FS Initiatives

Discussion in 'Forglar Swamp' started by Prami, Feb 27, 2014.

  1. Prami

    Prami I need me some PIE!

    (Champion) Aspect of Growth - RNG 1-2 added to "Grow" at 2 uses.
    (Champion) Boghopper Mentor - HP to 41 from 36, DMG to 10 from 8, SPD to 6 from 5, RNG to 1 from 2-4, Magical Attack added to base, Attack: Magical removed from base, Attack Physical added to base, "Marsh Lesson" duration to 4 turns (remove refferences to "rounds"), (Upgrade) Stat Bonus Damage 2 removed, (Upgrade) Stat Bonus Health 3 added.
    (Champion) Bogwood Mireoak - Poison Acolyte added to base.
    (Champion) Boghopper Pupil - Form abillities changed to better reflect Shaman/Bull as they exist now.
    (Champion) Boghopper Zombie - Release an uncommon version with different artwork.
    (Champion) Darkmarsh Sorcerer - Cast: Bubble of Protection to base (or a version similar to Nora Barrier), (Upgrade) Nora Barrier removed, (Upgrade) Accrue added.
    (Champion) Dreadwing - Vulnerability Poison/Disease removed from base, RNG to 1 from 1-2, Poison 2 reduced to Poison 1 base, Disease 1 added to base, Damage Shield Poison 1 to base, Damage Shield Disease 1 to base.
    (Champion) Glowing Slider - Race to Arthropod from Beast, Creep and Crawl added to base, Amphibious to base, DEF to 1 from 0 base, (Upgrade) Stat Bonus Health 1 removed, (Upgrade) Stat Bonus Health 3 added, (Upgrade) Life Siphon removed, (Upgrade) Ally KF added, (Upgrade) Stat Bonus Def 1 to Stat Bonus Def 2.
    (Champion) Fentek Servent - Speed to 5 from 4 base.
    (Champion) Fire Salaman - (Upgrade) Regen 1 to Regen 2, (Upgrade) Stat Bonus Attack 1 to Stat Bonus Attack 2, (Upgrade) Stat Bonus Health 1 to Stat Bonus Health 2.
    (Champion) Fly Catcher - Amphibious removed from base, Aquatic added to base, Detection 3 reduced to Detection 1 base, (Upgrade) Stat Bonus Attack 1 to Stat Bonus Attack 2, (Upgrade) Domain Water removed, (Upgrade) Semi Aquatic added, (Upgrade) Sentry 3 removed, (Upgrade) Detection 3 added.
    (Champion) Forglar Jellyfish - (Upgrade) Immunity Magical removed, (Upgrade) Regen 2 added.
    (Champion) Froblic Bull - (Upgrade) Stat Bonus Health 2 removed, (Upgrade) Stat Bonus Defense 1 removed, (Upgrade) Clamp added, (Upgrade) Strike added.
    (Champion) Giant Crustacian - Base defense to 2 from 1, Resistance Sonic 3 removed from base, Resist Physical 2 to Resist Physical 3 base, (Upgrade) Stat Bonus Defense 1 to Stat Bonus Defense 2, (Upgrade) Resist Physical 3 removed, (Upgrade) Scale Armor added.
    (Champion) Hippo Rider - Rider Boghopper added to base, Charge 1 to Charge 2 base, Base attack to 11 from 8, (Upgrade) Tempo removed, (Upgrade) Accrue added.
    (Champion) Marsh Raptor - Base Attack to 11 from 9, Ready to base, Pounce 1 to Pounce 2 base, (Upgrade) Ready removed, (Upgrade) Stat Bonus Attack 1 added, (Upgrade) Pounce 2 removed, (Upgrade) Stat Bonus Attack 2 added.
    (Champion) Marsh Troll - Amphibious added to base from upgrades, Vulnerability Acid added to base, Blessed to base, base SPD to 6 from 5, Resist Poison 1 removed from base, (Upgrade) Stat Bonus Defense 2 removed, (Upgrade) Subsume added, (Upgrade) Tough 1 added.
    (Champion) Massive Anuran - Damage Shield Poison 2 to base, (Upgrade) Damage Shield Poison 2 to Damage Shield Poison 3, (Upgrade) Damage Shield Poison 1 removed, (Upgrade) Stat Bonus Damage 1 to Stat Bonus Damage 2, (Upgrade) Stat Bonus Speed 1 added.
    (Champion) Mindwarp Frog - Base damage to 10 from 8.
    (Champion) Mirefolk Stalker - (Upgrade) Retreat 3 removed, (Upgrade) Stealth added, (Upgrade) Stat Bonus Speed 1 removed, (Upgrade) Assassinate 2 added.
    (Champion) Mirevixen - (Upgrade) Stat Bonus Attack 1 to Stat Bonus Attack 2, (Upgrade) Stat Bonus Health 1 removed, Invigorate 2 to Invigorate 1 base, (Upgrade) Invigorate 2 added.
    (Champion) Muck Dragon - fix "Clamp" to work correctly with "Swoop" (swoop is a melee attack), Poison Immunity to base, Poison 1 to base.
    (Champion) Poison Elemental - Immunity Poison to base from upgrades, Deflect Poison to upgrades from base, Poison Cloud 2 reduced to Poison Cloud 1 base, (Upgrade) Stat Bonus Attack 1 to Stat Bonus Attack 3, (Upgrade) Stat Bonus Defense 1 removed, (Upgrade) Poison Acolyte added.
    (Champion) Salaman Dervish - Base attack to 10 from 8, Base speed to 6 from 7, Evasive 1 to Evasive 2 base, (Upgrade) Evasive 2 removed, (Upgrade) Berserker 3 added, (Upgrade) Stat Bonus Damage 1 to Stat Bonus Damage 3.
    (Champion) Salaman Negamage - Vulnerability Frost removed from base, Spellswallower removed from base, Resist Magical 2 increased to Resist Magical 3 base, (Upgrade) Stat Bonus Health 1 removed, (Upgrade) Stat Bonus Health 2 removed, (Upgrade) Resist Magical 3 removed, (Upgrade) Resist Electricity 3 added, (Upgrade) Resist Frost 3 added, (Upgrade) Spellswallower added.
    (Champion) Salaman Sentry - Recycle removed from base, Shatter added to base, DMG to 10 from 9 base, (Upgrade) Stat Bonus Health 1 to Stat Bonus Health 2, (Upgrade) Regen 1 removed, (Upgrade) Escape added.
    (Champion) Salaman Soldier - Immunity Disease removed from base, Base damage to 12 from 9, DEF to 2 from 1 base, Nora to 72 from 76.
    (Champion) Screaming Leviathan - (Upgrade) Sonic Aura 2 removed, (Upgrade) Deafening Aura added.
    (Champion) Shock Toad - Jolt 1 to base, Leap 1 to Leap 2 base, (Upgrade) Jolt 1 to Jolt 2.
    (Champion) Slipworm - (Upgrade) Stat Bonus Health 1 to Stat Bonus Health 2.
    (Champion) Sludge Wurm - Damage to 9 from 8 base, Fearless removed from base, Attack Physical to Attack Poison base, Attack Disease added to base, Immunity Poison to base from upgrades, Immunity Disease added to base, Amp Poison to upgrades from base, (Upgrade) Stat Bonus Health 1 removed, (Upgrade) Stat Bonus Defense 1 removed, (Upgrade) Disease Aura 2 added, (Upgrade) Poison Aura 2 added.
    (Champion) Snaptooth Rider - race to Elf Snaptooth from Human Snaptooth, Ally KF added to base, Invigorate 1 to base from upgrades, (Upgrade) Invigorate 2 added.
    (Champion) Swamp Octopus - Base attack to 9 from 8, Mutiattack 3 to Multiattack 1 base, (Upgrade) Stat Bonus Health 1 removed, (Upgrade) Multiattack 2 added, RNG to 1-2 from 1-1, (Upgrade) Regen 1 removed, (Upgrade) Dragging Attack added, (Upgrade) Stat Bonus Damage 1 to Stat Bonus Damage 2.
    (Champion) Timothy the Vile - Poison Immunity to base, Disease Immunity to base.
    (Champion) Tortun Battle Mystic - Class to Shaman from Wizard.
    (Champion) Tortun Captain - Name changed to Tortalleon Captain.
    (Champion) Tortun Favored - Class to Priest from Shaman. "The Favored are priests who have dedicated their lives..."
    (Champion) Tortun Galesinger - Class to Shaman from Wizard.
    (Champion) Tortun Grenadier - Siege removed from base, Fire Blast to base, (Upgrade) Farshot 1 to Farshot 2.
    (Champion) Tortun Minelayer - (Upgrade) Exertion 2 removed, (Upgrade) Accrue added.
    (Champion) Tortun Portalmage - Class to Wizard Priest from Wizard, Deploy Charged 1 to Deploy Charged 2 base, DMG to 0 from 6 base, (Upgrade) Deploy Charged 2 removed, (Upgrade) Swap added.
    (Champion) Turtle Rider - Base damage to 12 from 8, (Upgrade) Stat Bonus Defense 1 removed, Dive 2 reduced to Dive 1 base, (Upgrade) Defensive Turtle added, (Upgrade) Resist Physical 2 to Resist Physical 3.
    (Spell) Backfire - Nora to 40 from 45.
    (Spell) Backfire Boon - Nora to 55 from 60.
    (Spell) Blessing of the River - New description reads, "All Boghoppers gain +5 Max HP for the next 6 rounds. If at full health, Max HP is increased peremenently. This effect does not stack."
    (Spell) Blood of the Swamp - Duration to 6 turns from 4.
    (Spell) Bubble of Protection - Duration to 10 turns from infinite, Buffer reduced to 30 from 35, Nora cost to 35 from 40.
    (Spell) Boghopper Bravado - Change the rediculous "Chocabo Rush" animation. For god's sake please...
    (Spell) Drown - Target small, opposing, champion gains the Drowning condition for 6 turns (If at the end of this units turn, it is occupying a water space, it is destroyed leaving no nora globe behind.) Flying, Aquatic, and Amphibious units cannot be Drowned.
    (Spell) Evolve - New description reads, "Target friendly Aquatic champion loses Aquatic Permenently, gets +1 SPD, +1 DEF, +2 DMG, and Amphibious.", Nora cost to 50 from 40.
    (Spell) Expanded Reach - New description reads, "All friendly champions have their spell presence increased by two (gain Sentry 2) permenently." Just to clear up an unescessarily wordy description, Nora reduced to 20.
    (Spell) Font Eruption - Change the target term to champion, from enemy champion.
    (Spell) Gathering at Dawn - Changed to specify the amount of HP each insect has, in the description.
    (Spell) Huntmaster's Charm - changed to grant +1 damage and +10 Max HP when used on "any other champion".
    (Spell) Leap to Battle - New description reads, "The next champion deployed from the rune dock gains Initiative 2 and Leap 3", Nora cost to 35.
    (Spell) Poisonous Fumes - New description reads, "Area Effect 4: Champions in the AOE become Poisoned 3. Champions already poisoned take 6 poison damage."
    (Spell) Psionic Storm - Changed to become a static AOE of 3.
    (Spell) Nora Drain - Not drawable first turn of the game (the opposite of Preordained).
    (Spell) Marsh Fable - Nora cost reduced by 3 for each owned champion in play (to a max of 15). If 5 or more owned champions are in play when this spell is cast, you are refunded an additional 5 nora at the start of your next turn.
    (Spell) Rite of Empathy - Changed to refund 10 less nora than it's cost (same with this whole batch of spells/equips).
    (Spell) Soak the Earth - Target term to enemy Relics from Relics.
    (Spell) Sporepox - Remove impervious from granted conditions, transformed unit has Sporedrop (if the unit is killed while transformed, it becomes a Sporegill relic under your opponents controll), Nora cost to 50, target champion to target enemy champion.
    (Equip) Turtle Shell - Gains 2 def if target has 2 or less base def, and 1 def if 3 or more (like a spot version of Memento).
    (Abillity) Binding Chains - Damage to 12 from 8, CD to 5 from 3.
    (Abillity) Charged Portal - Spent charges to 2 from 1.
    (Abillity Charged Summon Tortalleon - Name changed to Charged: Summon Tortalleon Pygmy.
    (Abillity) Deafening Aura - Name changed to Static Haze (or something without the word Aura in it), give a visual cloud (like choking stench) to represent the AOE, reduce AOE to 2.
    (Abillity) Empathy - AOE to 2 from 1.
    (Abillity) Fry - Change damage to bypass defense.
    (Abillity) Deploy Trap: Poison - Changed to function like every other "Trap" abillity (damage instead of cloud).
    ^ ^ ^ Harmonizing the "Trap" skill names like this would also help things a bit.
    (Abillity) Massive Leap - Spaces moved to 2-4 from 2-3, no longer causes Lumbering, CD to 1 from 2.
    (Abillity) Mastermind - Nora thresh-hold to 15 from 10.

    Additional Changes.
    Salaman - Make "Fire immunity" a racial condition for all Salaman.
    Change all of these confusing basic attack names (Mouth Lightning, Gun Shot, etc.), and replace them with their actual type (electricity, physical, etc.).
    All Fire/Poison/Etc. Charge abillities changed to CD 2, AP 2 from CD 1, AP 3, and cost 5 HP to use.
    Eliminate the second rank of "Stat Health Bonus" so that there are only 2 ranks; rank 1 granting 4 HP, and rank 2 granting 8 HP.
    Eliminate the second rank of "Regeneration" so that there are only 2 ranks: rank 1 healing for 3, and rank healing for 6.
    All Fire/Lightning/Etc. Blast abillities changed to affect all champions, from opposing champions.
    ^^^^It would do a lot towards harmonizing/consolodating abillity varriations, if all AOE abillities affected all champions and or units in the AOE. Additional conditions could then be introduced to cause AOE's on the champion/unit to only affect either friendly or opposing champions/units. Telling a new player that all AOE abillities function the same way would be a lot easier than not being able to explain at all, for all the varriation. It also really sucks a lot of stratage out of a game, when AOE's only affect enemies; like playing easy mode on any DnD simulation.
    All Fire/Magic/Etc. Acolyte conditions changed to read as Acolyte: Fire/Magic/Etc.
    Current ranks of Assassinate changed to become rank 2/3 respectively, Assassinate rank 1 added "While Stealthed, this champion makes an attack against target champion at +1 AP. This attack ignored DEF and does not miss." Assassinated 2/3 changed to 50% more/100% more damage respectively, while stealthed.
    Deflect abillities changed to better reflect their respective elements. (e.g.) Deflect: Sand name changed to Deflect: Rock.
    Bastion of Courage eliminated entirely, Bastion of Will changed to grant Fearless, the single champion with Bastion of Courage changed to have Bastion of Will instead.







    This is copy and pasted from the old forums, and has not been updated in a long time. This is a working list of things i think should change, as i play with and against runes in Poxnora. I update this constantly. Any and all input is appreciated.
     
    Last edited: Feb 27, 2014
  2. Manty

    Manty New Member

    (Spell) Leap to Battle - New description reads, "The next champion deployed from the rune dock gains Initiative 2 and Leap 3", Nora cost to 35.
    That looks much more appealing. I like some of these changes.
     

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