Ironfist Stronghold Patch Notes: February 9th, 2017

Discussion in 'Ironfist Stronghold' started by Senshu, Feb 9, 2017.

  1. Senshu

    Senshu Administrator Desert Owl Games

    Ironfist Stronghold

    Champions
    Barbarian Druid
    • Default Cost to 69
    • Defense decrease (-1)
    Bastion the Avenger
    • Starting Abilities: Attack: Physical, Flight, Hero, Escalating Rage
    Faultbreaker
    • Default Cost to 86
    • Upgrade Set 1: Charge 3, Tectonic Pulse (default), Throw Boulder
    Silverclan Protector
    • Default Cost to 78
    • Classes: RANGER
    Silverclan Purger
    • Default Cost to 70
    • Classes: ROGUE
    Northern Cross Purger
    • Starting Abilities: Damage Shield: Fire, Attack: Gun, Ammunition, Reload
    Spells
    Winged Purpose
    • Description: Area Effect 3: Friendly champions with a Flight or Sigil ability heal for 10 HP and gain Tough 2 for 4 turns and have their Sigils triggered.
    • This is just a description fix, no functionality change
     
    Last edited: Feb 9, 2017
    Tweek516 and Hierokliff like this.
  2. Markoth

    Markoth Lord Inquisitor

    Notes:
    Druid - Should be a decent include in Barb and Pally decks.
    Bastion - Lost Subsume. Minor nerf as it should also lower his cost.
    Faultbreaker - Pretty much just fixed that Planarbound prevented him from using Seismic Leap.
    Silverclans - Not sure what changed other than them gaining a class. Maybe an ability cost change?
    Northern Cross Purger - Attack: Physical changed to Attack: Gun - Unless you play with sound on you wont notice a difference.
     
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  3. 4NIK8

    4NIK8 The King of Potatoes

    He really didn't need this tap since he was already a pretty good support unit, now its even more efficient.
     
    Hierokliff likes this.
  4. Hierokliff

    Hierokliff Well-Known Member

    Bastion without subsume, will be intresting to see if he is out of the play now. subsume made him survive alot of ability attacks, now he is a flying version of zedin. Think its good though, he was our top physical melee champ atleast a small step ahead of any other melee champ ive tested in IS.
    Druids where real good in Barb decks, (not sure why i do try to run a pure barbarian deck,) with so much heals, detection, flight ability. And now a bit weaker+cheaper.
    Think we have a few champs that has class:none that could use a class also
     
  5. Gnomes

    Gnomes I need me some PIE!

    can now use the FS equip only for units using guns.

    HA, I found how its useful.
     
  6. IronStylus

    IronStylus The King of Potatoes

    you can play thunder on him now!
     
  7. Markoth

    Markoth Lord Inquisitor

    Just in time for that FS split tourney going on
     
    19madfox95 likes this.
  8. Senshu

    Senshu Administrator Desert Owl Games

    Game Server is back up!
     
  9. voodoov

    voodoov I need me some PIE!

    I cant find the free IS deck anywhere.
     
  10. Senshu

    Senshu Administrator Desert Owl Games

    Unfortunately, we had to pull that last minute because some more work was needed.
     
  11. Hierokliff

    Hierokliff Well-Known Member

    hmm thought bastion would still be good, but he is meh now, would have much rather seen escalating rage gone then subsume
    so much ability-damage out there with ignore def so not sure what to use as melee powerhouse now...
     
  12. Markoth

    Markoth Lord Inquisitor

    I assure you he is still a badass
     
    19madfox95 likes this.
  13. Hierokliff

    Hierokliff Well-Known Member

    yeah he aint useless, but it seems that alot of people dont know they can use pummel etc on him to nuke him. had atleast 2 that did use basic attacks today when i played ranked, so asked if they did know if he was nerfed. and they didnt
    but the cost for subsume must have been very wrong, such powerful ability should have cost alot more then his nora cost did go down, or he had a very good price for it. tested a bit with commander nisk and move his shield to bastion, but bastion wants other gear also...

    did go back to use aid defense, mostly for increasing his survivability compaired to use cleave.
     
    Last edited: Feb 11, 2017

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