What seems to be the issue is what I was talking about with Dampen and Tormented Priest so long ago; while Dampen removed/adjusted so that unique abilities and percentages could be phased out of the game, the question will always be where is the hard stop. The issue is will runes be assigned values that can be seeded out, or will Names and STATs always be variable based on developer whim? This is the fundamental concern most of us have, is what we come to find simple or complex going to be “balanced” to the point where there is no foundation? Anyone interested watch this; we are all desperately trying to make sense of the matrix that may have been used to build out Runes however I’m doubtful something as simple as a annually-updated punnet square was ever used to draft ideas I would like to believe Constructs we’re given a design note that explicitly states Upgrade line one is potentially shared with all other runes and that both Upgrade lines one and two are shared when Spare Parts is able to Bestow from one Construct to another; however I doubt that is the case because we have had so many development eras, that it seems all too complex, but really it has never been worked on in a relatively chronological order. The Cactar Crate has always been a joke and mostly a waste of time. What @Sokolov fails to understand regardless of whatever good may have come from his tinkering is that leagues (best example being DoW) was removed; this alone brings every single rune into one mixing pot and does not allow for any pooling of any kind of variable/keyword. @Sokolov still seems to think, along with many others; that formats such as standard and limited or commander if you want to bring in the whole TCG/Competitive format to the discussion is just another complexity to the system which apparently they think is futile. I only say this because that is never the connecting line of discussion, @sok somehow thinks that every new member or anyone he doesn’t remember the username of is entirely ignorant of any kind of practice that is widely adopted and standardized in a lot of circles. Development roadmaps have been common practice for well over a decade and it’s not that novel of an idea to be transparent. Always the excuse/reason to delay any kind of comprehensive long term plan that these are the numbers Race:Class:Faction has with Dmg:Type. Honestly for someone to say this game is complex and then think that games like Magic the Gathering are any less complex is ridiculous. Pokémon is now almost 1:1 statistically, if you map it out...are we really going to let Pokémon be the base line for the complexity of Poxnora? Im not sure what the layman’s bar for simple-complexity is but someone needs to be the forum idiot and just start saying mechanics that are complex for the individual; the ones reading this far will either /ignore you @poxrooster @Bondman007 @Sokolov or they will be constructive and actually try to make one system (of many) more approachable to the masses. I can record some videos on whatever system that needs to be explained.