgrade ability. If that champion shares a race with this one, it gains the second upgrade ability as well.
    • Upgrades:
      • 1 :
        • [​IMG] Ethereal This champion begins play Incorporeal for 2 turns and becomes Incorporeal for 2 turns at the start of each of your other turns.
      • 2 :
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    Last edited: Oct 1, 2017
  17. Redderrick

    Redderrick I need me some PIE!

    Fortagon's Echo Mid-Term Expansion
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    Last edited: Oct 1, 2017
  18. Redderrick

    Redderrick I need me some PIE!

    K'thir Forest

    Legendary
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Inhibiting Touch When this champion successfully damages a champion with a basic attack, that unit becomes Inhibited for 8 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Combo Attack: Declare Target When this champion makes two successful basic attacks against the same champion in a single turn, that champion becomes Declared as Target for 1 turn (This champion has been declared as a target. Enemy champions that attack it gain 3 AP on the first successful attack per turn).
      • 2 :
        • [​IMG] Aim At the start of its next turn, this champion has +1 RNG, +3 DMG and Precision for 1 turn.
     
    Last edited: Oct 3, 2017
  19. Redderrick

    Redderrick I need me some PIE!

    Ironfist Stronghold

    Legendary
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Lotus Sigil This champion gains Defensive Stance 3 for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
      • [​IMG] Flight This champion is Flying and has 2 ranks of Sentry.
    • Upgrades:
      • 1 :
        • [​IMG] Aurora Lance This champion makes a Magical attack at RNG 4-6. If the attack is successful, the target becomes Blinded for 2 turns.
      • 2 :
        • [​IMG] Fearsome Hunter When this champion destroys an enemy champion, enemy champions within 5 spaces become Frightened for 2 turns.
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    Last edited: Oct 1, 2017
  20. Redderrick

    Redderrick I need me some PIE!

    Forsaken Wastes

    Legendary

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Brainless When this unit is destroyed, it drops no nora globe and is re-spawned with the Headless ability at the location where it died. The brainless unit is Unequippable
      • [​IMG] Flight This champion is Flying and has 2 ranks of Sentry.
    • Upgrades:
      • 1 :
        • [​IMG] Blood Spear This champion makes a Loss of Life attack at RNG 2-5. If the target is Bloodied or has less than 50% HP remaining , this champion vampiric heals for 8.
      • 2 :
        • [​IMG] Bleed When this unit damages a champion with a basic attack, the target is Bloodied for 6 turns and a blood ball is created in an adjacent space. Demons and Vampyres that capture the blood ball vampiric heal an amount equal to 50% of the damage that caused the blood orb. Other champions that capture it take that same amount in disease damage. Only one blood ball per enemy can be active at a time.
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