Gore should be stackable.

Discussion in 'General Discussion' started by phdstax, Dec 30, 2016.

  1. phdstax

    phdstax Active Member

    Title
     
  2. Kampel

    Kampel I need me some PIE!

    It would make it more interesting
     
  3. GoldTiger

    GoldTiger I need me some PIE!

    2x Huntmaster's Charm meta
     
  4. calisk

    calisk I need me some PIE!

    It used to be stackable and it was better...

    Things like glacial rhino at the time saw a tiny bit of play in beasts because of it
     
  5. Xzablaz

    Xzablaz I need me some PIE!

    And last for 6-10 turns, maybe
     
  6. damnfoolishyeti

    damnfoolishyeti I need me some PIE!

    up vote
    (for lack of poling).
     
  7. Markoth

    Markoth Lord Inquisitor

    I agree. Give it a 6 turn (3 Round) duration. Make it proc at the beginning of both players turns. This would mean one Gore would deal 5 damage unless cleansed. Make it stackable. Cost appropriately. A double attack from a Gore champion would deal the same amount of damage as DoT 2. Further attacks could go higher. Less attacks would be weaker.
     
    SPiEkY and guokamoli54 like this.
  8. yobanchi

    yobanchi I need me some PIE!

    Or consolidate gore with DoT effects in general.
    I mean DoT's are and have always been kinda strong especially on ranged units.

    Diseased (X): This unit receives 1 disease damage at the beginning of each turn. This condition lasts for X turns and is extended if stacked.

    In other words if a unit is diseased (4) and is attacked by a rabid champ which applies Diseased (3) the champion will end up with Diseased (7) instead of two stacks.
     
    SireofSuns likes this.
  9. Karamasov

    Karamasov Lord of SL & Master of Challenges

    If any of these changes were to be made, gore would probably have to go from lol to physical dam.
     

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