Full aquatic buffs

Discussion in 'Forglar Swamp' started by super71, Aug 28, 2016.

  1. super71

    super71 I need me some PIE!

    Razorfin slider

    damage-14
    Speed- 6
    range- 1
    defense- 1
    health- 42

    Upgrade line 1- Cripple, rend, ferocious bite
    Upgrade line 2- dive, electric, gore

    Base abilities:
    trail water
    aquatic

    Mirefolk stalker

    Damage- 11
    Speed- 6
    range-1
    defense-1
    health- 50

    Upgrade line 1- Dive ranks 2-3
    Upgrade line 2- oppurtunistic assault, ambush, regen 2

    Base abilities:
    aquatic
    hidden:water
    swap ank 2

    Forglar jellyfish

    Damage-10
    speed-6
    range- 1
    defense- 1
    health- 45

    Upgrade line 1- constriction, immunity poison,stun
    Upgrade line 2- poison sting, jolt rank 2

    Base abilities:
    Aquatic
    Attack: electricity
    immunity: electricity

    Hydraxor

    Damage- 8
    speed- 6
    range- 1-2
    defense- 1
    health- 50

    Upgrade line 1-protective, strength of body, startle
    Upgrade line 2- hidden: water, dive rank 2, deep dive

    Base abilities:
    attack: physical
    regen 3
    resilient
    Trail:water

    Mirevixen

    Damage- 8
    speed- 6
    range- 3-5
    defense- 0
    health- 42

    Upgrade line 1- heal champion 3, heal mass 3, invigorate 2
    Upgrade line 2- domain water, soothing serenade, abash

    Base abilities:
    Attack: magical
    water front
    aquatic

    Shock pomfret

    damage- 10
    speed- 6
    range- 1
    defense- 2
    health- 50

    Upgrade line 1- electricity aura 2, fry, spark charge
    Upgrade line 2- leap 3, damage shield: electricity rank 2,

    Base abilities:
    attack electricity
    aquatic
    storm acolyte

    Swamp octopus

    damage- 10
    speed- 6
    range- 1-3
    defense- 1
    health- 52

    Upgrade line 1- blinding, colossal, latch on
    Upgrade line 2- heal self 3, cleave, cull

    Base abilities:
    aquatic
    poison rank 2
    attack: poison

    Wavecrusher

    damage- 11
    speed- 6
    range- 1-2
    defense- 4
    health 60

    Upgrade line 1- dive rank 2, escalating rage, consume
    upgrade line 2- water front, trail water, domain water

    Base abilities:

    aquatic
    attack physical
    skirmisher
    vulnerability: electricity
    tidal wave
     
    Last edited: Aug 29, 2016
  2. super71

    super71 I need me some PIE!

    Electric eel

    damage- 9
    speed- 7
    range-1
    defense- 0
    health- 44

    Upgrade line 1- damage shield electricity rank 2, evasive rank2
    Upgrade line 2- dive rank 2, domain water, chain lightning

    Base abilities:

    aquatic
    static aura
    attack electricity

    Evolve

    area effect 3: affected aquatic champions lose aquatic get +1 speed, and flanking for 6 turns.

    nora cost to 40

    Forced evolution- Target aquatic champions is healed for 50% of their hp loses aquatic and gains semi-aquatic

    nora cost to 50

    sea song

    Area effect 3: affected friendly champions gain domain water and are healed for 8 hp

    nora cost 45

    Monsoon

    Area effect 2: Water terrain is created in the target area for 8 turns. For the next 8 turns this spaces grows one space at the beginning of each of your turns. All champions are grounded 2.

    nora cost 30-35
     
    Last edited: Aug 31, 2016
  3. ALemonAteHer

    ALemonAteHer New Member

    I'm a little new here, are these proposed changes or patch notes?
     
  4. NevrGonaGivUup

    NevrGonaGivUup I need me some PIE!

    Patch notes will always be in the patch notes forum, these are just proposed changes.
     
    Anima26, Runegod and Lushiris like this.
  5. Gnomes

    Gnomes Forum Royalty

  6. Compost

    Compost I need me some PIE!

    wat shock pomfret is one of the coolest aquatic champs with bolt and assualt, why would you nerf him into a super generic mediocre beater?
     
  7. Gnomes

    Gnomes Forum Royalty

    i want to add another undertow because its so good, but dont know what to take out, maybe scrimatar
    but thats pretty nice for the burst dmg and giving a champ amphi
     
    Anima26 likes this.
  8. Anima26

    Anima26 I need me some PIE!

    Id drop that Froglar Jellyfish for it personally, its just meh. Undertow is excellent, running two at their reasonable nora costs means you can use it a lot too. (Unless it has changed since i last saw it)
     
  9. Gnomes

    Gnomes Forum Royalty

    jelly is REALY good, magic immune catches people off guard, and poison sting is a really nice. also with split, you can replicate, and then sit him on the rejuvenation fountain, and by the time it comes off CD he is at full hp again, its a value machine!
     

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