Ironfist Stronghold New Champions Amethyst Wing Grintmaw Flamehurler Amber Wing Grintmaw Gravitone Silverclan Purger New Spells Stasis Field New Relics Griffin Perch New Equipment Rock Collection Font Bonus Change Enemy relics may not be deployed inside friendly deployment zones. Champion Changes Dwarven Axe Guard Upgrade Set 2: Riposte 3, Opportunistic Assault (default) Earth Golem Upgrade Set 1: Iron Will, Resistance: Magical 2 (default) Defense decrease (-1) Groble Starting Abilities: Immunity: Fire, Attack: Physical Interrogator Upgrade Set 2: Declare Target, Declare Hunted (default) Stone Colossus Starting Abilities: Attack: Physical, Unstoppable Groble Piledriver Starting Abilities: Attack: Physical, Fury, Unequippable Ironfist Collector Upgrade Set 1: Pilfer (default), Snatch, Hunter: Equipped Stone Dragon Starting Abilities: Attack: Physical, Unstoppable, Warrior Foe Earthmover Starting Abilities: Attack: Boulder, Create Chasm, Rock Defiance Weaponsmith Upgrade Set 1: Craft, Provision (default), Hunter: Equipped Elemental Warstaff Classes: PALADIN, WIZARD Upgrade Set 1: Shielded (default), Spell Resistance, Gift of Scrying Groble Rock Eater Starting Abilities: Vulnerability: Magical, Attack: Physical, Unequippable, Rock Eater Lodestone Construct Starting Abilities: Attack: Physical, Eat Traps, Pilfer Upgrade Set 2: Provision (default), Surge: Equipped Faultbreaker Starting Abilities: Resistance: Physical, Attack: Physical, Tectonic Pulse, Titan, Mountaineer Earth Elemental Starting Abilities: Attack: Boulder, Trail: Rock, Chasm Walker Barbarian Archer Upgrade Set 2: Knockback 1, Knockback 2, Mountaineer (default) Whitestone Gargoyle Starting Abilities: Flight, Attack: Sonic, Statue Form, Inscrutable Form War-Enchanted Groble Starting Abilities: Attack: Magical, Adaptive: Ironfist Clockwork Swarm Starting Abilities: Attack: Physical, Numerous, Complex Machine Barbarian Huntress Starting Abilities: Attack: Arrow, Pet: Tempest Boar Crystal Golem Starting Abilities: Attack: Physical, Splintering, Lethargic, Mirrored Animated Armor Starting Abilities: Immunity: Physical, Attack: Physical Magnetic Rover Starting Abilities: Magnetic Pulse, Faithless, Helpless Dragon Engine Starting Abilities: Attack: Fire, Annihilate, Mobilize Engine Sentinel of Ailur Starting Abilities: Planar Bound, Immobile, Animate Mechanical Crabs Starting Abilities: Attack: Physical, Latch On Groble Dervish Starting Abilities: Attack: Physical, Whirl of Blades Lodestone Armory Starting Abilities: Craft, Throw Shield, Surge: Equipped Rugolth's Revenge Starting Abilities: Attack: Physical, Unstoppable, Lethargic, Stunning Grintmaw Shaman Starting Abilities: Attack: Acid, Lethargic, Starshine, Rock Defiance Grintmaw Bouncer HP decrease (-10) Upgrade Set 1: Opportunistic Assault (default), Massive Leap 2, Improve Range Silverclan Hoplite Starting Abilities: Attack: Magical, Throw Javelin, Complex Machine Silverclan Protector Starting Abilities: Attack: Magical, Complex Machine, Magic Beam Northern Cross Militia Upgrade Set 2: Bodyguard , Antagonize (default), Opportunistic Assault Mounted Hawkmaster Upgrade Set 1: Lay Trap: Boulder 2, Hawk Attack (default), Blood Bond 1 Barbarian Archer* Upgrade Set 2: Knockback 1, Knockback 2, Mountaineer (default) Interrogator* Upgrade Set 2: Declare Target, Declare Hunted (default) Blackstone Gargoyle Starting Abilities: Flight, Attack: Sonic, Statue Form, Inscrutable Form Spell Changes Blessing of Al'Mara Description: Target champion gains Flight; if it has Class: Paladin or Priest, it also gains Aerial Supremacy and Race: Angel. Relic Changes Armory Nora Modifier increase (+10) HP decrease (-1)
Not sure how I feel about the loss of constructs immunities. -2 nora is probably a buff, but maybe it is not big of a deal? Poor bouncer. I hope this means his cost will get to stay about the same. Also Ride Down got nerfed a bit, making the Fist good rather than insane. Poor Armory. Probably necessary due to all the new equip-focused abilities though.
i think the same about armory, but lets see, something poxnora teach me its the runes look diferent on paper that work on table. bouncer still good and playable, lets see the new grintmaws, maybe bring something to the theme leoss warcry 1 and 2? maybe new upgrade pat for bastion remnant?
Yeah. Leoss look better now. For the bouncer a lot will come down to where his cost ends up being. He is probably still playable if he is around the same cost.
LOL font bonus change, and no change for faction bonus. Now we are a faction without bonus! Edit: sarcarsm: on
that font bonus is really horrible to play against especially IS has most amount of font defender champs
so, now relics cant be deployed inside our deploy zone? and our faction bonus its -6 damage from spells right?.... well this change its good bad? i think our new font "bonus" its fine, lets see how work on the table
Bouncer should cost around 82 nora now. Elemental Warstaff isn't as good now that his alt attacks got a CD increase, but i'll still run him in my Paladin BG. Gonna make a Grintmaw BG now, but it's a shame that Shaman lost dampen.
i feel great when i read: Elemental Warstaff Classes: PALADIN, WIZARD also, i rly like our new font bonus
Yeah, but he has 3 ranged atks, so 1 per turn. Bouncer now will not be good outside trolls i'm afraid, and the shaman changes make me cry. Heartsone x2 auto now
statsis field seems interesting Stasis Nora Cost: -8 Description: When this champion comes into play, it is Pacified and Immobile for 3 turns. This effect cannot be Cleansed If its an AOE god help us hopefully it a single target spell