Soko asked for some ideas on what can be done to fix IS. Please post ideas. My first idea is to revert the last set of nerfs. They simply went to far. Also the font bonus nerf with no compensation hurt. IS has no FF bonus vs some decks. Against FS for example I get to watch them summon hippos that do 30 damage, poison cloud me for full damage and drown all my heros, all the while gaining more nora than I do every round. Its a one sided match up from turn one in favor of the FS player. Add to the IS bonus a 10%/5% increased cost for all spells for your opponent. Reduce the damage reduction to 4/2 for the FF bonus. At least then the FF bonus can have an impact vs more factions, runes, and decks. Give us a viable drunk theme. Give drunken thug 6 speed. The Hooligan has received quite a few nerfs, both in cost increases and reduction of the power of his abilities, carouse is priced to high for 1. Drunkard needs to be permanent when equipped with the brew. Keg toss can have a 6 round duration. Mead trap could be re worked to trigger drunkard just like Keg toss. Your opponent moves in, Mead trap explodes pushing the opponent back 1 space and give all units in 4 spaces intoxicated. It would be a unique trap in that it buffs the units close to it. The 1 space push back makes it viable as a trap. Give the alchemist drunkard. Just a few ideas. Please contribute.